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Bloodpoint Scoring Values Need Raised

MadManRS
MadManRS Member Posts: 12
edited September 2022 in General Discussions

I don't really know how to start this so I'll just jump into it. I believe Scoring Values of Objective and Sacrifice need to be raised in order to make a perfect bloodpoint game reasonable and in the case of Sacrificial, possible.

Sacrificial

From my math, it is impossible to get 10,000 BP in Sacrificial, making a perfect killer BP game impossible.

You get

  • 200 BP for having a survivor hooked for the first time
  • 200 BP for having the entity summoned
  • 200 BP for having a survivor get sacrificed on hook
  • 500 BP every time a survivor is hooked
  • 250 BP For an endgame collapse hook (replaces the 500 BP event)
  • 500 BP for an endgame collapse sacrifice (replaces the 200 BP Sacrifice event)
  • 1000 BP for killing a survivor through a more

This means the most BP you can get without a mori is 8,600. In order to get this you need to hook every survivor 2 times then at endgame collapse hook and kill every single survivor. With a mori you can get 9,600 BP by hooking everyone 2 times then killing them with a mori. Thus making Sacrificial is impossible

If I was wrong at anywhere with my math or BP events that could drag it to 10,000 please comment

Objective

While I understand getting a perfect game should not be an easy task, especially for survivor, I feel as though objective is by far the hardest to get to 10,000 BP without using any perks or items.

Completing an entire 90 second generator only gives 1,250 BP, meaning if you were to solo all generators you would only gain 7,500 BP. You can gain an additional 1,250 through opening the exit gate, leaving you at 8,750 BP. For the sake of my argument the generators being worked on have neither been regressed, nor are there anything slowing them down.

Alternatively, say you work with 1 other survivor on the generators. This would just over double your BP gain, so I will round it down to 2,500. Meaning you would need to work on 4 generators.

Finally, say you add skill check BP to you and one more survivor, at 4% chance per second, rounding up you would get 4 skillchecks per gen, 300 BP per great. You could in 3 generators get 10,000 BP saying you and one other person were working on it while you hit every great.

Obviously there are other ways to speed up generators, hit more skill checks, and get more cooparative BP. It is still incredibly demanding considering how much else you need to do to get 40,000 BP.

Post edited by MadManRS on