Monstrous Shrine Needs A Buff
Comments
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@Star99er said:
It’s a very situational perks and isn’t even that strong when it’s in effect. A cool idea would be to reduce all survivor action speed by 20/30/40% when in the basement in addition to what it currently does. Or make it apply to all hooks and remove the reduced escape chance.Wait you propose that if someone is hooked in the basement everyone else is 40% slower?
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I think it’s fine as is. The majority of perks are situational so that shouldn’t be held as a negative for it. If it got a buff then that may encourage more killers to basement camp.0
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Shipthebread said:
@Star99er said:
It’s a very situational perks and isn’t even that strong when it’s in effect. A cool idea would be to reduce all survivor action speed by 20/30/40% when in the basement in addition to what it currently does. Or make it apply to all hooks and remove the reduced escape chance.Wait you propose that if someone is hooked in the basement everyone else is 40% slower?
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GhostEuant said:I think it’s fine as is. The majority of perks are situational so that shouldn’t be held as a negative for it.1
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Star99er said:GhostEuant said:I think it’s fine as is. The majority of perks are situational so that shouldn’t be held as a negative for it.
To someone who plans on running around the whole game getting chased by the killer or saving people, what good is Technician or a toolbox, for example. Doesn’t necessarily mean Technician or a toolbox are bad in general.
Additionally correct me if I’m wrong but didn’t
they increase the number of escape attempts you can make on a hook before going to the struggle phase? A perk, like Monstrous Shrine, that decreases time on the hook impacts those types of changes because the struggle phase happens once the survivor is at or below 50% hook progression, not how many times you try to escape.
I’m fine with us discussing/debating Monstrous Shrine but I disagree with using “situational” as a specific con of a perk and that was my point. Deja Vu will always be relevant (every survivors starts games and wants to know where generators are) but that doesn’t mean it’s a better/good perk for it being relevant.0 -
A rework idea I read a while ago:
Monstruous Shrine skips one hook state, BUT the current hook state is two times longer.
In other words: first hook will be 2 times longer, but the hook directly after will be a sacrifice.
This perk will be powerful, yet situational (because of the basement) + no need to specifically camp since hook timer is two timers longer.
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Soren said:
A rework idea I read a while ago:
Monstruous Shrine skips one hook state, BUT the current hook state is two times longer.
In other words: first hook will be 2 times longer, but the hook directly after will be a sacrifice.
This perk will be powerful, yet situational (because of the basement) + no need to specifically camp since hook timer is two timers longer.
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