Took me exactly 28 games to win once as a survivor
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True. But I didn't see when killers lost so much and never experienced either. I only saw when Otz tried to do 50 win with Sadako and dropped it because OMG it was only 10 and it's a trash killer (which she is in comparison)
So many people trying to tell me that i'm bad. I KNOW THAT! I'm BAD!
but just answer me 1 question I was asking even before the patch and now, and still no one answer: WHAT WITH OTHER PEOPLE? WHY ALL OF THEM BAD TOO? Is it some bad server or my luck to get few bad players 1000 times before and after patch? Why statistically I'm matched with great teams so rarely?
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All I see here is that it took you 28 games of losing for your MMR to drop to the level that is actually appropriate for your skill level, since relying on the former meta perks boosted you to levels you didn't belong to.
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Again, for someone that doesn't like to read: my MMR supposedly was low as much as possible even before patch. I die 5-10 times more than escape. I'm ok with level I'm belong to, but what about killer players? Why they can't accept level they belong to? Tournament was won, challenges like 50 kill streak or others were done, why bad killers are given boost? If they couldn't win, they shoud be on level with crouching Claudettes, right?
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I did read, mainly that you complain about a system that is working as intended. Sorry if I don't have sympathy for that.
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Over exageration.
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lol at the guy escaping 9 games in a row hahahahahaha
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Solo Q is in a very bad state right now, yes.
However, it shouldn't take you 28 games to get 1 win as survivor. Thats ridiculous and you should probably evaluate what you're doing in the matches and change things up.
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Maybe try out different builds to see what fits your playstyle better for this patch. Distortion has been a lifesaver for me and has replaced my iron will slot that used to be in every build. If you've been taking kindred bc people wont get you off hook, maybe try the new deliverance x OTR combo. Its pretty cheesy but nice for solo q. Just a suggestion so maybe your games turn out better.
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50 winstreaks (mostly Otz) were before SBMM. He admitted he cannot do them again on most, if not all killers now.
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My question (not complain, don't put words for me) was A) why bad killers are induljed to compete with good survivors, and B) why not to come clean that SoloQ is not supposed to be played by average players with less than 5K hours?
I have zero need for any sympathy, I'm not an Insidous Bubba player.
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I just hear, " cant do nothing without my old meta perks"
and you think, you have skill just to have 1200 hours?, you can still play like a super noob with 2000 hours dude, dont cry, this patch just show the true of many survs without skill like you
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I watched a few of them. You got a lot of demos, a sadako, some nemis.... I rarely get those these days it's mostly, blight, nurses and huntress per usual.
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Maybe I'm missing something, but was this before SBMM?
Btw, if you picked Otz as point of reference, is he on low MMR or I'm missing something?
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tired of the whining, improve your gameplay and move on.
There are many survivors that still survive and dont come onto the forums because they cant make it happen. How? They actually try and adapt to changes instead of finding every single which way to blame proper balancing instead of themselves.
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Please, my personal request, read before posting and hear before saying.
Because "It's just you noob after 1200h and ALL YOUR TEAMMATES TOO" (I point to last statement especially), then I just hear (as you said) "I'm a bad killer that flew up the MMR ladder and can't compete with decent teams, devs do something so I can win always"
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Yep you are missing something : he did the artist one when MMR was turned off (MMR testings).
Also yes, some of his killers have low MMR : watch his nurse matches, he was playing against survivors with YELLOW universal perks. It was disgusting. MMR is decreasing over time and there are killers he barely plays.
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"tired of the whining, improve your gameplay and move on."
That's EXACTLY what I was saying to crying so called "killer mains" before the patch. And survivor gameplay was trash even before patch. Luckily I did all achievements before that.
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I played 9 with a friend, neither of us ever ran DH either, and we escaped 1 game. We have about 3k hours each over pc and console.
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Sorry, how can you have low MMR if you win 50 times in a row? (and as I recall, he didn't do it first try). And what about "base MMR" among killers that devs just mentioned recently?
