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Survivor Perk Tier List 6.1.0

VaporLion
VaporLion Member Posts: 396
edited July 2022 in General Discussions
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All Perks are rated for Solo Que

The Perks are rated without the use of Items. Medkits are superior to any Heal Perk.

*26.07.2022 22:06 reworked into 5 Tiers.

Post edited by VaporLion on

Comments

  • Dunkinspunkin
    Dunkinspunkin Member Posts: 191

    Ok

  • TheKissKing
    TheKissKing Member Posts: 59

    move deliverance up and small game and breakout down

  • VaporLion
    VaporLion Member Posts: 396

    adrenaline overrated, u dont make it to the endgame consistently in solo que, therefore its definetly not top tier and even getting it off doesnt always provide you with a benefit,

    overcome overrated, u dont want to get injured to get your exhaustion off, being injured usually gets u to another window or pallet anyway + useless against 1 shots,

    lightweight heavily overrated, it rarely gives you any value,

    distortion overrated, being able to hide your aura isnt very strong and rarely provides you any benefit

    Alert overrated, the situations where u see the killer rarely benefit u, as you most often are either in chase or you are doing a gen, which in both scenarios there is better perks for. and for unhook aura reading kindred is the better option.

    Dead Hard underrated as it is still one of the greatest perks, because it can extend chases fairly consistently

    Counterforce underrated as it can completly destroy hex builds + provides value with inner healing,

  • VaporLion
    VaporLion Member Posts: 396

    If you get forced off your gen you should know where it was and blast mine would be better for that case, its useful to know about gens that others have worked on and got pushed off from, particularly for the last gen. however if u have a good team rookie spirit's value becomes very minor.

  • IlliterateGenocide
    IlliterateGenocide Member Posts: 6,183

    I would say move calm spirit to 1 star after it's recent nerf

  • Hunkulese
    Hunkulese Member Posts: 450
    edited July 2022

    Autodidact is definitely not trash tier, at least at tier 3. The RNG of it can be frustrating sometimes, but more often than not, you get good value from it.

    Distortion is god-tier in SWF, but not really all that useful in solo queue unless your only goal is to hide.

  • Xendritch
    Xendritch Member Posts: 1,843

    I do make it to end game often so to me adrenaline can be game changing.

    Overcome could be moved down to 4 stars I just think it's perk synergies and ignoring the speed boost nerf when getting it is enough to not care enough about potential downsides.

    Lightweight gives me value every game I run it preferably with self-aware so you know when to try and take advantage of it's effects.

    Distortion is absolutely that high. Aura reading builds are the most common builds after slowdown and it will just negate builds from huntress and nurse a lot of the time by itself as they're more probe to run those types of builds.

    Alert is very good as it's always beneficial to know where the killer is and it let's you know what pallets are broken without you being over there so you know where to loop. Also knowing the killer in solo queue before you see them is valuable.

    Dead Hard isn't bad it's just Smash hit tier of exhaustion perks of it's good when it works but isn't worth the trouble most of the time when sprint burst and lithe exist especially when being injured now is so much more of a liability.

    Counterforce does what it's supposed to but nobody running hexes with ruin nerfed to ######### and you should know all the locations of totems anyway.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited July 2022

    Situational Awareness is pretty strong for solos with Prove Thyself, which can take the place of Kindred.

    Overcome synergises with Off the Record, pair it with Quick & Quiet to disappear.

    And don't underestimate the "can't hook me build": Boil Over, Flip Flop, Tenacity and Unbreakable

  • VaporLion
    VaporLion Member Posts: 396

    Lightweight + Selfaware is even more useless. 2 perks that essentially dont give u any game changing benefit. Its funny how you say that you should know Totem Spots for Counterforce but not think that you should know when your Scratch Marks disappear for Lightweight.

    Also you shouldnt underestimate the fact that Counterforce teaches you Totem locations and therefore makes you a better player on top of being really strong with inner healing

    Alert is bad. U even mention that Aura reading perks are very common for killers f.e. nurse and huntress. Those aura reading perks not only outplay Alert but also those killers dont even kick gens most of the time and nurse ignores pallets as well so nice perk u got there that gives u 0 value against the strongest killer in the game.

    The reason id consider Distortion not so strong is simply because of the fact that a good killer will always find a survivor fairly quickly without aura reading and its better to have genrush or chase perks for the outcome of the game. If u are hiding everytime the killer sees your aura you are waysting time in which you could do gens.

    I can agree with you on Dead Hard. However im Rank 1 and i often find myself getting value from it but having something more consistent like Sprint Burst or Lithe is probably better in the long run.

  • StarLost
    StarLost Member Posts: 8,076

    Lots wrong here.

    • Dead Hard is not god anymore. It's not a bad perk, but 0.5 seconds means that you're playing latency roulette.
    • Self care goes down a tier. It's...not great now.
    • Calm spirit is trash. Open Handed absolutely isn't (OH+Kindred is crazy good in solo).
    • Empathy is at least 'A' tier.
  • SekiSeki
    SekiSeki Member Posts: 516

    S Tier - Bond

    The rest - The rest

  • Rudjohns
    Rudjohns Member Posts: 2,814

    Any Means Necessary trash? ok

  • VaporLion
    VaporLion Member Posts: 396

    I can agree on Dead Hard.

