http://dbd.game/killswitch
Time to admit Nurse isnt hard?
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People who mostly pick Nurse doesn't play because she is easy, they play her because of high skill potential.
Even if her design mostly negates pallet/windows, she is not a easy killer.
If you consider that point as easy and broken power, then she is easy killer for you.
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How about they play her because she is fun and pretty strong? If people play her because of her high skill potential i would expect to see a big overlap between people that play her and people that play billy. Something tells me thats not the case at all, what do you think?
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Good job admitting you're stalking the guy.
He's the only one defending Nurse on these forums if you make his profile your home page and refuse to read the actual threads.
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DH nerf was huge for nurse, it's probably high right now even against potato nurses I notice my teams tend to crumble easily, average survivors aren't good enough to counter an average nurse, every other killers have to deal with pallets/windows even blight and spirit
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extending chase is nothing ? even if it's only 2 more blinks it's still something, don't know what your point is you're just admitting she's broken, she's not playing the same game than the other 27 killers
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Well nurse is as broken as old dh so it's only reasanoble that she get somekind of nerf as well. Old dh was also her biggest weakness even old ds gave good value agains't her.
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Well im not just going to use new dh because it's only good agains't nurse. Other killers have time to bait it out easily once they know you have it.
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In the last thread you made you claimed to have 5K hours on Nurse alone. Yet, you main Sadako?
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It is just astonishing that all you do is lie when it comes to Nurse.
Old Dead hard did nothing against a good nurse? What are you even talking about. It's so far from the truth that it just proves that your MMR is so low that you never faced anyone who knew how to use Dead hard effectively, or you never used it well yourself.
A well-timed 99 sprint is decent against nurse. An old Dead hard was much, much better and easily the best exhaustion perk against her.
Did you really never know how to wait out the first blink and Dead hard on the second? Or did you never Dead hard on the first blink because you knew the nurse would auto-attack on their precise blink?
It's so exhausting seeing you people defending nurse when it is quite obvious you don't know how to play.
Dead hard was at times the only defense the survivor had against a good nurse. New Dead hard is not bad against nurse, but claiming old Dead hard wasn't useful against nurse is just...wrong. So, so wrong.
And...what...? Huntress good against old Dead hard...? Yo. Huntress is the killer I have the most time on. More than 1k hours just on her. Old Dead hard for distance wrecked Huntress in so many situations.
I thought just moving your camera was your issue, it seems much deeper than that.
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But it did if you got out of sight. And at least it would extend chase by 2 blinks worst case scenario but meaning nurse needed 6 more blinks minimium to kill one survivor compared to now.
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Let's keep the discussion civil, thank you.
People are allowed to have different opinions, no need to attack one another over them.
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No one's a parrot here.
The last time that I can find where the devs released comprehensive data used data from December 16, 2021 to January 16, 2022. That data did show the Nurse to have the lowest kill rate.
Patch 5.5.0 dropped on January 25, 2022 and brought many changes to Nurse, listed here:
- Fixed a global issue that caused The Nurse not being able to blink past multiple locations.
- Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
- Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be cancelled.
- Fixed an issue that caused the Nurse's vault to be slower than intended.
- Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
- Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
- Fixed an issue that may cause the Nurse's animations to briefly be static after interrupting a Survivor.
- Fixed an issue that caused the Nurse to be unable to blink through some hills.
- Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
- Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
- Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped with the Jenner's Last Breath add-on.
- Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
- Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
- Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
- Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
- Fixed an issue that may cause the Nurse's hand not to appear for spectators cycling through spectated players during a blink.
- Fixed an issue that caused a stutter during the Nurse's post blink animation when turning the camera.
Nurse is easier now than she ever has been to pick up and crush with.
This is why whenever I hear someone say she has the lowest kill rate all I hear is "caw caw! lowest kill rate, caw caw!" It's a different Nurse playing a different game since that data dropped.
If there is more recent data from the developers please provide.
Nurse benefitted the least from the buffs out of every killer in the game.
Have you ever played against a rusty Nurse? One of those Nurses that kind of just sucks at the beginning of the game and seems doomed but later on in the game she's dangerous as she gets her groove back? These sort of games drag down Nurse's kill rate for sure. But thanks the generators taking an extra 10 seconds each, the Nurse will have a chance to do better in these games. It makes sense that her kill rate will rise in these games.
... you could make Spencer's Last Breath move at 600% speed and have Blink attacks be instadowns and Nurse's killrate would still be low. No amount of buffs to Nurse or nerfs to survivors can change Nurse's low killrate, because it's caused by inexperienced Nurses that can't even hit people unless they mess up badly.
This statement is ludicrous. Inexperienced Nurse have a much easier time now becoming experienced Nurses and use less time to do so. It makes sense that here kill rate will rise/rose. What kept the the Nurse's kill rate low is she was difficult to pick up and get success with in a dozen games so those inexperienced players quit playing Nurse. That's clearly changed. Nurses can see success sooner and are less likely to quit playing Nurse, which leads to a higher average kill rate.
"Just because it's skewed doesn't mean it's completely irrelevant"
Yes it does. Because it fails to acknowledge anything other than mid MMR, which is where survivors lose against Nurse the most. High MMR and low MMR would bring Nurse's killrate back to the normal levels.
I've shown the developer's data to be completely irrelevant. When I said NightLight's data wasn't "completely irrelevant" that was a statement of fact. It might be partially irrelevant because it does not have complete data, but it is certainly more relevant than the developer's data because at least it's recent.
Because the 6.1.0 changes benefited all killers it is possible that all killers increased their kill rate and Nurse still stayed at the bottom while still increasing her kill rate. I seriously doubt it though.
Yes OP, I think it is time to admit Nurse isn't hard.
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Not even billy or blight? We are talking about skill ceiling, not floor here right?
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Really mate, you can regularly curve around loops?
And sadako isnt on the list because she is weak but because she has multitude of mechanics she has to master.
She can harass a single survivor, build their condemn, deny that survivor the opportunity to use the tape to get rid of condemn.
She has to work on spatial awareness to continue a chase immediately after coming out of a tv without losing orientation.
She has to know which tvs will be on cooldown for a while and which ones are about to come back online.
She has to learn how to use her short period of distortion when demanifested at loops.
She has to learn how to spread her teleports in order not to create dead zones for herself.
She has to learn to passively keep track of which tvs she teleported to and which ones are locked because survivors took a tape.
She has a lot of moving parts that need to be mastered.
Like yeah she can be effective without much thought but again, thats the difference between floor and ceiling.
Sadako has pretty high ceiling.
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You failed to mention the "reading survivor's" thing I mentioned, Which is quite literally her skill cap. There is nothing else of significance. She isn't as hard as blight with all of his mechanics, she isn't as fair as blight and she doesn't have to read survivors as well as blight. She is quite literally on par with blight at the highest level in terms of power(on some maps), but her skill ceiling is nothing compared to his. The reason nurse is left as is, is to compete with high level swfs on an even playing field but now blight can take that place and nurse can get reworked. While some people do like going against nurse the vast majority don't. Playing against a blight without certain counterplay reducing add-ons allows for the most skill to be displayed on both sides. Nurse is a relic of the past, and the reason for her existence has ceased to be. But that's just my honest 2 cents.
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