http://dbd.game/killswitch
What do you think about hook grabs from healthy?
I personally think they're an outdated mechanic that incentivize camping. I get that survivors should be punished for going for a late rescue, but the most healthy way gameplay wise to prevent rescues should be to keep players injured, not get a lucky grab.
Also, the gameplay in my opinion just isn't satisfying for either side. It's spamming unhook a survivor, waiting for the killer to make a move, and it's waiting, maybe maybe not getting the grab due to grabs lacking validation from killer. Missing a grab just barely feels awful, getting grabbed feels awful.
Some killers can camp with powers, that's unfortunate. But letting every single unhook be a lame game between a grab securing 2 hook states and a trade that has a completely different impact on the game just feels awful in my opinion. Survs are getting 10s BT + 10% speedboost and all next update, but with removal of hook grabs, maybe it could be nerfed slightly?
Comments
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A good idea to prevent survivors from being able to be rewarded for trying to unhook in the killer’s face.
If it’s removed, the unhook animation should become uncancellable and unhook speed increases should be removed from all sources in return. Therefore, the unhooker will always go down no matter what. Thus, it would make trades possible, but not reward hook diving.
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As a No Way Out enjoyer, Hook trades are better anyway
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Yeah, that sounds fine to me.
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Hook grabs are a campers dream. I can’t stand the game of faking the unhook over and over just to avoid it. It isn’t fun either as the unhooker or the hooked.
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The point of them is to disencourage Survivors from trying to unhook right in the Killers face, which is something I completely agree with.
If you wish to unhook someone, do it when the Killer is not standing literally right next to you. Make it completely risk free for the unhooker and you will heavily encourage hook farming, especially now that BT is a basekit mechanic.
Ultimately, they act as a punishment for bad plays. If you want to get rid of it, then you need to compensate for it by adding a new punishment for this kind of play.
Honestly, I think hook grabs are fine. The only issue is, that the Killer can just drop the guy he grabbed and then proceed to camp both, if they choose to. IMO a good solution would be to have the Survivor escape the Killers grasp, should they attempt to drop them after a hook grab.
That way the Killer has to go and leave the first guy on the hook allowing them to get rescued, while we also heavily punish the person who made a bad play in the process.
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I like the grab mechanic, it means you have to be aware of what you are doing.
It makes actions threatening as they should be and leads to some interesting bait out the grab standoffs.
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actually the vault "unhealthy only"-grabs are an outlier that should be normalized, same with healing not having a grab at all. Alternatively, DBD could just go the IdV route and make survivors "exposed" during actions.
Suddenly our current nearly nonfunctional grabs sound sooo good for the game, right?
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I think they could safely be removed, but a few other changes would need to be made alongside it.
Currently, they exist to punish unsafe unhooks, but the problem is that it punishes the player on the hook as much as it punishes the player who made that decision; in my opinion, you should absolutely have the ability to unhook someone safely for them whenever you want, but you should be the one suffering the consequences if it's a bad time to do it. So, remove hook grabs from healthy, and then make the unhook animation not cancel if you're injured- you take damage once they're unhooked, including going down.
The end result is one of two things, for unsafe unhooks; either you're injured and clearly more vulnerable than the teammate who has Endurance and Haste, or you're just downed and immediately give the killer a good target. Hell, the latter's honestly better for you since the killer might slug you and that might be something you can play off, but in order for that to be the case you both have to be strategically planning your unhook in advance and you need to be taking a gamble, making it not actually a bad decision to begin with.
As with all anti-camp, anti-tunnel mechanics, the question is presented as to whether it should function in the endgame, but during the majority of the trial I do believe this would be a viable route to go.
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If anything about the hook needs to be removed it's the vacuum, or, as a compromise reduce it a little bit. That thing starts from almost behind the hook.
"bUt WuT aBoOt dUh wIgGLeZ?!" I've seen my bar at max and I magically don't wiggle off because of the vacuum. I've also had survivors tell me in the post chat they couldn't believe they didn't wiggle off.
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