    Self care is still great with Botany Knowledge. being able to heal anywhere is big. Of course running a decent Medkit right now is Meta and a lot better but if u dont run any items then self care + botany is definetly really strong in solo que. Self-Care without botany however is trash.

    Na Open Handed is trash. If u have kindred its enough information to see where the killers is going + if hes camping. Not more information needed.

    Calm Spirit is D tier so that is almost trash but yeah u are right it is trash.

    Empathy is a good aura reading but tell me why would it deserve A-tier ? people always run some kind of self heal and knowing where they get chased isnt that big of an advantage. kindred is the better aura reading perk.

  • StarLost
    StarLost Member Posts: 8,076

    Self Care is okay with BK, but you're now dedicating two perk slots to something that could be realistically accomplished better with an item, or better yet a boon.

    The thing about Open Handed+Kindred is that, on a lot of maps, you can basically see the killer's aura at all times and it makes looping/mindgaming so much easier, especially if they are defending the hook.

    I love Empathy - it's not my favorite friendly solo queue aura perk (that would probably have to be Kindred or Blood Pact), but it's amazing in so many ways.

    • You can tell when someone's being chased, allowing you to set up body blocks and saves with ease.
    • You can immediately find injured people, top them up and then either slam a gen or separate.
    • It allows you to narrow down the killer's location, based on what your allies are doing.
    • It often allows you to lead the killer away from people that are healing or injured.

    Empathy and Blood Pact are two perks that way too many people sleep on.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    'being able to hide your aura isnt very strong and rarely provides you any benefit' huh? Are you vsing many killers that dont bring any aura perks or something?

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Distortion in D is honestly a crime. That perk is insanely good now

  • VaporLion
    VaporLion Member Posts: 396
    edited July 2022

    Hm ok u sold be on Empathy. It does provide decent value fairly consistently. I would give it a B-Tier.

    I still think open handed is trash.

    Blood Pact is a perk that can be decent but it often doesnt provide any value. Seeing each other can be ok but isnt empathy straight up better? Looping together is terrible so the sprint boost doesnt provide a lot of value.

  • GannTM
    GannTM Member Posts: 10,956

    Sleeping on Lucky Break again.

  • Xendritch
    Xendritch Member Posts: 1,843

    Lightweight's effect is random that isn't comparable to totems with preset locations lol.

    Self-Aware is actually decent as it allows you to loop in jungle gyms while getting your exhaustion perk back.

    Yes counterforce teaches you locations, what use is that to someone who already knows them?

    I think you misunderstand when you want alert. Alert is rather useless in chase, it's when you're not in chase but want to know where your teammate is looping so you know the safest gen to work on so you can stretch the killer thin.

    Distortion is so you don't have to hide and just ignore a BBQ or a Floods of Rage and keep working also I'd argue with the changes stealth is a bigger part of the game now in wasting the killers time.

  • VaporLion
    VaporLion Member Posts: 396

    "self-aware is actually decent" but why run it every game when it is just decent?

    Totems are still random even if u know their locations they can spawn somewhere else. And I'd argue that even if u are a very experienced player u dont know where to look for every totem. Otherwise no top killer would run any hex perk. So there is always a big time save involved if u are about to cleanse multiple totems. Counterforce also gives you +20% cleanse-speed on every totem cleansed. That combined with inner healing is strong and definetly not 2 star.

    Alert is useless against Nurse, the best killer in the game and u consider it to be Top Tier. Makes no sense, sorry bud.

    Ignoring a BBQ should be a standart move unless you are going for the hatch and let your teammate die, at which point u have already lost the game. Also Stealth is not a bigger part of the game, they nerfed / destroyed Iron Will out of existance, the best stealth perk. So its more like the opposite. Its way better to play offensively with Sprint Burst than to be stealthing and not doing gens / waysting perk slots for doing so.

  • StarLost
    StarLost Member Posts: 8,076

    You don't need to loop together. Move, stick to a gen, when the killer approaches just hold W, then split up once you reach a loop - that 7% is a huge amount of additional speed and I've seen killers just straight up give up on the chase. It's also probably the #1 perk that gets people accusing me of being a cheater XD.

  • Xendritch
    Xendritch Member Posts: 1,843

    Why run any perk that isn't at least 4 stars? Niche synergies.

    No you can actually learn every totem spot with enough experience and yes that's correct hex perks are terrible and there's no reason you would run them unless it's like NOED. Presumably if you're doing every bones with no hexes you're actually just wasting time. Inner Healing doesn't make it good the same way built to last doesn't suddenly make streetwise above 2 stars.

    95% of the perks don't matter against nurse that's a terrible argument.

    Iron Will is still fine that's being overblown how dead it is and stealthing doesn't mean not doing gens it means hiding when the killer comes to your gen and not being found and wasting their time.