With the upcoming thana change
Can it apply to dead/sacrificed survivors too?
I know that it needed to toned down but only having a max of 6% slowdown after a survivor dies is just sad.
Comments
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A dead survivor would no longer be afraid of death.
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The remaining survivors should be more afraid of dead if it's in the vicinity
The dead survivor doesn't need the speed penalty. I'm fine with that
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I wouldn't mind if it added a slight penalty to remaining survivors to make it more in-line with its theme.
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You can't have it that way cuz it encourages hard tunneling. They should have just messed with the percentages instead of butchering it for every killer every plague.
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So we can have even more of a tunneling meta?
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Yeah that's true.
Sigh, i liked thana. I don't want to use it in the current state but i'm not sure i want to after the change.
I'll try and see i guess
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Some of these perks help turn the trial into more of a story, Thana is one. It should be more than just part of a sweaty build for Legion and Plague. It's cool when a Huntress runs Huntress Lullaby.
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It will make a fun minigame like how bbq used to be a bit of a minigame
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I dont think dead people should count, otherwise the game would get consistently harder for survivors the fewer of them remains, which is fine in theory but when you still have gens to do and are only 2 left it's already a miraculous feat to escape. It really doesn't need to get any harder.
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