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Any Good Killer Builds After Patch?
Hello guys, Any ideas for good killer builds would be appreciated, Not sure what to run anymore 😊 Thank you!
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It does depend entirely on the killer you're playing, tbh.
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The best gen regression combo seems to be Call of Brine/ Eruption. You can also take Overcharge instead of CoB if you think they gonna miss some skillchecks or are uncoordinated.
Jolt is a fun perk but 8% regression isn't that much to be honest. Pop is still "ok" but not great and it only shines when you kick gens that are far.
Corrupt is still ok. I still use it because when you have a tough first chase it's gonna be useful and you know exactly which gens they gonna pressure. It forces them to leave their starting area which often leads to them running into you. If you're in chase and they're still not on a gen it's very good for you.
STBFL is very fun now and Brutal on M1 is also ok. Both are no gamechanging perks but fun to use.
Noed is still alright because in most case you will only get one down either way. The only difference is that camping with Noed is more risky now that survs see the totem after a while.
Sloppy is alright if you injure people with M1 alot. You can do nothing wrong with this perk
To be fair there are no MUST HAVE perks right now, which is kinda good. No really strong killer perks but some are better right now, like Eruption or DMS.
My go to builds on Spirit
Eruption/ CoB / Corrupt / Sloppy
Jolt / Pain Res / Corrupt / STBFL
My go to builds on Wraith
Eruption/ CoB / Corrupt or Nurses / Sloppy
Jolt / Pain Res / Corrupt or Nurses/ Sloppy
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Thank you so much I really appreciate it, I will try that on my Spirit 😊😊
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Corrupt, Sloppy Butcher, Brutal Strength... 4th perk can be any one (or more) of
STBFL, Thana (or not cause they are changing it), BBQ, Jolt (if you want Gen regression), Nurse's calling (if you want to know if/when Survivors are healing), Lethal Pursuer
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Since Thana has been nerfed and every game there is a boon to counter Pentimento, I started going back to a regression build. I have been using Eruption, Call of Brine, Pain Resonance and the fourth perk normally varies between Franklin's, Deadlock, Corrupt Intervention and Gift of Pain, it just depends on what you feel like using.
I have been using that build for every killer except for Twins. For that killer in specific, I have chosen to use Pentimento, Plaything, Shattered Hope and Gift of Pain.
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I really like Pain Resonance + Agitation + Surge + Floods of Rage on instadown killers.
Penti + Overcharge + Call of Brine + Plaything is great on mobile killers.
Devour + Undying + Penti + Ruin is great on Stealth killers, or any killer with the ability to defend totems.
STBFL is really, really strong on any M1 killer right now, but savvy groups will know how to hard counter it.
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The hard counter is?
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Throw on four gen/slowdown perks?
Edit: But serious answer, Floods of Rage, BBQ, Im all Ears and Lethal is a really strong combo you can throw on anyone.
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One of my current overall favorite builds on several killers right now is : STBFL + Scourge: Gift of Pain + Jolt + any information perk like Nurses Calling or even trying Shattered Hope. You can also switch out STBFL with Lethal Pursuer which I was surprised it worked wonderfully with Shattered Hope.
I also enjoy running an end game build with: No Way Out + Remember Me + Blood Warden + Hex: NOED.
Lastly, one of my newest, favorite meme builds would be: Sloppy Butcher + Coulrophobia + Distressing + Unnerving Presence. Pair this with the doctor and you have a concoction for the survivor's worst nightmare.
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The obsession playing aggressively, especially bodyblocking. The new MoM is going to make this even more effective.
A smart obsession can make STBFL half as effective, if not less. But it requires you to spot it fast.
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Ah, gotcha. Makes sense.
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Just thought of a funny counter for The Ghost Face. Run STBFL, but also Play With Your Food. If the obsession keeps face-tanking you, you can keep building speed stacks off of them. Just register it as a chase then pop into stealth which instantly breaks chases and gives you a stack. If they keep following, just keep cashing in PWYF stacks. ^_^
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That's...huh.
I'm going to try that.
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Thank you everyone 😊
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Pain Res, STBFL, Plaything, Pentimento.
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Knockout, septic touch, Sloppy Butcher, darkness revealed
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Some builds I’ve been having fun with
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Backpack! Backpack!
