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@Devs why you nerf Freddy and Doc?

akbays35
akbays35 Member Posts: 1,123

Instead of just buffing Legion and like both sides would prefer (an actual killer with a threat capacity) you guys go out of your way to nerf Nurses Calling for both Freddy and Doc, you're already making an anti aura perk anyway why stack nerfs upon nerfs on already weak killers? Unless there are some amazing Doc and Freddy reworks coming this really isn't justified.

Comments

  • Braduk
    Braduk Member Posts: 26

    Yeah it's absurd. The nerf hurts Doctor the most and Legion really needed Mending to count as a healing action to be threatening.

  • akbays35
    akbays35 Member Posts: 1,123

    @blue4zion said:
    Seriously, people were upset that deep wounds wasn't a 'healing action' like snap out of it (which makes ZERO sense) so instead of making it a healing action, they decide to remove the snap out of it and wake up as healing actions??? Why? So we no longer can say "but this does it"?????? I'm so confused.

    Btw, here's a definition of mend:
    "return to health; heal."

    Oh.
    But mending isint a healing action.
    Ok.

    Yeah even if they fix deep wounds as a healing action all it does is give Legion another way to find survivors between using their power it actually won't fix any of his problems idk why the devs think he's gonna be op just because he can use some perks :angry: .

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Wolf74 said:

    @blue4zion said:
    Seriously, people were upset that deep wounds wasn't a 'healing action' like snap out of it (which makes ZERO sense) so instead of making it a healing action, they decide to remove the snap out of it and wake up as healing actions??? Why? So we no longer can say "but this does it"?????? I'm so confused.

    Btw, here's a definition of mend:
    "return to health; heal."

    Oh.
    But mending isint a healing action.
    Ok.

    Yep, they twist logic upside down just to protect their precious survivor.

    Bloody hell calm down lad.

    Doctors only counter to his madness was lockers. With the new perk lockers will becomd extremely dangerous - revealing your location and leaving you exposed.

    He will probably be better off.

    Plus what kind of good survivofs healed in his terror radius anyway? Especially when most took distressing.
  • akbays35
    akbays35 Member Posts: 1,123

    @The_Crusader said:
    Wolf74 said:

    @blue4zion said:

    Seriously, people were upset that deep wounds wasn't a 'healing action' like snap out of it (which makes ZERO sense) so instead of making it a healing action, they decide to remove the snap out of it and wake up as healing actions??? Why? So we no longer can say "but this does it"?????? I'm so confused.

    Btw, here's a definition of mend:
    

    "return to health; heal."

    Oh.
    

    But mending isint a healing action.

    Ok.

    Yep, they twist logic upside down just to protect their precious survivor.

    Bloody hell calm down lad.

    Doctors only counter to his madness was lockers. With the new perk lockers will becomd extremely dangerous - revealing your location and leaving you exposed.

    He will probably be better off.

    Plus what kind of good survivofs healed in his terror radius anyway? Especially when most took distressing.

    That's kind of the point though, instead of just fixing Legion and allowing more perks to be useful on him, they would rather change/nerf Doc and Freddy to make less perks useful on them. Also Distortion will counter Iron Maiden along with 6 other killer perks and I doubt the exposed effect will actually be useful since it only lasts 15 seconds.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    Wake Up was never considered a healing action so Freddy is unchanged. I run NC on him all the time and I've never see people waking up with it.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @The_Crusader said:

    Plus what kind of good survivofs healed in his terror radius anyway? Especially when most took distressing.

    Actually a lot did.
    Because a) the killer is moving and they try to finish the healing/snap out or hope not to be seen while the killer chase someone else and b) with a big TR (Distressing+calm) they get kinda desperate at some point and try it anyway, hoping that they are in the TR but not close enough to be seen or that the killer is distracted by another victim.
    so yes, I am playing Doc a lot and I use NC and I spot survivor all the time with it and it is pretty good, because it had this special synergy with his base kit. Screams are random and not sure to track and NC is working in punishment mode also, so it always had been very helpful, especially to switch targets; a tactic that I usually deem useless, but since madness 3 can keep them from using SC it was viable on Doc. Now it will be just another tunneling killer.

    And I seriously think most people here overestimate the power of Iron Maiden.

  • akbays35
    akbays35 Member Posts: 1,123

    @thesuicidefox said:
    Wake Up was never considered a healing action so Freddy is unchanged. I run NC on him all the time and I've never see people waking up with it.

    it was actually, if you had nurses you'd see both survivors in the during the wake up process, this would enable to you catch 2 survivors and put them to sleep.