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How can I be sure those hours aren't from Goat Simulator huh? /s (ง︡'-'︠)ง
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Most of the games I have lost to the patch had very little to do with the killer and a lot more to do with my teammates. Whether its them giving up or just playing at an MMR they shouldn't be at. The only games that really felt unwinnable was a blight game with broken addons, and a slow down legion game.
Shout out to sprint burst users giving me an aneurism every time I see them walking across the map.
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I believe you'll figure it out how to be sure
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These buffs that killers got is simply too much. Most people know this. I'm fine with killers getting some much-needed love, but I don't think it's ok when they buff something so much that it makes playing as the other side a miserable experience. I don't care if I escape or not... the game sucks right now. I hope we can get some fixes soon so everyone can enjoy the game.
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The first day of the patch was pretty bad, where I didn't get out once. It is still so-so in regards at the moment with my escapes.
Currently, there is a huge gap with if I survive or not that falls onto my teammates and their contribution in the match for me to get out. Before, we could gen rush even with a person still ****ing around in the back, but now we can't.
The only issue I am really having so far has been against Legion and Plaque. I had pretty rough game last night against a Legion with all the shtty perks on. I think it was also the closest game after like 20+ minutes. It was only me and one person left in the match and we managed to get the final gen done by passing off aggro to one another to only die at the gate. The group did well overall. Got gens done, loop the killer, take hits, take aggro and we all still died at the end with 5 gens done. The killer probably hated my guts though, since they kept slapping me on hook while they left the other person on the ground. I guess all those pallets to the face while they chased me ticked them off enough. I mean what should I do, just die when you chase me?
I really don't know what else we could have done tbh.
I really have yet to win against a legion -____-.
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This is just so wrong. No, the game absolutely sucks right now because you have killers camping/tunneling way more than before the update and stacking tons of slowdown perks to make the game last a very long time. Who wants to spend an eternity trying to fix gens? It's miserable. I don't care that DH or whatever got nerfed, I never used it anyways.
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Some thoughts:
- You're either so unlucky that you should probably buy a Lotto ticket tomorrow, as you're clearly overdue some amazing luck or are exaggerating. From what we know, it takes 40-45 escapes back to back to hit the MMR softcap, so assuming you were at a middling MMR, 28 losses back to back would mean you are facing almost completely new killers, who you should be able to loop basically forever. I know that I had 10 deaths back to back when I was starting to learn survivor, and that was my longest streak yet.
- I think a lot of survivor players were sitting at a slightly inflated MMR, if they were only running a handful of completely busted perks. This may or may not apply to your case, but there is a lot of churn right now as everyone settles into their new positions.
- Yes, this may not be what you want to hear - but this game cannot, as things stand, be balanced around solos, SWF and killers. Someone is going to get the greasy end of the stick. For a long time, that was killer. Now it's solos. This will take some serious changes to the game to fix, and it's not something you'll see soon, if ever.
- I've played a good few solo games since the patch, and I'm escaping about as much as I was before (50%, give or take).
- Tunneling was something you saw a fair bit before the patch, and I'm seeing about as much now. DS needs to go back to 5 seconds.
- Perks like DS and OTR created a very unfun situation for killers where survivors could be basically immortal with the gates open, and could teabag, bodyblock and generally act the fool and there was zero way to counter it. Endgame should matter for survivors, and frankly - it still needs to matter more than it does.
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Well what is the one thing that was in all those 28 games that definitely happened.
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After a rough start I'm escaping about 40-45% of the time. The problem is though a lot of times I seem to be going up against much less skilled killers just to escape. It's pretty stupid looping a killer forever then barely making it out. Before you would go up against a good killer and it'd be a fair match. Now it's just some baby killer that tunnels someone out and then you have a 3v1 with 2 gens left. Fun stuff.
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Why are people still pushing MMR like it's not broken AF. If you think it's not your freaking delusional.
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If that's the case the devs need to rethink their game completely. You shouldn't have to put in thousands of hours to be able to play a game.
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Yeah once the exit gates are powered that killer has lost and shouldn't be able to do anything. One of the biggest problems with this game is rewarding bad killer play.
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OK well I've escaped in over 50 percent of my games and I'm total dog water. So... It's almost like different people have different experiences!
