The Warmonger - For Honor Paragraph
Art of War:
Trigger “Art of War” to enter a powered state unlocking three unique abilities.
When the power gage is full press the activate ability button to initiate Art of War.
While Art of War is active The Warmonger replaces her basic attack with three abilities:
-Prey Upon: an extended lunge attack that will track survivors movements under any circumstances, using the power gage to extend her lunge for a farther unavoidable attack
-Preying Claw: hold special attack to charge a destructive slash. Holding until fully charged grants The Warmonger to enter the Revenge state. The bash will destory any breakable objects and damage any damageable objects. Slashing survivors will put them into the Deep Wounds state. The Warmonger can damage survivors on the opposite side of broken walls if she breaks through it. A failed claw will exit Art of War.
-Beast of Prey: press the Active Ability to dash to the side and make a wide slash. The slash has the Revenge status effect. Hitting any survivors with this will insta-down them. If missed The Warmonger can do an additional basic attack to hit one survivor, this will exit Art of War. No other property can be applied to this attack. The attack can break walls and pallets but yield no additional slash.
Revenge: When an Art of War attack glows orange The Warmonger cannot be flashlight stunned pallet stunned or suffer no basic attack collision cool down. Base duration is 5 seconds after an attack connects.
Special Interaction: Damaged pallets
- If a survivor attempts to drop a pallet on The Warmonger she will keep it up and smash it leaving it in a damaged state. Next time the survivors drop this pallet it will cause a shorter stun and if any survivor vaults, the pallet breaks.
- Any flashlight burn attempted on The Warmonger will pause the timer for Revenge allowing her to stay in this state longer. No flashlight burn will happen
Special interaction: Dodge
- During the match survivors build up a meter overtime. Once this meter is full survivors can preform the “Dodge” action. The dodge will let survivors leap forward avoiding a hit. If a survivor uses “Dodge” the survivor will be on the ground temporarily and then get up. Survivors can dodge through windows allowing them to avoid attacks at the safety of a window. Survivors cannot “Dodge” The Warmongers Undodgeable Slash. Survivors exhausted,Getting healed or hooked will not build meter.
Perks:
Power of Corruption
After a survivor is unhooked you gain a token 24 meters away from the hook. Each token increases the chances of a survivor bleeding out while inflected with deep mounds.
1 Token: slows mending by 2/5/10%
2 Token: Decreases bleed out timer by 2 seconds
3 Tokens: Decreases bleed out timer by 4 seconds
4 Tokens: Decreases bleed out timer by 6 seconds, Slows mending by 12%
5 Tokens Decreases bleed out timer by 12 seconds, Slows mending by 15%, Running not in chase does not pause timer.
2 Tokens are lost if a survivor who is inflected with Deep Wounds is hit
Hex: Strength & Discipline
Replaces the Entity blocker.
When a survivor rushes a window thrice times the entity will injure the survivor on the fourth rushes vault.
Can only be active on one window at a time
Has a cool down of 35/30/25 seconds.
This hex is active until cleansed
Scourge Hook: Out of Stamina
When a survivor who is not the obsession is hooked the obsession receives a 5% boost on all actions. Once the survivor is unhooked the aura of the obsession is revealed for 4/8/10 seconds. If a survivor is scarified on a scourge hook everyone will suffer a 6/8/10% hindered status effected.
If the first sacrifice is the obsession, generator repair speeds are slowed by 15% and your movement speed is slowed by 5/4/3%, survivors remain the same speed
If your obsession is the last survivor remaining they are slowed by 8/10/12% indefinitely.