  • Kalec84
    Kalec84 Member Posts: 495

    Wake up was never considered an healing action guys.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223

    @akbays35 said:

    @thesuicidefox said:
    Wake Up was never considered a healing action so Freddy is unchanged. I run NC on him all the time and I've never see people waking up with it.

    it was actually, if you had nurses you'd see both survivors in the during the wake up process, this would enable to you catch 2 survivors and put them to sleep.

    Do you have a video of this? Like I said I use Nurse's on Freddy all the time and have NEVER seen someone waking up with it. I can explicitly remember instances where I could even hear them waking up near me and could not see them. It was never a thing.

  • MegMain98
    MegMain98 Member Posts: 2,919
    edited December 2018
    Wolf74 said:

    @blue4zion said:
    Seriously, people were upset that deep wounds wasn't a 'healing action' like snap out of it (which makes ZERO sense) so instead of making it a healing action, they decide to remove the snap out of it and wake up as healing actions??? Why? So we no longer can say "but this does it"?????? I'm so confused.

    Btw, here's a definition of mend:
    "return to health; heal."

    Oh.
    But mending isint a healing action.
    Ok.

    Yep, they twist logic upside down just to protect their precious survivor.

    Bloody hell calm down lad.

    Doctors only counter to his madness was lockers. With the new perk lockers will becomd extremely dangerous - revealing your location and leaving you exposed.

    He will probably be better off.

    Plus what kind of good survivofs healed in his terror radius anyway? Especially when most took distressing.
    Lockers are not the only counter to madness. Calm Spirit is a also a viable counter. It doesn’t directly counter madness but you don’t scream and it won’t give away your location all you have to do is “snap out of it” if you wind up getting to Tier III madness. Doctor is the best tracker in the game and if you bring in Calm Spirit, you don’t annoyingly scream the entire round and Doctor is reduced to a basic M1 killer. 
  • MegMain98
    MegMain98 Member Posts: 2,919
    MegMain98 said:
    Wolf74 said:

    @blue4zion said:
    Seriously, people were upset that deep wounds wasn't a 'healing action' like snap out of it (which makes ZERO sense) so instead of making it a healing action, they decide to remove the snap out of it and wake up as healing actions??? Why? So we no longer can say "but this does it"?????? I'm so confused.

    Btw, here's a definition of mend:
    "return to health; heal."

    Oh.
    But mending isint a healing action.
    Ok.

    Yep, they twist logic upside down just to protect their precious survivor.

    Bloody hell calm down lad.

    Doctors only counter to his madness was lockers. With the new perk lockers will becomd extremely dangerous - revealing your location and leaving you exposed.

    He will probably be better off.

    Plus what kind of good survivofs healed in his terror radius anyway? Especially when most took distressing.
    Locker is not the only counter to madness. Calm Spirit is a also a viable counter. It doesn’t directly counter madness but you don’t scream and it won’t give away your location all you have to do is “snap out of it” if you wind up getting to Tier III madness. Doctor is the best tracker in the game and if you bring in Calm Spirit, you don’t annoyingly scream the entire round and Doctor is reduced to a basic M1 killer. 

  • MegMain98
    MegMain98 Member Posts: 2,919
    edited December 2018
    Mending should technically be considered a healing action honestly. Snapping out of it and waking up however are not healing actions so why should they reveal survivors auras? It may be a Doctor nerf but it’s not THAT big of a deal. Not every Doctor runs NC and if you can’t find a survivor with Doctor due them screaming the entire round then something is wrong. Main Doctor set up I see it Distressing, Unnerving Presence, Overcharge, and Ruin.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @MegMain98 said:
    Mending should technically be considered a healing action honestly. Snapping out of it and waking up however are not healing actions so why should they reveal survivors auras? It may be a Doctor nerf but it’s not THAT big of a deal. Not every Doctor runs NC and if you can’t find a survivor with Doctor due them screaming the entire round then something is wrong. Main Doctor set up I see it Distressing, Unnerving Presence, Overcharge, and Ruin.