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Typical killer main response. They don't want to admit that after patch other than high MMR killer takes next to no skill to win.
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This! It's called MMR hell and you are basically on your own. Your other survivor mates will hide all game in a locker orca bush and even when you run Kindred with Open Handed and the killer is clearly on the other side of the map chasing someone, 9/10 no one will be brave enough to unhook you.
The dreaded realm of the MMR-Hell is lorded over by dismal creatures of little skill and even less self-esteem. They are the so-called NOED-Wraith, hateful rulers of their dingy little fiefdoms were they sow terror and despair and their subjects hide in lockers or bushes and those few brave souls get struck by foul witchcraft. No one escapes Death, it seems. Occasionally the NOED-Wraith has to leave their fiefdom and travel outside to do battle, but they inevitably get utterly destroyed, because they lack any true skill and when they return home, their rekindled hatred makes them hit you on the hook time and time again.
Yes, the MMR-Hells are a forlorn and foreboding place, and while escape isn't impossible, its a might deed! One has to pull themselves up from the ground, somehow rouse the broken spirit of their comrades in arms and successfully verse the NOED-Wraith and escape.... About 5 times in a row. At times it might seem impossible, nut please don't lose heart, for when you somehow manage it, the reward is great indeed.
When you step foot into the DBD Heartland proper other survivor will greet you warmly and accept you in their mids like a long long brother or sister. They will show you true honor, true skill... and true valor. They will take hits and ravage their own flesh, just to get you out of death's very own clutches, and before long you will witness the greatest display of humanity and altruism of them all: the discarding of their own flesh and very life, just so that you can traverse the Doors of the Exit. Nothing is gained for them, all seems lost, and yet they die with a smile on their face and hope on their hearts.
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Scott "I love tunneling" Jund started to suspect something 😀
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I thought about that, but I don't think I can complain about teammates in that sorry 28 games run. There was some green survivors, but not very often.
Of course I didn't have hardcore teammates that move only with moonwalks and can loop killer with 360 around single tree for a 10 minutes, but very few "assassin Claudettes" that not seen neither by killer, nor by teammates. Everyone pretty decent, do gens, trying to run killer (not for long), unhooking, healing, pretty much always useful. Yes, few times I saw chest lockpicking, but hey, not a big crime I think. My circle of hell in top levels, closer to the ground.
P.S. Your Prophecy is quite something to read, good sir! 👍️
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70 days... even in matches you're dying, you're gaining XP. The rift is already too easy to complete as it is now and I'm only able to play twice a week.
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Killer main who only play one side think all survivor used the meta perks that got nerfed,I play both side only meta perk I use before the update was spinechill and BBQC.
but all killer who only play killer think all survivors are swf who used all the broken meta perks,why they bring up deadhard nerf every dam time but they don't bring up the speed boost they got and the hit with they weapon cool down buff or the 10% to gens and the buff to a lot of they gen defend perks they want to keep they buff because they can handle SWF better and they don't care about Solo.
people who play both roles understand this patch was good and bad all this patch did was push people into playing with friends or quitting.
btw dead hard I never used it before the update and I still don't use it
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Saw some guy on social media saying he's new, with not even 100 hours in the game, and is 4k'ing every time. Someone else said they've never played nurse before yet got her adept immediately. Personally? My games in solo queue have been okay - I'm not seeing all these DCs and survivors throwing games like lots are claiming - but I am getting hatch way more than I used to because gens arent getting done.
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If it's acceptable as easy to escape from some killers and not others, perhaps the problem lies with specific killers, and not the killer QoL buff...
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Hmm hexes broken in 30 seconds, last generators will be focused, people try to light save/stun save, body block for those who gonna die... nothing new, honestly, like more than 40% of matches are like that.
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I'm not arguing or anything but a lot of people don't know the game was originally made as a solo only game. There was no survive with friends at the start.
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The thing is that low MMR players don't know anything about looping or wasting the killers time and are scared of everything. In low MMR the killer is absolutely king and you will get many kills easily. It helps that every killer has their own MMR which consists of 70% of your highest killers MMR, but is still considerably lower.
