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Shattered Hope is one the worst designed perks in the history of Dead By Daylight.

WeakestNurseMain
WeakestNurseMain Member Posts: 308
edited August 2022 in General Discussions

I don't understand how this perk made it though designing, play testing, and to live servers without anyone pointing out how terrible it is. There shouldn't be a single thing in this game that's solely answered by perks, there should be basekit anti-tunneling measures, basekit gen regression, and basekit answers to perks, and for the most part, it appears that BHVR is actually taking the correct approach here: They buffed gen kicking, added a 10 second basekit BT, and made things like Noed, Ruin, and Dead Hard actually counter-able for most players. But then they turned around a made the tone deaf decision to add this perk, here's why it does not work at all for any killers aside from top tiers.

  • 1: It takes up one of your precious 4 perk slots, while one boon only takes 1 perk slot out of the 16 survivors have.
  • 2: It still doesn't change the fact that survivors can just put it at areas that takes a gross amount of time to reach.
  • 3: Again, you're sacrificing 25% of your perks, and guess what? Survivors can just... not bring boons! And there goes your perk slot! It's like old small game but even worse.
  • 4: There's no basekit answer to boons, so if you want to be able to do anything about COH(Because let's be honest, COH is the only boon that's actually a problem) then you have to bring this perk, otherwise, you're completely out of luck, good luck if you're playing Wraith!

And now with reassurance coming, I'm sure it'll take Shattered Hopes spot as the most obnoxious perk in the game, 5 dollars to not get camped?

Post edited by EQWashu on

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