    I am basically maining Doc and I switch Ruin for NC.
    Because Ruin can get destroyed anyway, NC not.
    NC helps me to keep pressure on the survivor, because I can switch targets when I spot someone healing while I chase someone else.
    I can also spot people that try to snap out and I just have to interrupt them, not even need to actually hit them, and keep them in ´madness 3 longer.
    And screams are basically just random, while NC is precise and works in both modes; treatment and punishment.
    Sure any survivor could just heal/snap out outside of my TR, but a) I am moving and b) at some point people just try, because they feel they can't escape my big TR anyway and hope I am either distracted or not close enough for NC.
    It is not about "not being able to find someone", but find them over and over. This is basically the opposite of the hated "tunneling". This gave me a reason to let them get away during a chase and pick the chase up again later and instead pressure the map/gens. A playstyle that every survivor tells me to do.
    NC has a unique synergy with Docs base kit, so it is only logical to use that.
    Madness is a psychological illness/damage to your mind and snapping out of it is healing your soul/spirit/brain. So yes, it is "healing".

  • akbays35
    akbays35 Member Posts: 1,123

    @thesuicidefox said:

    @akbays35 said:

    @thesuicidefox said:
    Wake Up was never considered a healing action so Freddy is unchanged. I run NC on him all the time and I've never see people waking up with it.

    it was actually, if you had nurses you'd see both survivors in the during the wake up process, this would enable to you catch 2 survivors and put them to sleep.

    Do you have a video of this? Like I said I use Nurse's on Freddy all the time and have NEVER seen someone waking up with it. I can explicitly remember instances where I could even hear them waking up near me and could not see them. It was never a thing.

    I'll try to load up a pic or something I don't really like playing freddy since he needs a lot of lategame power stacked. I've had it happen a couple of times but to be honest with you I think it's a glitch and not intended in the first place, I grab NC on freddy because it covers gaps in his natural aura reading and helps me find other survivors trying to heal, but I have scouted people just waking up each other since I knew they weren't wounded. It has a weird aura detection because if you're too close >20m it won't show and the wake up action is so quick it's hard to spot.

  • thesuicidefox
    thesuicidefox Member Posts: 8,223
    edited December 2018

    @akbays35 I think they put it in the patch notes for completion sake, since Wake Up is similar to Mend and Snap Out being a special action you have to do. They weren't saying it was changed, it's just in that group of actions.

    Regardless it doesn't make much of a difference for him. If they are asleep you see their aura anyway, and you can hear them wake up from a good distance.

  • Broosmeister
    Broosmeister Member Posts: 281
    Snapping out of it isn't healing. It's plain bs that they counted it as healing in the first place.

  • Wolf74
    Wolf74 Member Posts: 2,959

    @Broosmeister said:
    Snapping out of it isn't healing. It's plain bs that they counted it as healing in the first place.

    You never been to a psychologist, right?
    You have no experience with depression or other mental illnesses, right?
    Healing your "mind"(spirit/soul, whatever) IS "healing".

  • Broosmeister
    Broosmeister Member Posts: 281
    Wolf74 said:

    @Broosmeister said:
    Snapping out of it isn't healing. It's plain bs that they counted it as healing in the first place.

    You never been to a psychologist, right?
    You have no experience with depression or other mental illnesses, right?
    Healing your "mind"(spirit/soul, whatever) IS "healing".

    You're being sarcastic right?
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Broosmeister said:
    Wolf74 said:

    @Broosmeister said:

    Snapping out of it isn't healing. It's plain bs that they counted it as healing in the first place.

    You never been to a psychologist, right?

    You have no experience with depression or other mental illnesses, right?

    Healing your "mind"(spirit/soul, whatever) IS "healing".

    You're being sarcastic right?

    Did I make a :sarcastic: or a [/s]?

  • se05239
    se05239 Member Posts: 3,919

    @The_Crusader said:
    Wolf74 said:

    @blue4zion said:

    Seriously, people were upset that deep wounds wasn't a 'healing action' like snap out of it (which makes ZERO sense) so instead of making it a healing action, they decide to remove the snap out of it and wake up as healing actions??? Why? So we no longer can say "but this does it"?????? I'm so confused.

    Btw, here's a definition of mend:
    

    "return to health; heal."

    Oh.
    

    But mending isint a healing action.

    Ok.

    Yep, they twist logic upside down just to protect their precious survivor.

    Bloody hell calm down lad.

    He is speaking the truth, though.
    Legion is supposed to be a killer that SURVIVORS find fun to face. He cannot even down survivors without a lot of time investment, so survivors get to enjoy long chases in where they feel good about themselves. Deep Wound is harmless and the "hit and run and hit another" behavior of his power just means that Legion's wasting even more time hurting survivors with a minor nuisance status effect.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    @The_Crusader said:
    Wolf74 said:

    @blue4zion said:

    Seriously, people were upset that deep wounds wasn't a 'healing action' like snap out of it (which makes ZERO sense) so instead of making it a healing action, they decide to remove the snap out of it and wake up as healing actions??? Why? So we no longer can say "but this does it"?????? I'm so confused.

