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Devs, why didn't u add HUD obsession legs on every survivor?

This will help solos to know all time if someone (and who) is getting chased or not. Obviously, the real obsession will get a different style of spiderlegs (maybe just in red) so noone will lose the information.

Currently, it's only on one survivor. Solos don't benefit a lot of it, especially not the obsession itself. And even less if no obsession exists in a round 

Comments

  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    decisive strike thats why

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649

    decisive strike thats why

    Read again mate, I think u missed something ;)
  • DocOctober
    DocOctober Member Posts: 2,230
    TMI in the current state of the game.

    It's as simple as that.
  • PapaAndrei
    PapaAndrei Member Posts: 72
    So you want genrushing even harder? Cause thats how you get mor genrushing 
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @DwightsLifeMatters said:
    alivebydeadight said:

    decisive strike thats why

    Read again mate, I think u missed something ;)

    oh sorry, the explanation , oops, decisive strike will be usable instantly when obsession, if several survivors have ds, thats gonna suck, but if you mean by the red legs being the only one that would make swf ridiculously overpowered, but still, dying light would be wierd and red legs are dead obsession and that could lead to dying light bugging out, then I think of 2 things, one I re-read it and thats why I changed it a bit, and 2 I thought of a dying light rework that links to this idea and I will post it later

  • dbd900bach
    dbd900bach Member Posts: 714
    I dont get why survivors want things to be easier. It's not suppose to be easy at all 
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    Wait for someone to get hit, and don't draw attention to yourself. 

    Once someone gets hit, get far away from them and do gens.
  • Carpemortum
    Carpemortum Member Posts: 4,506
    I dont get why survivors want things to be easier. It's not suppose to be easy at all 
    Because they dont wanr the thrill or challenge presented by the games trailer and concept. Most want a bully simulator so they can try to make people ragequit. 
  • Master
    Master Member Posts: 10,200

    Ok, whats the compensation on the killers side?

  • Orion
    Orion Member Posts: 21,675

    @Master said:
    Ok, whats the compensation on the killers side?

    Killers get the auras of all Survivors during a chase. It's equivalent and fair.

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    TMI in the current state of the game.

    It's as simple as that.
    What is TMI?

  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    So you want genrushing even harder? Cause thats how you get mor genrushing 
    Not really, u will just get genrushed as fast as  against optimal swf groups. From there, devs can actually start to add second objectives for survivors globaly to slow down the game for killers 
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649

    @DwightsLifeMatters said:
    alivebydeadight said:

    decisive strike thats why

    Read again mate, I think u missed something ;)

    oh sorry, the explanation , oops, decisive strike will be usable instantly when obsession, if several survivors have ds, thats gonna suck, but if you mean by the red legs being the only one that would make swf ridiculously overpowered, but still, dying light would be wierd and red legs are dead obsession and that could lead to dying light bugging out, then I think of 2 things, one I re-read it and thats why I changed it a bit, and 2 I thought of a dying light rework that links to this idea and I will post it later

    No u don't get is, there will be still ONE real obsession with insta DS (different color in the HUD), the other obsession legs will just indicate getting chased 
  • alivebydeadight
    alivebydeadight Member Posts: 1,559

    @DwightsLifeMatters said:
    alivebydeadight said:

    @DwightsLifeMatters said:

    alivebydeadight said:

    decisive strike thats why
    

    Read again mate, I think u missed something ;)

    oh sorry, the explanation , oops, decisive strike will be usable instantly when obsession, if several survivors have ds, thats gonna suck, but if you mean by the red legs being the only one that would make swf ridiculously overpowered, but still, dying light would be wierd and red legs are dead obsession and that could lead to dying light bugging out, then I think of 2 things, one I re-read it and thats why I changed it a bit, and 2 I thought of a dying light rework that links to this idea and I will post it later

    No u don't get is, there will be still ONE real obsession with insta DS (different color in the HUD), the other obsession legs will just indicate getting chased 

    uhhh, I understand that, thats why I mentioned red legs being the obsessions original death symbol and redoing this the game could bug out dying light and require dying light to get a rework, so yes this I understand

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    So you want genrushing even harder? Cause thats how you get mor genrushing 
    Not really, u will just get genrushed as fast as  against optimal swf groups. From there, devs can actually start to add second objectives for survivors globaly to slow down the game for killers 
    You really aren't considering what this will do to the community to have even randoms gen rushing them as hard, huh?


    TMI= Too Much Information 
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    I dont get why survivors want things to be easier. It's not suppose to be easy at all 
    I want it balanced between solo and swf, so devs can actually start the real balance between survivors and killers and buff killers
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Wait for someone to get hit, and don't draw attention to yourself. 

