No Way Out suggestion.
Just had a match as a killer and it occurred to me that No Way Out doesn't disable itself when i close the hatch. I think in terms of fairness since OTR and DS are now disabled in endgame i think for a solo survivor to deal with having the hatch closed and then no way out it feels unfair specially when the solo end game collapse can already feel pretty one sided depending on door spawns. What do y'all think?
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Disable an endgame perk in endgame.
Of COURSE.
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I didn't mean if all survivors are up? I mean when there's only 1 survivor and you close the hatch on him? If OTR and DS at endgame were considered a free escape and deemed unfair why should a SOLO survivor have to deal with No way out, hatch being closed and the already bad gate spawns?
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The hatch spawning doesn't mean you've earned an escape. It can spawn after 0 gens have been repaired. You're getting a free chance at an escape in the hatch, there's absolutely nothing 'unfair' about not escaping at that point.
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Disabling an endgame perk (= no value before endgame) in endgame because DS got nerf what an idea lmao.
Don’t compare DS and NWO, DS is NOT an endgame perk.
The survivor could have found the hatch before the killer, using Clairvoyance for exemple, or just being lucky.
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To be fair though, No Way Out does only work in the end game as it is the entire point of the perk to block the exit gates and has to be earned through different survivor hooks. I'd say it shouldn't deactivate just because one survivor is remaining when hatch is closed. It'd be like saying Adrenaline should deactivate when all four survivors are alive in end game despite the survivor earning the ability to use it by making it to end game because it is an endgame perk.
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i suppose im seeing stuff in a different way but i get your point. I guess in a way i intended there to be more of a meaningful interaction rather than just shafting someone
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I see i see, putting it that way does make a lot of sense. Cheers!
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