http://dbd.game/killswitch
Solo-queue - Have you tried being a hatch gamer?
You get 7k points for escaping, another 2.5k for getting the hatch. Do you think an endgame build for survivor, if they play stealthily would work? They don't even have to wait for 5 gens, just for 3 people to die.
Left Behind - 32m hatch aura reveal when hatch spawns.
Low Profile - Hides scratch marks, blood pools and grunts of pain are gone too !
Adrenaline - 150% speed boost for 5 seconds (when paired with 32m aura range) also heal from dying to injured - or injured to healthy.
Hope - 7% haste in endgame
Im sure there are other manky perk combos i dont know as i dont play survivor, I would like to know how hard it would be to run something like this?
Comments
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A significant appeal for solo survivors is the teamwork involved and the possibility that all four escape, or at least not only yourself. You have to involve yourself in the action for that.
As far as the build, it could work but I'd say Wake Up, Sole Survivor, Left Behind/Clairvoyance, and Adrenaline would probably be the best build for a solo survivor intending to survive through or the exit gate after the other three teammates are eliminated.
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Teamwork is dead. It’s every survivor for themself now—just the way BHVR intended it…
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I think the one perk every solo needs, above all else, is Kindred. Any other 3 can be whatever you want. That said, I've brought either BT or We'll Make It. The latter more because Kindred allows for me to decide if I should save or not. I've seen survivors I've rescued start running until they see that icon and the stop. It's also why I started using Resurgence a lot. I think quick heals after the unhook can tip the match in the survivors favor. Unless the killer is camping then it's a boring slog.
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I agree on Kindred. It's indispensable for solo queue. My typical build is Kindred with Open Handed, Bond, and an exhaustion.
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I don't understand why they make perks like "Left Behind", in a game where teamwork is key to win, this only encourages selfish behavior which solo queue already badly suffers from. Nobody plays with this kind of perks at high level and even if you successfully escape, you're going to be insulted by the whole lobby so what's the point.
They should stop releasing perks like this. Instead, they should give more BPs for tanking hits / trading hooks / sacrificing yourself especially in EGC.
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This is my favorite combo! I haven't used it as much because of the camping and tunneling problem but with the base kit buff I'll use it more. Especially kindred + open handed. On killers like nurse and blight it gives the team plenty of time to move away.
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Well, if you say so ... of course, you will always have the occasional potato or Meghead, but I get my fair share of surprisingly brave and daring survivors and try to repay them in kind. Sometimes I die, but sometimes we all live to tell the tale, and that is beautiful. Try it out sometime :)
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