Dbd Boardgame - Cenobite Character Expansion
Components:
1 Cenobite Character Board and Miniature
1 Lament Configuration Token (Purple Prop Token)
4 Chain Tokens
4 Gift of Pain Tokens
2 Shared Perk Cards (Deadlock and Gift of Pain)
1 Chain Hunt Time Track
1 Time Track Token
1 Special Rule Sheet
Chain Hunt Time Track looks something like this:
(Yes this was made with paint and yes that was made kinda fast, but it solved it's purpose for playtesting)
Ability:
(Killer Power) Summons of Pain - A Survivor in a connected space becomes chained and gets the Chain Token. While a Survivor has the Chain Token, any time they would play a Movement Card, they have to discard a random Movement Card beforehand. Discard all Chain Tokens at the beginning of the Killer Action Phase. While a Chain Hunt is active, the Chain Tokens can not be discarded.
(Passive) Lament Configuration - Look at the Rule Sheet for special Rules. A Survivor can interact with the Lament Configuration Token to stop an active Chain Hunt OR reset the Chain Hunt timer. The Cenobite can interact with the Lament Configuration Token to immediately activate a Chain Hunt. When a Survivor interacts with the Lament Configuration Token, the Cenobite may immediately move into that room.
Note to the Power:
Your active ability allows you to manipulate Survivors movement. Every time they want to play a movement card, they have to discard a random movement card from their hand first. This means, that a Chained Survivor taking a bonus turn has only 2 cards left when trying to perform the bonus turn, which also may lead to a 50/50 chance of them not performing a movement at all, depending on the cards they had to discard earlier. Combine this Power with your Signature Perk Plaything to even force Survivors to move in the directions you want.
The Lament Conifguration gives Survivors another objective they have to look out for. If the Survivors don't interact with the Lament Configuration in time, the Chain Hint will cause them all to immediately be chained and suffer from your power. Also you can interact with the Lament Configuration by yourself to immediately force a Chain Hunt, if the Survivors are not paying attention. Even if a Survivor solves the Lament Configuration, the Chain Tokens only get discarded at the beginning of your turn, which also hinders them, even in the turn they solved it. This means that Survivors should try solve it, before the Chaint Hunt Timer Token reaches the Chain Hunt Symbol.
Perks:
(Signature Perk) Plaything [2BP] - If a Survivor would discard a random Movement Card from their hand, you choose the card they discard instead.
Note: This perk is designed to improve your Power a lot. It gives you the option to manipulate the movement of 1 chained target and force it the way you want it to move or prevent it from moving the direction they may wanted to move. Remember that since you can only use each Perk once per Round, you can only use this effect on 1 Survivor per turn, even if there is an active Chain Hunt.
Deadlock [0BP] - After a Generator gets completed, gain 1 BP and place the Entity on a revealed Generator in any space. It cannot be interacted with.
Note: Some sort of slowdown which also gives you some BP.
Gift of Pain [0BP] - When sacrificing an injured Survivor, they gain the Gift of Pain Token. As long as that Survivor has the Gift of Pain Token, they roll the Danger Die instead of the normal skill check die. Discard the Token when the Survivior gets fully healed.
Note: This perk forces the Survivor to get healed before they can effectively perform any other actions. If the Survivor still tries to do so, you might gain a good amount of BP for failed attempts.
Rule Sheet:
Lament Configuration Rules:
The Lament Configuration Token is a fifth type of prop that falls under its own category (Purple Prop). It can be interacted with as both, Survivor and Killer.
Chain Hunt Timer Track:
The Chain Hunt Timer Token starts at 1 at the beginning of the game. During the end of each Clean Up Phase, move the Chaint Hunt Timer Token on the Chain Hunt Time Track one space further down. If the Chain Hunt Timer Token reaches the Chaint Hunt symbol, a Chain Hunt is automatically activated.
Chain Hunt:
A Chain Hunt automatically activates when the Chain Hunt Timer Token reaches the Chain Hunt Symbol OR when the Cenobite interacts with the Lament Configuration Token. If the Cenobite activated the Chain Hunt, immediately move the Chain Hunt Timer Token on the Chain Hunt Symbol on the Chain Hunt Timer Track. The Chain Hunt Timer Token stays on the Chain Hunt Symbol until the Chain Hunt gets deactivated by Survivors.
A Chain Hunt can be deactivated by Survivors interacting with the Lament Configuration Token. When a Chain Hunt gets activated, all Survivors immediately get the Chain Token. The Chain Tokens can not be removed while the Chain Hunt Timer Token is on the Chain Hunt Symbol.
Interacting with the Lament Configuration:
Survivor interacting with the Lament Configuration:
When a Survivor interacts with the Lament Configuration Token, an active Chain Hunt is stopped. Place the Chain Hunt Timer Token on the Solved Symbol on the Chain Hunt Timer track. It moves further as usual at the end of each Clean Up Phase.
When a Survivor interacts with the Lament Configuration Token, the Cenobite may immediately move into the space the Survivor is in, that interacted with the Lament Configuration Token. Look a the Lament Configuration Spawning Rules for spawning the Lament Configuration Token.
Note: During the Round the Chain Hunt is stoppped, Survivors are still affected by the Chain Token and its effect! The token only gets discarded during the beginning of the Killer Phase, if there is no active Chain Hunt!
The Cenobite interacting with the Lament Configuration:
If the Cenobite interacts with the Lament Configuration, immediately place the Chain Hunt Timer Token on the Chain Hunt Symbol on the Chain Hunt Timer track to indicate a Chain Hunt is active. All Survivors immediately get a Chain Token. Look at the Lament Configuration Spawning Rules for spawning the Lament Configuration.
When the Cenboite interacts with the Lament Configuration Token while a Chain Hunt is aleady active, spawn the Lament Configuration according to the rules during the end of Clean Up phase, nothing further happens.
Lament Configuration Spawn and Setup:
General Spawning Rule: Place the Lament Configuration Token in the furthest room away of the Cenobite as possible. The Lament Configuration Token can never spawn in a room containing a Survivor. If there is a tie between multipile rooms, the Killer chooses.
Setup: After the Survivors and the Cenobite are placed on the board during setup, apply the spawning rule for the Lament Configuration Token. Place the Chain Hunt Token on the number 1 on the Chaint Hunt Time track.
Spawning after Survivor interacting:
After a Survivor interacts with the Lament Configuration, the Lament Configuration spawns according to the Spawn Rules WHEN the Chain Hunt Timer Token leaves the Solved Symbol.
(This means in the round the Lament Configuration was solved by a Survivor, the Chain Hunt Timer Token moves during the end of Clean Up Phase as usual and reaches Number 1 on the Chain Hunt time track. Therefore the Lament Configuration Spawns in that same round it was done, but only during end of Clean Up Phase, when there is no movement left.)
Spawning after the Cenobite interacting: Spawn the Lament Configuration at the end of the Clean Up Phase according to the spawning rules. The Chain Hunt Timer Token stays on the Chain Hunt Symbol!
