http://dbd.game/killswitch
Meddlesome Perk
Meddlesome
The amount of Generators that have spawned increases from 4/5/6/7 to 5/6/7/8. (1/2/3/4 Survivor(s) spawned into the match.)
The amount of Generators required to power the Exit Gates won't go up.
The new Generator counts as any other Generator in every way, except that it won't count towards progression.
This means: You can gain Bloodpoints from repairing it just like any other Generator, and Perks involving Generators will still work, like Detective's Hunch, Resilience, Left Behind, Technician, etc. etc.
However, once fully repaired, the Entity will come out of the sky to take the Generator away.
You'll also notice the amount of Generators that need repairs hasn't gone down. (The Lightbringer Emblem will still gain progress.)
The Killer can gain Bloodpoints from this Generator by starting the regression on it, and the Killer's Gatekeeper Emblem will NOT be affected by the new Generator.
The Killer has the ability to see which Generator is the new Generator by making it have a different aura color.
The new Generator will regress 33 / 66 / 100 % faster than normal Generators.
The important part about this Perk is to not reveal to Survivors that this is the new Generator, otherwise they just won't repair it.
So things like longer repair time, harder Skill Checks, bigger Skill Check punishments etc. are NOT good.