Soo Open handed and Wire Tap dont work together
But Kindred and Open Handed do? Like what is the excuse now? They even nerf blast mine for having a good sinergy with wire tap 🙄
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Yes, there was a whole thread about it
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I mean its kinda simple when you consider that you can have 4 gens giving out a UAV of entire areas of the map with no real penalty while kindred requires at least one person to be hooked and you can't really benefit from spreading multiple around the map.
I get the overall comparison, but its kinda silly in perspective.
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I mean you are wasting 2 perks and its not giving a huge buff, stealth killers have aura reading inmunity after all
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Immediately went into "its worthless because i cant find value" and "what about x thing that can occasionally happen that nullifies my value."
Its almost like those apply to literally everything in the game.
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SWF communicating is already much more effective, without the restrictions of wire tap. 1 person in a SWF can equip Alert for similar info that can be shared with teammates, not to mention when the killer kicks pallets/walls.
Wire tap should work with open handed, and blast mine should be unnerfed.
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Agree to disagree on the last part, but SWF breaking game design will never be the best reasoning to allow other things to also break game design.
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SWFS don't have laser vision. If wiretap worked with open handed it would be old OOO levels of broken wall hacks, this time amazingly broken for swf And solo queue! Also alert has nothing on wiretap if it was 30 meter radius. That's almost the size of a standard killers TR and is perma wall hacks as long as they stay in that area, alert can't hold a candle to that with it's only on break requirement.
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They didn't Nerf Blast Mine because of the synergy, Blast Mine was bugged it was never supposed to carry over your charge when the duration expired.
There was a tweet from a programer with DBD talking about it.
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I don't believe the dev when they day that they didn't know it was "bugged" the whole time. That is an obvious enough situation such that I cannot accept the claim that it was never noticrd.
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I feel they should let it work with open handed but either reduced the time by a lot or reduced the original distance
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They should at least explain why it doesn't work together.
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It quite easily missed that's a small bug that could go un noticed since there were bigger bugs going on in that chapter release anyway. If testers ie us didn't know that's not how the perk works then we won't report it.
It's not like obvious bugs like Onyro, Clown, Meyers etc.
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In that case they should've left it as a feature.
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Cool, can we do the same with Wraith's lunge? asking for a friend.
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Yeah, it's an inconsistency since they have the same wording. I'm afraid they'll sooner make OH not apply to Kindred either than reconsider on Wiretap, though.
Which is of course ridiculous. Wiretap is a frankly lackluster perk that will fall into obscurity fast (it's not seeing much use at all to begin with). With OH, it would still be fairly far from becoming meta, but it would at least see some play at all because it would actually be alright then.
Given the fact that you have to work 1/3rd of a gen to be able to activate Wiretap and that it then stays active for 80 seconds within which you cannot activate it again, you will be getting like 2 activations out of it in an average game. And it deactivates if the gen is completed or the killer kicks the gen. The latter not only means there's reliable, simple counterplay to the perk, but with Brine/Overcharge/Eurption being meta perks, a lot of the time it's something the killer wants and is going to do regardless. And 14m is just decidedly too little - it's already situational for the perk to have any impact whatsoever (killer has to come to your gen within its timer, not kick it, and to get real value it then also requires the killer to chase you around the gen, which also has to be within a structure where line of sight can be broken), but then 14m also means if the gen is not right in a gym/LT or main building, you can't really keep the chase within the perk range.
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Open handed just should be removed, if its not going to work on Aura perks as it should.
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I disagree; I think this is a VERY obvious thing to miss as far as perk interactions. Sure, we didn't report it as a bug because we didn't know (the perk description absolutely does not help), but we sure as heck knew it was a thing.
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Then we will have to agree to disagree. You have made some valid points but I can see it as something that could easily of been missed.
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