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CoH

So I am not the biggest fan of boons in this game , specifically this one . It’s not necessarily “OP” by itself , however since you can’t destroy the whole thing as killer without shattered hope is a little much to me .

Sure i could just bring shattered as an Incase thing but that’s really hard to do now that the meta is changing (also every single time I’d bring shattered no one would bring a boon , soon as I switched it it’s boon city) so all im saying is I hope someday something is changed as basekit for killers to permanently snuff that out even if I have to stand there looking like a hag statue for theoretically the time to get a glyph .

Comments

  • Neprašheart
    Neprašheart Member Posts: 460

    The perk is fine on its own, but I'd argue that the Shattered Hope should receive some sort of a buff.. Like, disabling the associated Boon perks of the snuffed Boon totem for ~60 seconds? Meaning, if you do snuff out the totem, the survivor who has blessed the totem won't be able to bless any totem for a total of ~60 seconds.

    I'd also make Vigil affect the duration of the cooldown.


    You know.. To actually make a perk worth the perk slot.

  • scenekiller
    scenekiller Member Posts: 890
    edited August 2022

    The ability to permanently snuff boons as basekit would make them absolutely useless, which they already borderline are as a whole minus CoH.

    Many perks are meant to counter each other/playstyles/etc, Shattered Hope is acceptable as is.

  • Biscuits
    Biscuits Member Posts: 1,097

    That must be why every SWF I play against brings Shadowstep and CoH boons.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    CoH is fine, it already nerfed twice and it is balanced perk right now.


    But healing in general needs some nerfs tho.

  • scenekiller
    scenekiller Member Posts: 890

    Sure, so your once in a while SWF match being difficult is definitely worth obliterating boons for the casual majority in solo queue.

  • Biscuits
    Biscuits Member Posts: 1,097

    Boons are in every single game I play, not just CoH, they are very very strong. Shattered hope was a slap in the face.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Dark Theory with 2% speed bonus.... Noooooo.... I am so scared... This perk is so busted, nerf it BHVR! I beg you!


    Please lol. You just need to get good. Boons are fine.

  • Biscuits
    Biscuits Member Posts: 1,097

    Funny you only mention the only boon totem that isn't used. The other three have been abused three ways till Sunday.

  • Reinami
    Reinami Member Posts: 6,861
    edited August 2022


    CoH by itself isn't really a problem, its healing in general. Especially medkits. It's actually self healing TBH that is the biggest problem. It's a simple math problem. Let's say there is a decent survivor who makes 1 right guess in a chase and drops a pallet, then gets hit. Let's say the chase starts at 16 meters away from the killer. Lunge range is 6 meters, killer movement is 4.6 m/s and survivor movement is 4.0 m/s. so the killer has to close a gap of 10 meters. Let's say they do that, go for a lunge, and a pallet gets dropped. This took the killer 16.6 seconds. It takes 2.34 seconds to break the pallet. The survivor gains 9.36 meters of distance. Killer needs to close 3.36 meters of distance. this takes 5.6 seconds. They lunge, and land a hit. This took about 16.6 + 5.6 seconds = ~22 seconds of the killer's time.


    Now this was an absolutely perfect chase, where the survivor guessed right one, most chases are going to last at least 30 seconds before a hit against decent survivors, good survivors can waste even more time. The reality is, if you don't keep chasing for that survivor, and they go heal. In a default world where they have to run away, look for another survivor, then both survivors take 16 seconds, which is 32 seconds off of gens for survivors + the time it took to find the survivor. It is fine.


    But now enter a world where you have a bunch of increased healing speed, and a way to heal yourself in 12 seconds. Now the killer spent 22 seconds while the survivor spent 12 seconds to heal, and can already be back on a gen. Keep in mind that during that chase of 22 seconds, the other 3 survivors were 22 seconds on a gen. So not only can the survivors heal faster than a killer can damage them, in terms of time efficiency, but the other survivors are completing their objective during all of this.


    Now you might say, but medkits are limited use. That is true, but you only need to do this once or twice in order for you to waste enough time for the game to just be over.


    Healing with a super fast medkit but still requiring 2 survivors is still fine. Because that still took you a certain amount of time to find that survivor, and even if you heal in 12 seconds it took 2 survivors, so you spent 24 + X (seconds required to find the teammate) to do the healing.


    It's not even healing itself that is the problem, it is self healing.


    This is why i always thought it was funny when people complained about self-care. When used appropriately it was actually extremely powerful, because it was the same efficiency as 2 survivors healing, but you didn't have to waste time finding another survivor, so the rest of your team could be doing other stuff.


    I'd argue that it should waste at least the same amount of survivor team time to heal a health state, that it does for a killer to take a health state. But since the killer's time is more precious it should actually take up more of the survivors time to heal a health state that it does the killer to take one, on average. Obviously perks might burst things, or things like autodidact etc.

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    On which world using perks is abusing lol? And except CoH, all boons are garbage anyway, i am hardly seeing them.

    If you have problem with boons, it is on you. Devs will not perks because you are bad at game, you should learn and adapt. It is not hard, i swear.

  • Biscuits
    Biscuits Member Posts: 1,097

    Exponential broke the library so hard in RPD that they just straight up removed it. Any map with multiple floors you cannot ignore Shadowstep you basically have to immediately drop chase and look for it. And then there is CoH which adds an insurmountable amount of free health states if the totem is in a decent spot.

    There are several spawn locations of dull totems that can win you games for free with boon totems. It is to a point that if they boon a broken spot I have no choice but to tunnel their booner out of the game.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    They might. I mean, the developers recently killed Thanatophia specifically because players were bad at the game and refused to learn and adapt. I would not feel confident about predicting anything they do based on community reaction. All sorts of crazy stuff has happened for the cry baby types.

  • Lynxx
    Lynxx Member Posts: 514
    edited August 2022

    I believe the word they use is "adapt".

    /nodnod

    Post edited by EQWashu on
  • AVoiceOfReason
    AVoiceOfReason Member Posts: 2,747
    edited August 2022

    I have to say its a great perk against Huntress. Makes it just about impossible to catch a survivor around anything if they hug it. That's like the only gripe I have with that perk xD