Stop asking for more perks to become basekit
I didn't like the fact that they made BT basekit but also why it happened
Also the fact that this game was made for perks (for better or worse)... and the devs need to see all of the perks they have made so they can avoid making similar perks
This game has gotten to the point that they changed MM (even implemented MMR) but haven't done to much on maps and actual basekit changes that would make the game better
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No. I will keep asking. The game design is outdated, fam. We do not need a dozen usable perks and a few dozen filler perks. Some of these that nobody would ever select should just be base. The game would feel a lot better. Specifically for survivor.
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Also some perks should be basekit cause noone use them anyway. On killer aswell on survivor. They are baby killer/survivor perks you dont need anymore if you know how to play the game.
Yeah... also the meta shake up was just for survivors and not really for killers too lol
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Then why not ask for them to fix the game design... and for changes to those unused perks
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I honestly don't think many perks should be in the basekit. It kinda ruins the 4 perkset challenge of surviving. But, I love Borrowed Time being basekit. Tunnelers are so plentiful.
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"and the devs need to see all the perks they have made so they can avoid making similar perks."
I'd say that ship has sailed a long time ago. Quite a few perks they've made recently could've been buffs to older perks rather than a new perk itself. But they have a 3 month content cycle to uphold so.
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I mean shattered hope for killers should have been basekit from the beginning and not a perk...
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Ok so how about making the 5 least used perks basekit... what would that do?
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Basekit kindred yesterday.
Streamlining information is literally the only way to ever start making up for the massive gap between SWF and solo.
(I mean short of removing voice-coms entirely or fully utilizing it so there aren't two massively disparate conditions the same killer condition is meant to match equally simultaneously, but most people prefer this homunculus, so its about minimizing distortion as much as possible)
And, as mentioned above, there are all kinds of perks like shattered hope that really should've been default as well. The "option" among insanely competitive perks is atrocious game design and mostly this joke "we fixed it" solution. Boons were such a major clusterfuck.
The quarterly DLC/perk release formula cannot last forever. They just aren't meaningful gameplay modifications and adjustments that will keep people playing on their own in year 6.
As maligned as the last update was regarding balance, it was actually a massive step forwards at addressing core gameplay issues they previously tried to mitigate with perks.
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actual basekit changes that would make the game better
What kind of actual basekit changes would you suggest that -aren't- part of an existing perk?
Pretty much any change made to baseline will likely follow the template of an existing perk, because the existing perks cover so much ground in terms of game mechanics and how they are tweaked. Besides, why spend a ton of resources figuring out what to change and how to change it when these perks are essentially like field-tested blueprints? No need to reinvent the wheel.
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Increasing the base Gen regression... would be one thing
Making adjustments to Maps... would be another
All I'm saying is to stop asking for basekit perks...
And yes this game could reinvent the wheel... rather then relying on what they have (there's a reason why certain perks aren't being used)
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Increasing the base Gen regression... would be one thing
That one's Call of Brine.
Making adjustments to Maps... would be another
Removing a window would be Bamboozle. Removing a Pallet would be Spirit Fury.
That's not to say these changes shouldn't happen, but to discredit a baseline change over it being a perk is a bad argument.
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Oh no
don't make any game adjustments
Bro they did the BT because it felt so required for survivors.
Now solo requires Kindred base kit, so we can reduce the gap between solo and swf.
The best part of base kit changes is we stop seeing the same 8 perks every match.
There's nothing wrong with this other than to have something to complain about.
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Asking for perks becoming base kit (in varying degree) is a pretty good way of giving feedback though?
perks shouldn’t be bandaid fix for bad basegame design that then become almost required to use (old BT and DS come to mind here as well as gen regression on killer side).
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So new basekit is to see more then 8 perks.... really
They should've made more logical changes to the perks... and what perks got the changes... and why those perks are used "all the time"
They should also take a look at the Maps
Also look at the base Gen regression... it now takes over 5 minutes to completely regress a Gen
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Buff killers more but no love for survivors. Looks fair.
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yeah solo queue survs stop asking for basic info that every SWF gets that u don't even tho whenever killers moan about something they get it instantly, makes sense
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Buffing the Base Gen regression while also reverting the 10 extra charges to Gen.. Sounds Killer sided doesn't it
Reverting the DS change... Sounds Killer sided doesn't it
Changing maps cause they are messed up on both sides... Sounds Killer sided doesn't it
By making perks basekit will ruin the game... imagine if they put in: Solidarity, Autodidact, Poised, Small Game and Kinship (for Survivors) and: Predator, Bloodhound, Coulrophobia, Whispers and Trail Of Torment (for Killers) while making changes to other perks
All I'm saying is asking for perks to become basekit is partly lazy game design... they need better coding so they can do more then what we have got now
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I didn't separate SWF from Solo's
All I'm saying is to stop asking for perks to become basekit cause it will mess up the game
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I mean, it got rid of 90% of slowdown perks
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Devs have a tendency to fix in game issues with perks. Rather than change the base game to deal with the issue, they create perks to make up for it.
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So are you ok with them turning those perks into basekit changes
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Not at all. It fully depends on the perk in the first place, most of which would be horrendous as anything basekit. Instead I'd prefer them to cone up with better changes to make a healthier game, then change the perks if they're not needed anymore or conflict with the base game changes too much
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Ok... I was just wondering
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And again, you are asking for killer buffs while giving survivors nothing. Reverting DS is not good change. As survivor you still need to run this perk but with your suggestion killers no longer needs to bring 4 slowdown perks. So you are buffing killers, so they won't need anti-gen perks but survivors will still need to use anti-tunnel and camp perks.
Fair indeed.
And ofcourse nothing for solo survivors. SWF will get all free informations but as solo bring perks 4head.
Very fair.
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Well, put again gens to 80s and create a perk to last gens 90secs
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I know that all of those basekit changes aren't meant for Solo Survivor
But if we continue using perks to make basekit changes... it'll be fine if they don't do anything off the wall
I think Kindred could be used as an example: Basekit Kindred would show the other Survivors but not the Killer (the perk still needs to be used for the Killers aura)
But DS would be harder: (Just my thoughts) but allow basekit DS to be on both hook stages but for 3 second stun (again you'd have to use the perk to get the 5 second stun
Anything else
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That can just be put on Thana, Dying Light, and Gift Of Pain
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