If you switch your killers every so often, just to try out different things, your MMR will rise more slowly and you will basically stay at a lower MMR for longer and slaughter quasi noobs.
But eventually you will reach mid MMR and suddenly your worls turns on it's head.
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It's not really even the gen slow that's the issue. It's everything compounded together. I don't really mind 10 second longer gens. Chases are just too easy for the killer and it isn't fun.
I want the pallet break, attack cooldown, bloodlust buff and the speed on hit nerf reverted along with DS going back to 5 seconds and a Nurse nerf since Dead Hard was only counter to her.
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So you want to return to the easy games for survivors. When kill rates were below expectations.
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Some perks are turned off in the endgame collapse because they give survivors a free escape. DS and Off The Record being active in endgame would give survivors even more tools to bully the killer and/or ensure that 4 survivors get out almost every time. They already get a free escape if they're the last one, because hatch opens. Assuming the killer closes hatch, the exits are powered, which is another escape, or the survivor can find a key and open hatch anyway.
Just because your games are going bad, and you or your teammates are probably to blame for that, doesn't mean that you should get stuff to equalize the little strength that the killer has, because when you give that stuff to SWF, they can abuse it and become literally unbeatable. We already see that with teams who jump in lockers (which locks the killer into a grab animation where they can't move or turn their head) so that their teammate can get a guaranteed flashlight stun, essentially making the person who went into the locker unkillable as soon as they get in there.
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lol
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You're WAY WAY off base here. No matter what, you get a team. Terrible, Bad, Good, Amazing. Doesn't matter, you still get a team. Just because your team is bad, doesn't mean you get anything special. Also, I do just fine as solo queue Survivor. The game was always built for solo Queue, SWF was added after the fact, and is the most game breaking powerhouse because of it.
Also, your Hunt : Showdown reference makes zero sense. Solo in Hunt is made for streamers, tryhards, and challengers. Hunt was always meant to be duos, but they adding in trio's later. Solo in Hunt, you don't get a team at all. DBD you do, good or bad. So you take what you get in DBD. It was built around solo queue, Hunt was not.
Also, before you say I have no idea what I'm talking about, here is my Steam Profile -> https://steamcommunity.com/profiles/76561198405376589/
Near 4,000 hours in Hunt, 3,000+ of that is as solo. I played Beta and onward, and have been a large presence on the forums and Twitch. I've played with Ic3man2k and such and given much feedback, gun suggestions, ect. To the point they gave me Cain, The Legendary Hunter Skin.
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As a matter of fact, I could believe those two guys. On low level matchmaking you get (in my experience) so many fresh survivors, so it's just slaughterhouse every time. I remember I got my first 100 sacrifices in my days before even know about lunge attack. Later, when I started to match against strong teams I started to suspect that something is wrong and started learning.
Same for nurse adept. On the bottom you can miss 20 attacks and get 1, but gens wont be touched, survivors crouching behind trees, easy peasy.
Thing is that many killers stop developing at this point (why would they, its 4K every match), and than they are thrown in the middle of MMR lake, and that's when fun begins. Killer either start learning, or start crying about how unfair. I can identify latter one just by playstyle.
I wonder what those guys will say after they continuosly play their killers a little more.
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Cannot agree with that.
True, Hunt was always meant to be duos. But you're saying that DbD is based around solos, and at first it seems that way (kindred, bond, etc). But my point is for some reason it is balancing around SWF today. Maybe it was before, but it seems these days are long gone. That's what my point was when I said about "disorienting".
P.S.
I definetely don't want and need to question your Hunt experience, everything you say about Hunt is true. Except as Solo you can get a random. It is weaker than premade, no doubt, but at least there was voice chat and they added ping system.
I'm was in Hunt since prerelease 0.4 (when only 1 map was and no Immolators), got only 1400 hours, stopped playing about half a year ago because couldnt develop my skill so I could compete with current hunters, lacking of reaction and accuracy. Why am I saying that, its because (unlike many DbD killers) I don't cry for Cyrtek to add autoaim for me so I could kill pros like yourself.
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