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Does anyone actually ever make Power Struggle work?

Sumnox
Sumnox Member Posts: 605

I still remember when people claimed "Power Struggle" WaS GoNNA bE MeTA because of how strong it supposedly was. I've been trying to get value out of this perk unsuccessfully for ages now, over 20 matches later I couldn't make use of it.

Anyone has any ideas how it could be buffed to a usable state?

Comments

  • Chilli_man2400
    Chilli_man2400 Member Posts: 2,913

    You can’t. This perk is like dark theory buff it to much it becomes OP and to low it’s weak.

    The only way to make the perk actually good is to run flip flop get downed recover and just press the button and it activates

  • Rovend
    Rovend Member Posts: 1,064

    The only time i can think of getting value using this perk is when paired with

    Flip-Flop + Unbreakable + Tenacity.

    Other than that, it is extremely situational and relies more on the killer being careless than you.

  • Akumakaji
    Akumakaji Member Posts: 5,448

    I am hijacking this thread, in order to talk about some other perk of this category.

    While doing one of the more grindy tome challenges, I played around with different off-meta builds and stumbled over Steves old perk Second Wind/Renewal, that I had never used before. I played around 10 matches with it and got it to proc 2 or 3 times.

    Its not even OP or anything, its just an auto heal 20s after you are unhooked, but in order to activate it and get that auto-heal you have to heal another survivor for one health state. This perk really baffels me; why is it so limited? Why does it have such a long-winded and complicated activation requirement? It could just activate after you unhooked someone and would still be questionable choice in your loadout, but as it stands you have to jump through to many hoops in order to heal back ONE health state. Inner Healing for example is a much more reliable method of healing: you most often stumble over totems just by chance, you can store them in advance and unless you are versing the Dredge, most lockers are pretty save spaces for 12s.

  • Lynxx
    Lynxx Member Posts: 510
    edited August 2022

    Someone made it work on me last Sunday - I was so impressed seeing it I let them go in the end.

    But it is very rare, you pretty much have to make an entire build around it with above mentioned Flip-Flop, Unbreakable, Tenacity to ever see it work - and even then if the killer immediately picks you up it is all worthless.

    It's just far too niche when there are much better perks to keep you from going on the ground in the first place.

    Oh, forgot the 'buff' part - they really should just combine it with Flip-Flop...another highly niche perk or increase the recovery rate like unbreakable.

  • Zen_but_not_Zen
    Zen_but_not_Zen Member Posts: 230

    Like some have said, i think on it's own PS is harder to trigger when needed, works well with UB or FlipFlop.

    Feels like some perks really are remarkably useless, albeit some niche case uses.

    Inner Healing is cool, but with so many people running CoH now, it's seems better not to waste the dull totems around the map.

  • Crowman
    Crowman Member Posts: 9,513

    I've gotten the perk to work. It's not a perk you can pull off every game and honestly that is okay. Being able to free yourself from the killer's grasp is a really strong effect that if you could reliably pull it off every single match, well it would be broken.

  • Equus
    Equus Member Posts: 324

    It’s situational and I use it only with unbreakable/flipflop/tenacity. I’ve gotten value but most of the time you don’t get the chance to use it.

    When it works it’s great. One Time it caused a huge loss in pressure for the killer. Which changed a lost match into a win. So sad I wasn’t recording this value moment.

    It can feel like playing perkless many games until it works tho.

  • Rovend
    Rovend Member Posts: 1,064

    Although i agree that if you used it consistently during a match it would be very strong, i dont think it is okay the way it is now.

    If you have to use 3 additional perks just to try to emulate the situation where you can use power struggle, it says how useless it really is.

    But again, survivors have like 50% of their perk composed of really weak, really situational or heavy restricted perks

  • Aneurysm
    Aneurysm Member Posts: 5,270

    If you have exponential nearby they'll often go kick it first giving enough time to hit the amount required with flip flop and power struggle. Pretty fun but still niche and requires 3 perks. 4 really, you should bring circle of healing to not get shouted at for just running exponential

  • Crowman
    Crowman Member Posts: 9,513

    Since the buff to trigger at 15% wiggle, it's not as reliant on flip-flop, but flip-flop is the only other perk you "need" to run with Power Struggle.

    Tenacity is nice for positioning yourself underneath a pallet, but wouldn't say it's necessary as if you are slugged long enough to build up Power Struggle, you likely have time to crawl under a pallet without it.

    Same with Unbreakable or Exponential. Nice to have faster recovery for Flip-Flop, but not needed to make the combo work.

  • PaintedDeath
    PaintedDeath Member Posts: 492

    Power Struggle isn't THAT bad, I would go so far as to call it a more reliable Decisive Strike.

    You don't need Flip-Flop either. When I'm running Power Struggle, I don't build around it, I throw it in understanding I probably won't get use out of it, but when I do it's clutch. I here's my build and I'll talk about it a bit.

    Power Struggle, Parental Guidance, Boil Over, Lithe.

    In the perfect world, what happens is Killer picks you up and goes Waltzing through a pallet, you drop it, stunning the killer triggering Parental Guidance, Lithe over pallet and then run like hell. That's probably not how it's gonna go down though, so you have Lithe to just use as you normally would, but since it has a trigger it won't 100% be on cooldown when you go down like Sprint Burst would. Boil Over is pretty obvious, if you can manage to be enough trouble for the killer he might make a mistake, extending your wiggle and giving you breathing room. Boil Over also obscures their aura reading on hook, so he might miss the hook on the other side of the wall and go for a farther hook, helping you increase the likelihood they might walk through a pallet, and giving you the wiggle progress you need. Should you go down, and then they drop while carrying you, you've almost guaranteed a wiggle off, which will trigger Parental Guidance also, so you have 2 routes to land that stun, not counting pallet stuns and such. So you aren't 100% shooting for getting the Power Struggle, and you've got a couple of different options with the build.

  • Sumnox
    Sumnox Member Posts: 605

    Yeah no, it's not a more reliable DS. Even as useless as DS is now.

  • SgtMittens
    SgtMittens Member Posts: 249

    The name Power Struggle makes it sound like it should be relevant to being carried. Boil Over throws the killer around and I thought PS should slow them down. Could be too strong that way but its current state doesn't offer much except when you make it work that one time out of 20 matches you can smile.

  • Deathstroke
    Deathstroke Member Posts: 3,513

    Flip flop is enough and you just need one teammate to be around so killer does not lift you immediatelly and if they do your teammates does the pallet safe. But I have had teammates failing the pallet safe while the perk was activated so it's only useful for swf.

  • Sumnox
    Sumnox Member Posts: 605

    Don't overestimate it. It might work one every 200 matches.

  • lauraa
    lauraa Member Posts: 3,195
    edited August 2022

    For some reason, any time I wanted to run Power Struggle on somebody, it's been a female. Usually Claire or Lisa. And with every female I want to run Power Struggle on, I want to bring Tenacity.

    But Tenacity is bugged for women, and will blatantly get you killed because you can't tenacity to a pallet because you weren't playing as a man.

    It's a petty reason but this is why I don't bother with Power Struggle.

  • blue4zion
    blue4zion Member Posts: 2,773
    edited August 2022

    My friend loves it, granted she almost can't be without flipflop now as well.

    I just don't like the idea of needing 2 perk slots to pull off a situational play.