    Once someone gets hit, get far away from them and do gens.
    Not as optimal as swf voice comms, so still a huge gap 
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Master said:

    Ok, whats the compensation on the killers side?

    Second objective for survivors once both solo and swf are pretty equally fast and optimal with gens 
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    So you want genrushing even harder? Cause thats how you get mor genrushing 
    Not really, u will just get genrushed as fast as  against optimal swf groups. From there, devs can actually start to add second objectives for survivors globaly to slow down the game for killers 
    You really aren't considering what this will do to the community to have even randoms gen rushing them as hard, huh?


    TMI= Too Much Information 
    I'm considering, because devs can finally add a second objective for survivors to do before to work on gens. This will slow down the game finally against swf (trust me, I hate getting genrushed like you do) without making it to hard for solos. Do you understand what I mean? I think if u reflect this a little bit u will agree on that, unless u don't care about a second objective for survivors or u just don't care about solos and just want survivors to get nerfed till swfs aren't op anymore 
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    So you want genrushing even harder? Cause thats how you get mor genrushing 
    Not really, u will just get genrushed as fast as  against optimal swf groups. From there, devs can actually start to add second objectives for survivors globaly to slow down the game for killers 
    You really aren't considering what this will do to the community to have even randoms gen rushing them as hard, huh?


    TMI= Too Much Information 
    I'm considering, because devs can finally add a second objective for survivors to do before to work on gens. This will slow down the game finally against swf (trust me, I hate getting genrushed like you do) without making it to hard for solos. Do you understand what I mean? I think if u reflect this a little bit u will agree on that, unless u don't care about a second objective for survivors or u just don't care about solos and just want survivors to get nerfed till swfs aren't op anymore 
    No, not as optimal, waiting for someone to get hit, but it's almost natural instinct at this point for me. 
    It isn't exactly a terrible alternative either.

    Devs can add a second objective now, but don't. 
    They promised DS and Freddy reworks for who knows how long.
    I can't say I'm enthused at the idea of waiting for killer balance while fighting SWF level survivors every trial with that sort of track record, the new changes coming that will already test my patience, and a killer that's half baked.

    Pretty sure I am not alone in this either. 
    Recklessly making the game harder for killers will lead to a lack of killers. 
    People will either flock to survivor side, or quit. 
    That means longer queues for survivors. 
  • Avariku
    Avariku Member Posts: 608
    as some have mentioned, this information comes FREE for SWF and there is no compensation to killers for that information being given.

    and as others have stated, we need to balance solo survivors up to SWF... that way the devs can balance killers against all survivors equally.
  • Animalheadskull
    Animalheadskull Member Posts: 478
    Yea let's make sure to give solo players as much info as swf, so they wont feel penalized for solo que. That's almost like saying kindred should be a built in abilty. :p
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Avariku said:
    as some have mentioned, this information comes FREE for SWF and there is no compensation to killers for that information being given.

    and as others have stated, we need to balance solo survivors up to SWF... that way the devs can balance killers against all survivors equally.
    The compensation was literally infront of us: second objective during the hollowed blight event. Once we get that I think we will be facing a more balanced game. That's my prediction 
  • xmenfanatic
    xmenfanatic Member Posts: 816

    @Carpemortum said:
    dbd900bach said:

    I dont get why survivors want things to be easier. It's not suppose to be easy at all 

    Because they dont wanr the thrill or challenge presented by the games trailer and concept. Most want a bully simulator so they can try to make people ragequit. 

    I’d say the bullying comes from the idea that someone being THE killer makes them evil for the game, especially when you don’t see the player or hear their voice. It’s easier to dehumanize them, and make you feel like the “genuine good guy” in the game.

    As for the making things easier, people don’t like too hard of a challenge, especially when they feel like they are overcoming “evil”. They want to feel like they can survive, not that they can overcome a difficulty, it’s about winning versus a ridiculously long social dichotomy that’s existed since forever. A lot of people when they play survivor feel a sense of entitlement simply for playing the good guy. And bullying something “evil” is okay. Think of all the bad peoples who have existed, and how people speak about them. It’s justifiable human nature in the real world, and they apply it here.

  • DemonDaddy
    DemonDaddy Member Posts: 4,167

    @Carpemortum said:
    dbd900bach said:

    I dont get why survivors want things to be easier. It's not suppose to be easy at all 

    Because they dont wanr the thrill or challenge presented by the games trailer and concept. Most want a bully simulator so they can try to make people ragequit. 

    I’d say the bullying comes from the idea that someone being THE killer makes them evil for the game, especially when you don’t see the player or hear their voice. It’s easier to dehumanize them, and make you feel like the “genuine good guy” in the game.

