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Killer will get nerfed because of bad survivors... again

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Comments

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    It's also not fun when a killer hooks a survivor, then walks around but doesn't find any of the other survivors because they are all hiding. So the killer is encouraged to just go back to the hook, and tunnel the survivor off the hook. If survivors are hiding from the killer, it's their fault too if a killer camps and tunnels.

  • C3Tooth
    C3Tooth Member Posts: 8,266

    If chase is the best part, why Killer pick the easiest chase? Something like chasing injured off hook at dead zone?

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Walk around? How far did the killer walk 2 feet from the hook?

    Killers has an assortment of tracking perks, addons and even basekit powers and with a bit of a nerf to survivors stealth it should be completely possible to find survivors.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,740

    And survivors have an assortment of perks to help with camping and tunneling.

  • FrostyEyesSusie
    FrostyEyesSusie Member Posts: 421

    Probably because if he spends too much time on a chase then the other survivors will tunnel the gens and the game will be over too soon.

  • Sheridan_LT
    Sheridan_LT Member Posts: 417

    Very true, I can't wait for solo queue buffs so that balancing around Killer and Survivor becomes more reasonable and sane.

  • Gindaen
    Gindaen Member Posts: 374

    I am really surprised there are so few people understanding what is happening. This is what I'm seeing (I usually play Killer or SWF about equally, so I don't feel like I have any biases with solo-queue players).

    You have a group of people, solo survivor queue, that has been crapped on since the game has been out. They've always been expected to lose 15% more games than an SWF, so they're already bitter. They make up the biggest group of players in the game (I think I'm correct on this). They are the least invested players in the game.

    Considering those 3 factors and then combine that with a mess of a patch that directly screws solo queue players. A patch, which a lot of players already told the developers on the PTB, that there were too many killer buffs. And all the resentment boils to the top.

    So now, you have a lot of solo-queue players losing every game (Yes, there are solo-queue players that aren't experiencing that, but you have a lot that are). Solo-queue have become hopeless with the game, so anything that goes wrong, they go and start DCing, AFKing, Suiciding or just screwing around and not playing the game. Eventually they're just going to quit.

    Everyone is assuming Solo-queue players are going to act the same way Killer players, hybrid players or SWF players are going to act when a bad patch drops. However, that group of players doesn't have similarities to the other 3 groups. That group of players isn't invested in the game, the other 3 groups are a lot more invested with killer mains being heavily invested in the game.

    So a bad patch for killers causes a bunch of complaining, because they're so heavily invested in the game, in fact there's a lot of killer players that use this game as a job and stream it.

    A bad patch for solo-queue is going to have a much more drastic effect and we're seeing it.

  • Gindaen
    Gindaen Member Posts: 374

    Survivors weren't doing this before, you do see that? This is a brand new behavior and it's a symptom of a problem. How does anyone expect to keep playing this game if one side just stops caring. Which is what is happening.

    You can't play killer if there's no survivors.

  • Gindaen
    Gindaen Member Posts: 374

    Well, if you figure out how to fix social media echo chambers, then you need to get a job in the government because that's a massive problem that the government is having and they don't seem to know how to fix it.

    If I'm correct, it's possible you can fix it. And I'm pretty sure I'm right. Heck, I called all of this happening before the patch released. And now I'm calling this... The best way to fix this is to do it immediately before they lose what little faith solo-queue players have in BHVR. They need to buff solo-queue pronto.

    I'm not a solo queue player but this issue is pretty much right there in everyones face if they just look.

  • Crowman
    Crowman Member Posts: 10,222

    This is far from brand new behavior.

    Survivors have been d/cing and suciding on hooks before this patch drop. The whole reason the dc penalties got added was because people were d/cing too much and it was ruining games.

  • Gindaen
    Gindaen Member Posts: 374

    I'm talking about the amount it has increased. You always expect some DCing, suiciding on hook and AFKing but not at the massive rate it is now.

    Solo-queue players have given up hope of winning the game, so they're screwing around. Eventually they're just going to quit. Solo-queue isn't invested in the game like the other groups. If they aren't having fun, they'll move on.

    I don't understand how people aren't realizing this. Solo-queue players are a whole different animal that killer mains, hybrid mains and SWFs. (I'm a hybrid, so you know my perspective. I'm currently not really playing the game, to be honest. I think if looked at what is happening right now from an outside perspective, people would start realizing what's happening).

  • Crowman
    Crowman Member Posts: 10,222

    I largely play solo queue when I play survivor and while the first couple of days were awful with rage quits, it's largely died down for me.

    Bringing up people are rage quitting games as some indicator of balance is flawed. People rage quit before this patch, people will rage quit after this patch, people will rage quit the following patch.

    We should not be balancing the game around rage quitters. If things are truly as awful as they are either don't queue up as survivor and let the numbers speak for themselves or play out survivor games and let the devs get actual data on what is being overused or over performing.

  • Gindaen
    Gindaen Member Posts: 374

    I don't play solo-queue, I play SWF or Killer. It seems as if solo-queue got screwed this patch and judging by all the forum posts about DCing and Suiciding on hook and Killer queue times being bad, it seems as if there's an issue.

    But heck, maybe everything is peachy-keen. If so, then nothing needs to be done.

    For me, I find the whole thing fascinating. Again, I haven't played but maybe 10ish games after the patch released and that was with an SWF. I will say, that after stopping the game, I'm much happier and not as frustrated.

  • Brimp
    Brimp Member Posts: 3,676

    What makes it better is players actually using info. Just because info is there doesn't mean they'll use it.

  • StarLost
    StarLost Member Posts: 8,076

    I think you're looking at this wrong.

    A SWF is going to win 15% more than solo queue.

    Aside from stuff like status icons (which I don't think will do much) or native voicechat (ahahahaha), you can't buff solo without buffing SWF. Which would be unfair to killers.

    When a kid is sulking, the worst thing you can do is give in. Because that teaches them to sulk whenever something goes against them.

    Outside of status icons, how do you buff solo queue without breaking killer versus SWF?

  • C3Tooth
    C3Tooth Member Posts: 8,266

    Everyone knows better players will use their resource better, info in this case.

    But, how a better players use info when there is no info?


    Bad players will predrop pallet, Good players make some loops and buy time. If we say Devs should not give info to Solo because bad players dont know how to make best use of info, why not remove pallets because bad players dont know how to make best use of pallet?

    This is what I dont understand some people's mind. Bad players is not the reason why Good players should not have it.

  • Dunkinspunkin
    Dunkinspunkin Member Posts: 191

    Never gonna happen

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  • IronKnight55
    IronKnight55 Member Posts: 3,114

    So many killers are scared that their over buffed killers are gonna get nerfed, lol. I'd say a few nerfs are being worked on and they can't come soon enough.

  • StarLost
    StarLost Member Posts: 8,076

    Survivor auras? Sure. I don't know how much it would help, but people do seem to want it - so, why not?

    Killer aura? No, that's too strong for basekit, especially with Open Handed+Kindred on some maps basically being near complete wallhacks.

  • StarLost
    StarLost Member Posts: 8,076

    No, BHVR balanced off internal data that shows that kill rates aren't where they want them to be.

  • MaudetteClorel
    MaudetteClorel Member Posts: 83

    Does solo Q need buffs and/or more communication methods? - YES.

    Will it force your solo teammates to do better and/or do gens and stop them from urban evading around the map? - NO.