http://dbd.game/killswitch
This was a 100% bonus lobby.
Excuse the Nurse I got dailies to do
Like my MMR on Nurse is probably not sky high since I only play her except for dailies but this lobby it genuinely felt like brand brand new players, nobody even attempted to cleanse the totem despite them all running past it several times and some of them barely knew what a Nurse even was trying to predrop pallets that I would just blink through. There shouldnt be a maximum bloodpoint bonus to make lobbies this imbalanced. Like I get there a huge influx of new players atm and the main aim is matchmaking time but lobbies this are too imbalance to justify it being an instaqueue.
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This lobby feels...off.
Have you lost a lot of games recently, or artificially deflated your MMR in some way?
Did someone dodge the lobby?
Two of these people look basically new, and shouldn't be facing a stacked Nurse.
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The matchmaker is awful?
Consider me shocked.
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Eh...this one is hinky.
The only time I see the matchmaker break down this hard is where someone is smurfing their MMR, or you get a lobby with a lot of dodges.
Still beats the trousers off RBMM.
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It's essentially the same system.
If you died in RBMM, you probably didn't pip.
If you don't escape in SBMM, your MMR doesn't go up.
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The difference is:
- It was super easy to get up to Purple ranks at least. I was in Purple literally two weeks after I'd started playing killer, and was facing SWFs with 1000s more hours than me regularly. SBMM may poop the sheets occasionally, but it's night and day.
- There's no dumb monthly reset on SBMM, so you don't have to avoid playing for the first week of the month if you're newer.
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RBMM was a lot better IMO, sure the whole 'taste the rainbow' meme applied sometimes because of the system, but overall I found I had more quality games than I do now. Just my experience though.
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RBMM worked well if you were a pretty experienced, 'veteran' player - because of the incredible range of opponents you'd be facing, you'd be able to go a lot easier and still have success.
It...was less fun for everyone else though. Starting off as a new killer under RBMM was horrible.
And that's before you factor in how easy it was to smurf (several extremely prolific players admitted to doing it for 'more fun games' pretty shamelessly) and the ridiculousness of the monthly reset.
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I can almost guarantee that most players sit at the cap of MMR. My matches after SBMM have been way worse than RBMM.
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I'd love to know why you think that, because I watch streamers and I see the same names pretty often, which wouldn't happen if even many people were at the MMR cap.
On the other hand, I'd reckon that I'm at an 'intermediate' MMR, and I seldom see the same name twice unless I'm playing at very odd hours.
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The MMR cap isn't very high.
As long as you win more than 50% of your games, you should get there passively.
I see many names frequently and some that I've never seen before. The system is completely random for Killer at the moment.
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If you're seeing many names frequently, that's...sort of arguing my point though, right?
If you were MMR capped and you weren't seeing those names frequently, then something would be off.
And if you're able to 3-4k constantly, yeah - you should be at the MMR cap. But by then, you're facing tourney comps and premades with 10k combined hours, so most people won't be able to.
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I do not play against tourney teams.
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You might not know.
I watch a fair bit of Otz these days (too damn hot to run my PC) and he points out the tourney comps he plays against from time to time.
My point is that, if you're consistently 3king and 4king against the best survivors out there, you probably deserve to be MMR capped.
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Don't worry. I've got a couch ready for you in case you get a case of the vapors.
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Aside from me just rarely playing nurse no. My most recent nurse games were 3k + hatch or 4k as far as I can remember . I never throw games unless you count running ######### builds that are funny. Like there is no reason for me to get mm this abysmal especially not with an incentive. By all means Im happy for the extra 20k BP but still matchmaking is well and truly #########.
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Then it was a lobby dodge. I've seen some wonky lobbies as of late due to dodges.
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100% and 50% lobbies feel like absolute traps. It doesn't feel like matchmaking is happening on the survivor end when there's a bonus. I'm getting default clothing babies for teammates with tier 1 perks.
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I can guarantee you’re wrong. The devs confirmed a couple of times that only a small fraction of players are at the soft cap.
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And yet they still get matched against those people who do sit at the cap.
Curious.
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That may be true, but who actually makes up the "average" survivor? Think about nurses killrates being so low considering the entire games population yet when do you actually go against nurses that would struggle to 2k? Realistically 60-80% of the games population would be considered "bad". I would think most of the people that are actually active in the community and play multiple times a week would be the rest of that % and a decent bit of them are probably at the soft cap. There are definitely enough soft cap mmr players to throw at least 2-3 of them at you on average as killer. I rarely get complete babies and 75% of the time they can run shack and other tiles optimally, but lack some of the macro.
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Not that curious since backfill is a thing.
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There's a far cry between "complete babies" and the soft MMR cap. Something like 1% or maybe less of players are at the MMR cap. The great majority of people are not, including a lot of people who probably think they are.
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It's not being fixed.
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It feels like every killer main on this forum swears they’re in the top MMR.
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There's this one guys team who was on this ones guys channel and they've won like 200+ matches in a row or something. I'd imagine they're at the soft cap, if not then WOW.
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