- Perks: Agitation, Mad Grit, Starstruck, Forced Penance
Strategy is simple, when you down someone just pick them up immediately and carry them as far as you can toward a hook near the other survivors. Odds are quite good that on the first carry or two (if not more) the survivors will not immediately realize what you’re doing and either will keep working on the gens in that area or will try and harass and bodyblock you. And in either case it often results in free downs and broken survivors. Just the other night I got a 4k with Deathslinger Backing around in part because my first down quickly turned onto three downs. Of course after that they know to stay away while you carry people, but by then you have pressure built up and they panic whenever you carry someone toward them which slows the progress too.
Definitely a gimmick but a fun one, especially on Scratched Mirror Meyers since he moves faster with Agitation then he does normally and is still Undetectable while carrying survivors. (You just have to swap out Starstruck for Iron Grasp. No instant downs but you get to travel even farther and still get to do Broken hits.)
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Juggernaut
Perks - Enduring, Brutal Strength, Bamboozle, Fire Up
Again, very simple. You force every pallet, smash it, and keep going. If they run toward a strong window you vault super quickly through it after them and block it behind you. You do have to be mindful that you have no slowdown in the build, so it’s important to keep juggling the survivors for pressure in the early game so you have the time to create big dead zones with all the pallet smashing, but if you play it right then by midgame when they have two or three gens done Fire Up will be working and you will have already smashed enough pallets that any remaining ones are toast very quickly and they have nowhere to run. Lots of fun if you like going all in on chase perks. 🙂
And again this is a fun one on Meyers. I like to use Infinite Evil, once he hits Evil 3 his vault speed with this build is nuts. It’s about as close to the meme of him smashing through the door as you can get. 😄
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Scourge Hooks
Perks: All four Scourge Hook perks
Down them, carry to a Scourge Hook including the basement, head out and do it again, (Don’t stand around the hook or you lose the Monstrous Shrine quicker hook timer.)
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The Anti-Popular Perk Perks
This one is a new one I’m messing with. It’s four perks that directly counter the most picked survivor perks on an aggregate site I follow.
- Discordance - Counters Prove Thyself since it tells you immediately whenever more than one survivor is on a gen.
- Hex: Third Seal - Counters Windows of Opportunity (which believe it or not is the top picked survivor perk at the moment,) The nice thing is negating Windows is potentially handy in a chase even if the survivor is on comms, so even if you’re against a team that isn’t bothered by not seeing dying teammate auras or hooks you still are maybe keeping them from knowing where to run to get to an undropped pallet.
- Blood Echo - Counters Lithe, Sprint, and Dead Hard. Blood Echo isn’t great overall since it has various preconditions but it does gain some value in a meta where all survivors use Exhaustion perks.
- Terminus (after Wesker comes out) or NOED - Counters Adrenaline instantly healing an injured survivor to full health if the last gen is completed. Terminus is a more direct counter to that, it simply makes anybody who is injured in the endgame Broken. NOED has an even stronger effect, making everyone one-shot downable regardless of health, but also doesn’t last as long as Terminus since it’s a Hex.
Mind you, this isn’t “the best” build, but it is interesting in that each part of it does specifically target perks that are really popular right now.
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Gotta Block Em All
Perks - Dead Man’s Switch, Deadlock, Thrilling Tremors, No Way Out
Send the Entity a thank you note for doing all the heavy lifting for you blocking everything. The gens get blocked over and over with this build, and if they ever do finish them the gates get blocked for 60 seconds as well. You can even go further and play either Freddy or Ghostface who both have add-ons which block things (Freddy has a red add-on that blocks just opened Exits for 15 seconds, and Ghost Face has an add-on which blocks generators that someone who was just Marked was repairing.) You even get a bit of decent tracking info by watching which gens become blocked or not from the various perks.
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Bad Medicine
Perks - Coulrophobia, Unnerving Presence, Septic Touch, Distressing
You have a larger than normal terror radius and everybody in it is going to be sorely punished when they try to heal. Healing takes twice as long, gets more healing checks than normal, the checks spin more quickly and are 60% smaller in size. Plus survivors are Exhausted and Blind while healing and that persists for a bit after they stop. If you want to go all in you can run it on Doctor using two Calm add-ons to make the terror radius massive, or once Wesker is out he has a larger than normal 40 meter radius already which makes It cover most of the map with Distressing if he’s in the center. 🙂
As an alternative you can swap out Distressing for Sloppy Butcher as well. Your radius is smaller but their healing is even worse when they’re in it.
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