top 10 things from 6.1.2
1- I can play clown
2- I can play clown
3- I can play clown
4- I can play clown
5- I can play clown
6- I can play clown
7- I can play clown
8- I can play clown
9- I can play clown
10- I can play clown
Bruh...
the thana nerf is meaningless because it still a problem with Legion and Plague (the ones that have been using it) and still useless with other killers.
Pain Resonance + DMS is back because they couldn't fix a bug, duck tape bandaid.
MoM is useless because it has it effects removed after doing anything and you give 2 hits for free to the killer plus the killer know when you have it active so they can just ignore you.
Matchmaking Incentives not working and no more free bloodpoints.
What the hell man..
Comments
-
I think we need to wait and see if it will still be a problem on Legion and Plague. Cause as soon as only one survivor is healed, it has very little impact. It's definitely nerfed on those two killers as well, just not nearly as much as for all the other killers.
It's pretty much useless on every other killer now though, that's for sure.
0 -
Legion it's gonna be bordering on uselessness on unless you run legion pin or smiley pin. The team can have a dedicated "this person stays healed" survivor to prevent an additional 14% slowdown.
Plague is probably the only killer it's gonna be alright on.
0 -
bloodpoints thing what pissing me off
0 -
The problem is not that its too strong, its that no other killer can benefit from the perk, i just wanted that they gave it a rework (new mechanic that isnt that boring but has the same effect(gen slowdown)) so more killers could use it, maybe make it so injured survivors cant work on generators together with healthy survivors and vice versa... idk
0 -
yeah even IF it performs worse on plague and legion it now just doesn't perform on anyone else which is BLOODY STUPID
1