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Red Flags?

Just curious what the red flags are on both killer and survivor as I'm a killer main but I'm only barely getting into survivor.

What are the red flags you see that signify that someone is a bad survivor/teammate? Something that screams, "Nope! They're definitely going to die or screw me over."

This is from the survivor and killer perspective

Comments

  • HugTheHag
    HugTheHag Member Posts: 3,139

    Survivor perspective / Survivor red flags :

    - Teammates spawning next to you and immediately proceeeding to pull down the pallets nearby (To attract the killer? To feel safer? I don't know but it's annoying and not a good sign).

    - Teammates immediately going into a locker upon spawning. (Probably new player but won't help much)

    - Teammate never walking or running, just crouching around the map without Urban Evasion, even when killer is obviously in chase on the other side of the map. (Probably new as well)

    - Teammate that lets you go on second hook. I'm not saying they should absolutely try the most unsafe save of their lives, but I've been in games where I'm on hook, my friend is chased far away, and the two other teammates keep doing gens. Until I'm on second hook, and my friend is slugged. And still take their sweet time coming after that ! (Won't be team-players, will probably leave the game as soon as doors open regardless of their health state)


    Survivor perspective / Killer red flags :

    - Tunnels the sh*t out of the player with a flashlight, even if they haven't used it or clicked it. (Insecurity?)

    - Doesn't break the gens completely (doesn't wait until it sparks). (Either new to being killer, or very impatient/tilted)


    Killer perspective / Survivor red flags :

    - Classic teabags at pallets, spam fast vaults for attention, clicky-clicking flashy-flashlight. (Probs a-holes)

    - Survivor keeps running into you (doesn't move their camera to check where you are) (Probably new players)

    - Same survivor keeps running into your traps if you're Hag or Trapper (Probably new players)

  • Biscuits
    Biscuits Member Posts: 1,097

    When you unhook them and they immediately run to the corner of the map to heal.

    When you're hooked and you see people crouched and the killer is no where near them.

    When you are hooked and you don't see their aura because they are hiding in a locker, even worse you watch them enter a locker.

    Map offerings and hook offerings are usually red flags.

    They swap to tool boxes or flash lights at the last second.

    They are playing with totems when they should be the one rescuing.

    You are hooked and see someone hiding very close to the hook already.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,422
    edited July 2022

    Survivor: Crouch walking around the edges of the map

    Never looing behind them while in chase

    Staying grouped up and/or following you around

    Excessively teabagging and clicking; if stuff starts to go sideways, they'll probably DC

    Basically wandering around aimlessly

    Letting go of a gen and running the nanosecond the terror radius becomes audible

    Always in a locker

    Going for an immediate save while the killer is still at the hook (hook bombers with throw a game faster than you can blink)

    Dropping every pallet while in chase, camping pallets when the killer is way behind them

    Running Self Care

    And many more

    Killer:

    Camping their first hook

    Chasing the same surv for more than 30 seconds (particularly if they have failed to land a hit). Not knowing when to drop chase might be the biggest lesson to learn as a killer.

    Allowing themselves to be led away from the action

    Being easily tilted (smacking on hook is a dead giveaway)

    I guess I feel like poor killer traits are more obvious, and more fatal; its easy to throw a game as a killer

  • Mooks
    Mooks Member Posts: 15,082
    edited July 2022

    Two Mikaelas in a lobby. They are the new Megheads.

    also flashy (bright and not fitting clothes) Neas/Megs/Claudettes/Fengs with flashlights. As killer I like them as they won’t progress the game but as teammates they are awful. They will try and fail a flashlight safe when there is a guaranteed pallet safe possible.

    Post edited by Mooks on
  • Zen_but_not_Zen
    Zen_but_not_Zen Member Posts: 230

    Think most have been covered.. As a survivor i'm always paranoid and tend to drop the lobby when i see 2 out 3 of these; identical survivors/cosmetics, playing on the same platform, similar names like I'M A SOnSO and THEY'RE A SOnSO. 8/10 times friends looking to to play sweaty or be trolls, not worth my time with how solo-q is going for me at the moment haha.

  • Mr_K
    Mr_K Member Posts: 10,338

    GLHF

  • The_Krapper
    The_Krapper Member Posts: 3,259

    Lmao this is so true, if I see frosty eyes you best believe I'm getting totems because it's pretty much a guarantee

