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Thana Nerf Useless?

neb
neb Member Posts: 790
edited August 2022 in General Discussions

Is it just me, or is it quite obvious that this will literally barely have an effect on how strong legion and plague is with it, but will make it absolutely useless on killers other than them?


I'm all for a Thana "nerf" but this isn't it. I like using Thana on killers other than plague and legion (it's easier to injure people with them), because it rewards me when going for multiple targets. All this does is make it worthless on killers like nemesis, wraith, onryo, etc. while still being strong on plague and legion. This solves nothing, all it does is make it worthless on killers that make it a fair perk.

Comments

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    It's dead on everyone except Plague

  • neb
    neb Member Posts: 790

    I worded the title wrong, what I'm saying is that it severely nerfs it on killers other than plague and legion, while those two killers are barely affected at all.

  • neb
    neb Member Posts: 790

    seriously, I'd even say it's still strong on legion. I just don't like this idea of having a perk insanely busted on two killers, but now absolutely worthless on the others.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623

    It's not good on Legion anymore. Legion can injure people, but he can't keep all of them injured.

    Only 1 Survivor has to heal up and Thanataphobia is useless

  • neb
    neb Member Posts: 790

    Mending could slow that down, as well as the addon that makes marked survivors broken when hit.

  • Wewantjason
    Wewantjason Member Posts: 288

    You do t understand how anything works


    thana does not give max value once a survivor is dead now


    the moment legion or plague get a kill thana maxes at eight percent


    even that is only if everyone is injured


    Plague can maybe keep the injured if people don’t cleanse. Legion cannot. Legion counts on people wasting time healing while he goes from player to player, so it won’t even max in him


    thana is going to be ok at best on these guys and nothing else, and garbage in every other killer in the game


    it’s literally useless.


    if the killer is in a match where all four survivors are constantly injured that game is over anyway and they won’t need this new thana.


    thana is useless now.

  • neb
    neb Member Posts: 790

    If someone is already dead, you've already gotten your value from it though.


    I just don't like the idea of it becoming utterly useless on killers besides legion and plague.

  • SOULWARRIOR71K
    SOULWARRIOR71K Member Posts: 459

    As a legion main, I think this perk will be trash now. Currently, 3 people injured = 16.5% slowdown. After this patch, 3 people injured = 6%. You will have to injure 3 survivors vs 1 now just to get 6% lmaoooo. Yeah this a "fair" change alright. I genuinely don't understand the purpose of having weak perks in the game. If you don't want people to use the perk, just disable them lol.

  • Mr_K
    Mr_K Member Posts: 9,228

    Classic BHVR overreaction.

  • ButterFlee13
    ButterFlee13 Member Posts: 271

    Goodbye hit and run playstyle for other killer beside legion.

    Wraith crying in the corner.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    It is a SUPER bad nerf that keeps Plague and Legion annoying as ever and makes the perk a meme for any other killer. Not happy with it, but I expected worse. Can't believe they still give you a 12 stack for having all injured. THAT is the surprise. With how much they grovel beneath survivors, I was expecting 1% regression perk stack and that is it. From a worst case scenario point of view... At least the perk technically has a use.

  • neb
    neb Member Posts: 790
    edited August 2022

    Agreed, but I still liked running it. Maybe I'll just run sloppy butcher, I just liked the idea of switching my playstyle with thana, oh well. I saw someone say it should only work with basic attacks and that sounds good.

  • neb
    neb Member Posts: 790

    seriously, this is what im sad about. I really liked playing hit and run on other killers. This literally only makes it worth using on legion a bit and especially plague.

  • neb
    neb Member Posts: 790

    I just hate how they made this perk basically "use this perk on 1 or 2 killers but don't use it on the literally 20+ other killers because it's going to be useless.


    maybe I'll just have to run sloppy butcher with it so I can have a chance at having all survivors injured with onryo or wraith.

  • IronKnight55
    IronKnight55 Member Posts: 2,966
    edited August 2022

    I’m just glad they are listening to us. Hopefully they have other good changes being worked on, I’m happy.

  • I_CAME
    I_CAME Member Posts: 1,306

    It's a massive nerf. In solo queue there is usually at least one guy who will heal/cleanse against legion/plague so it will hardly ever be active.

  • ChiSoxFan11
    ChiSoxFan11 Member Posts: 1,093

    Thana pretty much goes into the trash heap now, with the exception of maybe Plague.

    Smart survivors, even when they're playing solo, know not to cluster together against a Legion, making it more difficult than one would think for the Legion to have ALL four survivors injured at the same time. If the Legion is spending the entire match trying to keep all four survivors injured to get usage out of the changed Thana, then they're not going to actually be getting anyone down and hooked. Those matches will be as tedious (or maybe more so than now), but they'll be easily winnable, unless it's a god-tier Legion -- in which case, you were probably dying anyway.

    On Plague, there might still be usage, but only against teams that stay sick for the majority of the match. One person cleansing is enough to make Thana next-to-useless. If no one cleanses, the team is at the same risk they are now of getting snowballed out of the match since everyone is one-shot (and a lot of Plagues bring an Apple add-on to give them that extra fountain anyway). Ironically, this change will help matches with solo players in it, as those will be the matches where someone isn't on the same page as the rest of a SWF would be, and is more likely to cleanse if sick (vs. 4-person teams, who can cooridinate when and where to cleanse).

    I won't say that I enjoyed going up against the current version of Thana, but I don't know why anyone would run it afterwards. Most Plagues could, and probably will, replace the new Thana with a gen slowdown perk instead and call it a day.

  • Adjatha
    Adjatha Member Posts: 1,814

    -Devs buff Thanataphobia by 10%, taking it from 5% to 5.5% per injured survivor

    -Survivors complain about the 0.5% increase

    -Devs revert the 10% boost AND nerf Thanataphobia by 60% to a 2% penalty that only achieves its old version if all four remain injured

    Yup. That's how the balance team works. 10% buffs and 60% nerfs. Perfectly equal.

  • Tsulan
    Tsulan Member Posts: 15,095

    Thana is trash now.

    Watch how we´ll go back to gen rush meta.