    Btw, here's a definition of mend:
    

    "return to health; heal."

    Oh.
    

    But mending isint a healing action.

    Ok.

    Yep, they twist logic upside down just to protect their precious survivor.

    Bloody hell calm down lad.

    Doctors only counter to his madness was lockers. With the new perk lockers will becomd extremely dangerous - revealing your location and leaving you exposed.

    He will probably be better off.

    Plus what kind of good survivofs healed in his terror radius anyway? Especially when most took distressing.

    the devs have just buffed calm spirit to a point where its literally the anti doctor perk, due to it leaving his tracking ability almost useless, so no. lockers are not the only counter. however, i feel like you completely overrate iron maiden. this perk is literally useless, due to the fact that survivors get notified, that they are exposed now after leaving a locker, so they will probaply never go in a locker again.
    also, a lot of survivors heal in the killers TR. they especially like to snap out of it while being close to you, as they dont want to scream, revealing their location, so they will simply perform that action, hit the skillchecks and therefore remain unseen. if you run nurses on doc, you see a lot of survivors sitting in a corner / behind a wall snapping out of it, so this nerf hits doc pretty hard.

  • The_Crusader
    The_Crusader Member Posts: 3,688
    Mister_xD said:

    @The_Crusader said:
    Wolf74 said:

    @blue4zion said:

    Seriously, people were upset that deep wounds wasn't a 'healing action' like snap out of it (which makes ZERO sense) so instead of making it a healing action, they decide to remove the snap out of it and wake up as healing actions??? Why? So we no longer can say "but this does it"?????? I'm so confused.

    Btw, here's a definition of mend:
    

    "return to health; heal."

    Oh.
    

    But mending isint a healing action.

    Ok.

    Yep, they twist logic upside down just to protect their precious survivor.

    Bloody hell calm down lad.

    Doctors only counter to his madness was lockers. With the new perk lockers will becomd extremely dangerous - revealing your location and leaving you exposed.

    He will probably be better off.

    Plus what kind of good survivofs healed in his terror radius anyway? Especially when most took distressing.

    the devs have just buffed calm spirit to a point where its literally the anti doctor perk, due to it leaving his tracking ability almost useless, so no. lockers are not the only counter. however, i feel like you completely overrate iron maiden. this perk is literally useless, due to the fact that survivors get notified, that they are exposed now after leaving a locker, so they will probaply never go in a locker again.
    also, a lot of survivors heal in the killers TR. they especially like to snap out of it while being close to you, as they dont want to scream, revealing their location, so they will simply perform that action, hit the skillchecks and therefore remain unseen. if you run nurses on doc, you see a lot of survivors sitting in a corner / behind a wall snapping out of it, so this nerf hits doc pretty hard.

    But that's the point. They won't go in a locker ever again. Which means they can't use it when they're on the verge of going from up a madness level. Just by taking the perk you're basically taking lockers away from them unless they want to risk it.


  • Broosmeister
    Broosmeister Member Posts: 281
    Wolf74 said:

    @Broosmeister said: 
    Wolf74 said:

    @Broosmeister said:

    Snapping out of it isn't healing. It's plain bs that they counted it as healing in the first place.

    You never been to a psychologist, right?

    You have no experience with depression or other mental illnesses, right?

    Healing your "mind"(spirit/soul, whatever) IS "healing".

    You're being sarcastic right?

    Did I make a :sarcastic: or a [/s]?

    Lol, well if you are being serious, which i doubt. Getting shocked by some whacky ass doctor in a videogame isn't relatable to mental illness.
  • Wolf74
    Wolf74 Member Posts: 2,959

    @Broosmeister said:
    Wolf74 said:

    @Broosmeister said: 

    Wolf74 said:

    @Broosmeister said:
    
    Snapping out of it isn't healing. It's plain bs that they counted it as healing in the first place.
    
    
    
    You never been to a psychologist, right?
    
    You have no experience with depression or other mental illnesses, right?
    
    Healing your "mind"(spirit/soul, whatever) IS "healing".
    

    You're being sarcastic right?

    Did I make a :sarcastic: or a [/s]?

    Lol, well if you are being serious, which i doubt. Getting shocked by some whacky ass doctor in a videogame isn't relatable to mental illness.

    Somewhere you have to draw the line.
    Not everything in a videogame has to be realistic, but this makes perfectly sense.
    Feel free to disagree.