  • Nirgendwohin
    Nirgendwohin Member Posts: 1,251

    Steam profile full of -rep for tunneling or camping

  • dugman
    dugman Member Posts: 9,714

    Killer main, I guess some red flags might be

    • Lots of flashlight clicking and teabagging. When I see that I know to just basically ignore the survivor and they’ll probably keep following me around rather than do gens. Why actively chase a survivor when they will do the work for me? 🙂 I had someone like this last night even, constant clicking and following me around. Their team basically lost because I intentionally mostly ignored that player and I focussed on the others instead who were actually going for gens more. (Unfortunately the flashlighter got hatch at the end but them’s the breaks!)
    • Going into lockers mid-chase. That’s almost always a sign it’s a new player who doesn’t understand that I can hear them doing it even if I can’t see it happen.
    • Running up to unhook right after I hook someone. I don’t hover around a hook waiting for people, so when someone is so impatient for an unhook they literally run up while I’m still near it that’s a sign the person needs to learn to wait a bit.
    • Running in a straight line without looking around. A survivor who just runs in a bee line and doesn’t even look to see what I’m doing is easy pickings. If you’re a new survivor you need to learn to juke a bit, especially if the killer is close and you’re in the open, and to occasionally look back and see what the killer is doing.
    • Explosions on gens for no reason. Missing a good skill check out of the blue is definitely a new survivor thing. (And I say that as a killer main who plays survivor so little that I miss skill checks sometimes when I do.)
  • amazing_grace
    amazing_grace Member Posts: 734

    When a survivor only walks to unhook you because they have fixated and sprint burst and want to save the sprint burst, but the killer is coming back so they spring burst 3 m to the hook and unhook you.

    I don't know what is worse, them wasting the sprint burst by using it right next to you for the unhook (meaning they could have just used it before an actually gotten a safe unhook) or them saving it and then unhooking you and sprint bursting away to leave you for dead. Both super frustrating, but any player who just walks everywhere to save the sprint burst is a bad sign to me.

    Red flag for killer is a killer who can insta down who tries to farm with the survivors. I've gotten tricked by a few killers the first time it happened, now whenever killers want to farm, I just make sure I cleanse all the totems first and not get too close to them.

  • katoptris
    katoptris Member Posts: 3,324

    Bigger red flag is noed on billy or any one shot characters.

  • HarlockTaliesin
    HarlockTaliesin Member Posts: 763
    edited July 2022

    As killer and/or survivor:

    Survivors who sprint EVERYWHERE. When playing killer it's stupid easy to spot the people new to the game. A path of red scratches everywhere they go. Especially if it's straight through the middle of the map. If they're remotely near a window/vault, incoming explosion noise. Could be nowhere near me but they chuck a pallet before starting on a gen, followed by every missed skillcheck. I felt so bad for one entire lobby of new people so I just smacked them around a bit and let them go. I watched three of them on the same gen take almost 10mins to finish it because they were going for the failed skillcheck high score. Two were Feng Mins running Technician. On hind sight I should've just killed them. It'd have been a mercy.

    Survivors who loop so hard they run right back into the killer.

    Survivors with either severe lack of experience in the game or the worst video cards on Earth running into a Wraith/Spirit while they're stealthed and not understanding why they can't keep walking.

    Survivors who run right back to the same gen they were just chased from, while still being in direct LOS of the killer who's barely moved away.

    One or more survivors that spawn directly beside another survivor, who also spawned directly beside a gen, and just wander off while the other survivor(s) work the gen. Bonus points if at least one of the survivors is running Prove Thyself.

    Survivors who toss a pallet while being on the wrong side of it, only to get grabbed by the killer while trying to slowly crawl over it to the other side. Bonus points if the killer is Nemesis in Tier3 and just whips everything.

    Survivors who toss a pallet then tbag constantly on the other side....against Michael Myers. Same when a "pro" survivor does the back and forth run at the killer to try to get them to chase, and the killer is Myers. Bonus points if Myers is running Fragrant Tuft of Hair, Judith's Tombstone, or both.

    Survivors who jump a window then stand there...vs a ranged killer. Extra funny when it's the Deathslinger that spears them, reels them back to the window, and smacks the ######### out of them.

    Killers who lock on and chase a survivor while they loop near a gen that's actively being repaired. Not exactly a red flag as a survivor, just more of a ".....dude."

    Survivors healing directly/almost directly on the other side of a kickable door.

    Solo queue survivors running to rescue a hooked teammate from a basement Bubba. Until (If) Bubba (ever) gets fixed, best thing that can happen is the hooked survivor not suicide so maybe the others can get a gen or two done before they're insta-downed too.

    Stealth killers playing the entire trial unstealthed. Granted, some really good killers will do this vs a low MMR survivor group to give them a chance or be more of a challenge. Other times it's just the player forgetting what killer they're on, or not knowing how this killer works.

    Survivors finishing gens vs the Pig while other survivors are wearing reverse beartraps. Bonus points if the survivor finishing the gen is wearing one.

    Survivors "hiding" behind/inside of objects smaller/shorter than they are. Bonus points if they're wearing bright/neon cosmetics or glowy trinkets. I still wish the devs would put in the ability that only other survivors can see certain cosmetics, or see 100% of them while killers get a more muted view. Unless you're godmode at survivor, wearing most of the cosmetics/trinkets available just makes you a walking holiday decoration, even without video filters.


    And some players wonder why others DC/suicide.