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Best looping build
What perks are best for looping these days?
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No Mither + Object of Obsession is a pretty good build if you want to get a lot of looping experience. The Broken status + aura reveal will usually make them come chase you.
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Windows of Opportunity + Dead Hard + Resilience is still really good for a nice long chase.
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In my opinion and based on how I play as survivor:
First off learn how to manage exhaustion. A lot of people don't learn this for some reason and rely on exhaustion perks that have counterplay or have some condition that must be met before they can be activated and convince themselves that those perks are better.
Then equip SB and WoO. SB is a one tap distance maker and will save your life a lot when you know how to use it, and there's nothing the killer can do about it. With experience you can bait m1's with it, kill Legion's power and do some other cool things with it. WoO is not really good at the start but as the trial progresses and people start wasting pallets you'll see what is left standing and where to go. Also good for learning where stuff is on unfamiliar maps or if you're not good at pathing.
Lightweight got buffed and can mess a bit with the killer's tracking if you're in an indoor map.
If managing exhaustion is a problem for you try Lithe, which is a SB that activates whenever you fast vault. Just keep in mind it's more of a temporary bandaid fix and you won't always have a vault near. Learn exhaustion management asap.
Iron Will used to be good but it got nerfed to the ground so if you're interested in stealthing a smart play mid chase you could try Parental Guidance, but you must get a stun first. Not too good on it's own, but there aren't that many good on their own chase perks right now.
If you want to dissapear after having been chased for some time and getting injured Lucky Break will make you vanish into thin air, just don't forget you're still making noise and have to maintain a certain distance from the killer or they'll find you again through their hearing. If this is something that appeals to you, you can drop SB and combo this with Overcome.
Q&Q is pretty good and quite underrated. You can fast vault or get in lockers quickly to dissapear. Handy in situations like dodging a static blast or hiding after messing with LOS against an average or bad killer. It counters I'm all Ears, too. Sucks abit that it has a 20s cooldown, but still it's not that bad. Makes T and L mindgames a bit easier as well, although they're still pretty much a coin toss.
If you're confident about making it to the endgame and if you get tunneled often adrenaline is a total braingasm. Instant health state, 5 second SB. On top of that if you were the person doing the gen, you can activate SB right before finishing it and then stacking it with adrenaline to run even faster to the gate or to find the NOED quickly.
Hope is pretty nice, endgame only though.
Blood Pact is another speed boost that you get after healing or being healed by the obsession and having that player within 16m of you. Not a bad pick for SWF where coordination is a lot easier.
Last but not least, combo'ing vigil with self-aware and SB will make your exhaustion management easier and will also result in more SB's per match. I do not do this since I do not own Vigil yet however, and it's pretty perk slot intensive.
Other than all these, not much else comes to mind at the moment. Hope it helps.
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Dead Hard/Balanced Landing/Lithe - Pick your poison in terms of Exhaustion perk. Sprint Burst is also good if you are good at recovering Exhaustion mid-chase, particularly alongside Vigil of course. Smash Hit and Overcome aren't awful, just not top picks, and Head On is actually pretty underrated: you can locker-dodge various killer abilities (blinks, rushes, chainsaws, shreds, pounces, demon strikes, hatchets, judgements, throwing knives (especially in Main Event), spears, ...) and Head On can allow you to actually get away afterwards.
Resilience - Faster window and pallet vaults.
Windows Of Opportunity - Always amazing to know in advance how a structure spawned, which pallets spawned/haven't been used yet.
Adrenaline and Hope - Prolong endgame chases a lot.
Alert - See where pallets are being used up, as well as the killer aura in your chases, which can help with mindgaming. Even the confirmation alone that the killer is entering the pallet break interaction rather than faking it can come in handy sometimes.
Self-Aware and Urban Evasion - These can allow you to walk and crouch more often in chases, which is good to break chase state (countering Bloodlust and Entity blocker), recover Exhaustion and dodge projectiles.
Quick & Quiet - Go for vaults without the killer knowing you did.
Object Of Obsession - Getting the killer aura mid-chase is always good, either due to the periodic reveal or because they have aura add-ons/perks.
Dark Sense - Again, in-chase aura reading.
Iron Will - Not actually entirely dead. Unless the killer is playing at full blast volume with a pair of great headphones and whatnot, using this on a survivor that is already more so on the quiet side can actually still fairly reliably enable you to go for unconventional pathing and risky mindgames in chases.
Dead Hard, Resilience, Windows, Hope, or Balanced Landing, Resilience, Windows, Iron Will are two builds I more regularly use. Sprint Burst, Vigil, Self-Aware, Hope. Head On, Quick & Quiet, Inner Healing, Iron Will.
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Depends on the Killer tbh. Like, Dead Hard is amazing vs. some Killers but useless against others. If you're playing solo queue, Off the Record and Kindred/Bond are kinda required just to play the game properly. The other 2 perk slots are up to personal preference.
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Gonna have to try a bunch of builds out now. Thanks for the input everyone.
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