    As for the making things easier, people don’t like too hard of a challenge, especially when they feel like they are overcoming “evil”. They want to feel like they can survive, not that they can overcome a difficulty, it’s about winning versus a ridiculously long social dichotomy that’s existed since forever. A lot of people when they play survivor feel a sense of entitlement simply for playing the good guy. And bullying something “evil” is okay. Think of all the bad peoples who have existed, and how people speak about them. It’s justifiable human nature in the real world, and they apply it here.

    Unfortunately this mentality has affected video games in general. Most don't even have difficulty setting anymore cause challenges are to tough for today's gamers. Games and more directly Survivor needs that feeling to be engaging and rewarding. Every game gets boring if the opposition doesn't live up to their role. 
  • Jesya
    Jesya Member Posts: 1,101

    That ruins the element of surprise and jump scares for some killer builds. No thanks. You can always run bond or empathy.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    edited December 2018
    Avariku said:
    as some have mentioned, this information comes FREE for SWF and there is no compensation to killers for that information being given.

    and as others have stated, we need to balance solo survivors up to SWF... that way the devs can balance killers against all survivors equally.
    Compensation was the ability to dodge SWFs. Doing that easily is going away soon, though.

    Recklessly upping the power of solo survivors, especially to SWF levels will lead to a killer shortage.
    Especially with zero compensation. 
    Mark my words.
  • DwightsLifeMatters
    DwightsLifeMatters Member Posts: 1,649
    Avariku said:
    as some have mentioned, this information comes FREE for SWF and there is no compensation to killers for that information being given.

    and as others have stated, we need to balance solo survivors up to SWF... that way the devs can balance killers against all survivors equally.
    Compensation was the ability to dodge SWFs. Doing that easily is going away soon, though.

    Recklessly upping the power of solo survivors, especially to SWF levels will lead to a killer shortage.
    Especially with zero compensation. 
    Mark my words.
    Second objective is the compensation 
  • MyNamePete
    MyNamePete Member Posts: 1,053

    because it's only for the obsession

  • Yeah, no thanks. How about slowing down the gen rush and nerfing SWF then we can try to bring solo closer to SWF.
  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    edited December 2018
    Avariku said:
    as some have mentioned, this information comes FREE for SWF and there is no compensation to killers for that information being given.

    and as others have stated, we need to balance solo survivors up to SWF... that way the devs can balance killers against all survivors equally.
    Compensation was the ability to dodge SWFs. Doing that easily is going away soon, though.

    Recklessly upping the power of solo survivors, especially to SWF levels will lead to a killer shortage.
    Especially with zero compensation. 
    Mark my words.
    Second objective is the compensation 
    Ok, no balancing solos to SWFs at all until we get a secondary objective to balance it. At best both happen at the same time. 

    See, I don't see the secondary coming any time soon. 

    Speaking of, what is the secondary objective anyhow?
  • Poweas
    Poweas Member Posts: 5,873

    For the killer mains and survivor mains here blinded by the common idea that this is a stupid idea, let me sum this up to simplify this. The OP is saying that he wants this feature added SO they can start buffing killers since solo would become SWF level and killers would ALL get buffs to combat solo/SWF since solo would be equal to SWF. He's got a good idea and then neither side would cry if they actually understood the idea. So stop attacking him saying it's a bad idea he's got the right thoughts. The idea might not be good and a little tacky but it would be reasonable since it'd be way easier to balance killer.

  • ReneAensland
    ReneAensland Member Posts: 838

    I agree with this. I purchased Dying Light, so got it to Dying Light 2 and I got lucky. 3/4 matches the first person I found was my Dying Light.
    I unfortunately tunnelled them to Oblivion.
    I threw the game and it became a farm fest for them.

    It feels dirty.

  • Rebel_Raven
    Rebel_Raven Member Posts: 1,775
    Poweas said:

    For the killer mains and survivor mains here blinded by the common idea that this is a stupid idea, let me sum this up to simplify this. The OP is saying that he wants this feature added SO they can start buffing killers since solo would become SWF level and killers would ALL get buffs to combat solo/SWF since solo would be equal to SWF. He's got a good idea and then neither side would cry if they actually understood the idea. So stop attacking him saying it's a bad idea he's got the right thoughts. The idea might not be good and a little tacky but it would be reasonable since it'd be way easier to balance killer.

    I get the idea. But then again I'm not a main of either side, so it is probably not directed at me.

    But do you realize killers are going to be left in a lurch dealing with what's basically constant SWFs until they get balanced, right?
    And there is no telling how long that will take, or if they even have a plan to make It balanced for killers to begin with?
    So killers are going to be understandably mad while suffering the imbalance.
    So while killers are waiting who knows how long until they get buffed, what do you think they will be doing?