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New Killer: The Scrybe [Leshy from Inscryption]

Chordyceps
Chordyceps Member Posts: 1,720

New Killer: The Scrybe

An ancient power with the responsibility to capture images of nature with his camera. The pictures he captures retain the traits of the subject.

Movement Speed: 4.6 m/s

Height: Tall

Weapon: Overgrown Hand

Power: Scrybe of Beasts

Ability: Nature Camera

The Scrybe's camera gives him the power to capture images of nature and conjure them into reality at will.

Take pictures of objects by pressing the active ability button. This produces a bright flash. Survivors that see this flash are blinded anwhere from 1 to 4 seconds depending on how directly they witness the flash. When The Scrybe takes a picture of a creature or object, it creates a photo card of it. The Scrybe can hold up to 3 of these cards at a time. The Scrybe can use a card to place the captured object into the trial. The Card he uses is the one he captured the most recently.

The Scrybe can have up to 7 creatures/objects present in this trial at a time. Attempting to place a new card when at the maximum will replace the oldest one. The things The Scrybe can take pictures of and their effects are as follows:

Generator: Can be worked on by survivors. Disappears when a skill check is hit or missed.

Totems: Disappears when cleansed or blessed. No totem related benefits are gained.

Pallet: Disappears when thrown.

Chest: Disappears when fully searched.

Locker: Disappears when a survivor attempts to enter it.

Healthy Survivor: Walks around map slowly. Disappears when a survivor gets within 8 meters of it.

Injured Survivor: Walks around map slowly. Can be healed. Disappears when a survivor fully heals it, hits or misses a skill check

Crow: When a survivor comes within 8 meters of it, it flies towards them and disappears.

When an object/creature created by The Scrybe disappears, it reveals the aura of survivor within 12 meters of it for 7 seconds.

Perks:

The Scrybe's personal perks, Hex: Hidden Gold, Go Fish and Dual Identities gives him helpful effects as the match progresses and change abilities in an instant.


Hex: Hidden Gold:

A hex that unveils hidden power. Hex: Hidden Gold activates on a random dull totem every time a generator is completed. While within 24/28/32 meters of one of these totems, you gain a 5% haste effect.

Unlocks at Level 30

Go Fish:

Your hooks prove especially beneficial to you. After hooking a survivor gain a 7% haste effect for 5/6/7 seconds.

Unlocks at Level 35

Dual Identities:

Your various abilities unveil themselves when suffering damage. Dual Identities begins the trial inactive. While Dual Identities is inactive, you perform the break action 20%/25%/30% faster.

Getting Stunned by any means activates Dual Identities. While Dual Identities is active, survivors in your terror radius suffer a 5% hindered effect for 2/2.5/3 seconds after performing the vault action. Getting stunned by any means while Dual Identities is active will make Dual Identities inactive.

Unlocks At Level 40