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Stop asking for more perks to become basekit

RaSavage42
RaSavage42 Member Posts: 5,549
edited September 2022 in General Discussions

I didn't like the fact that they made BT basekit but also why it happened

Also the fact that this game was made for perks (for better or worse)... and the devs need to see all of the perks they have made so they can avoid making similar perks

This game has gotten to the point that they changed MM (even implemented MMR) but haven't done to much on maps and actual basekit changes that would make the game better

Post edited by RaSavage42 on

Comments

  • drakolyr
    drakolyr Member Posts: 322

    Also some perks should be basekit cause noone use them anyway. On killer aswell on survivor. They are baby killer/survivor perks you dont need anymore if you know how to play the game.



    Yeah... also the meta shake up was just for survivors and not really for killers too lol

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Then why not ask for them to fix the game design... and for changes to those unused perks

  • Lekitzul
    Lekitzul Member Posts: 495

    I honestly don't think many perks should be in the basekit. It kinda ruins the 4 perkset challenge of surviving. But, I love Borrowed Time being basekit. Tunnelers are so plentiful.

  • VideoGameMage
    VideoGameMage Member Posts: 358

    "and the devs need to see all the perks they have made so they can avoid making similar perks."

    I'd say that ship has sailed a long time ago. Quite a few perks they've made recently could've been buffs to older perks rather than a new perk itself. But they have a 3 month content cycle to uphold so.

  • Hannacia
    Hannacia Member Posts: 1,323

    I mean shattered hope for killers should have been basekit from the beginning and not a perk...

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Ok so how about making the 5 least used perks basekit... what would that do?

  • Ecstasy
    Ecstasy Member Posts: 426

    Basekit kindred yesterday.

    Streamlining information is literally the only way to ever start making up for the massive gap between SWF and solo.

    (I mean short of removing voice-coms entirely or fully utilizing it so there aren't two massively disparate conditions the same killer condition is meant to match equally simultaneously, but most people prefer this homunculus, so its about minimizing distortion as much as possible)

    And, as mentioned above, there are all kinds of perks like shattered hope that really should've been default as well. The "option" among insanely competitive perks is atrocious game design and mostly this joke "we fixed it" solution. Boons were such a major clusterfuck.


    The quarterly DLC/perk release formula cannot last forever. They just aren't meaningful gameplay modifications and adjustments that will keep people playing on their own in year 6.

    As maligned as the last update was regarding balance, it was actually a massive step forwards at addressing core gameplay issues they previously tried to mitigate with perks.

  • Firellius
    Firellius Member Posts: 4,386

    actual basekit changes that would make the game better

    What kind of actual basekit changes would you suggest that -aren't- part of an existing perk?

    Pretty much any change made to baseline will likely follow the template of an existing perk, because the existing perks cover so much ground in terms of game mechanics and how they are tweaked. Besides, why spend a ton of resources figuring out what to change and how to change it when these perks are essentially like field-tested blueprints? No need to reinvent the wheel.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Increasing the base Gen regression... would be one thing

    Making adjustments to Maps... would be another

    All I'm saying is to stop asking for basekit perks...

    And yes this game could reinvent the wheel... rather then relying on what they have (there's a reason why certain perks aren't being used)

  • Firellius
    Firellius Member Posts: 4,386

    Increasing the base Gen regression... would be one thing

    That one's Call of Brine.

    Making adjustments to Maps... would be another

    Removing a window would be Bamboozle. Removing a Pallet would be Spirit Fury.

    That's not to say these changes shouldn't happen, but to discredit a baseline change over it being a perk is a bad argument.

  • blue4zion
    blue4zion Member Posts: 2,773

    Oh no

    don't make any game adjustments


    Bro they did the BT because it felt so required for survivors.

    Now solo requires Kindred base kit, so we can reduce the gap between solo and swf.


    The best part of base kit changes is we stop seeing the same 8 perks every match.


    There's nothing wrong with this other than to have something to complain about.

  • Mooks
    Mooks Member Posts: 14,800

    Asking for perks becoming base kit (in varying degree) is a pretty good way of giving feedback though?

    perks shouldn’t be bandaid fix for bad basegame design that then become almost required to use (old BT and DS come to mind here as well as gen regression on killer side).

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    So new basekit is to see more then 8 perks.... really

    They should've made more logical changes to the perks... and what perks got the changes... and why those perks are used "all the time"

    They should also take a look at the Maps

    Also look at the base Gen regression... it now takes over 5 minutes to completely regress a Gen

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564

    Buff killers more but no love for survivors. Looks fair.

  • Roaroftime
    Roaroftime Member Posts: 433

    yeah solo queue survs stop asking for basic info that every SWF gets that u don't even tho whenever killers moan about something they get it instantly, makes sense

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    Buffing the Base Gen regression while also reverting the 10 extra charges to Gen.. Sounds Killer sided doesn't it

    Reverting the DS change... Sounds Killer sided doesn't it

    Changing maps cause they are messed up on both sides... Sounds Killer sided doesn't it

    By making perks basekit will ruin the game... imagine if they put in: Solidarity, Autodidact, Poised, Small Game and Kinship (for Survivors) and: Predator, Bloodhound, Coulrophobia, Whispers and Trail Of Torment (for Killers) while making changes to other perks

    All I'm saying is asking for perks to become basekit is partly lazy game design... they need better coding so they can do more then what we have got now

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    I didn't separate SWF from Solo's

    All I'm saying is to stop asking for perks to become basekit cause it will mess up the game

  • dbd900bach
    dbd900bach Member Posts: 699

    Devs have a tendency to fix in game issues with perks. Rather than change the base game to deal with the issue, they create perks to make up for it.

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    So are you ok with them turning those perks into basekit changes

  • dbd900bach
    dbd900bach Member Posts: 699

    Not at all. It fully depends on the perk in the first place, most of which would be horrendous as anything basekit. Instead I'd prefer them to cone up with better changes to make a healthier game, then change the perks if they're not needed anymore or conflict with the base game changes too much

  • MikaelaWantsYourBoon
    MikaelaWantsYourBoon Member Posts: 6,564
    edited September 2022

    And again, you are asking for killer buffs while giving survivors nothing. Reverting DS is not good change. As survivor you still need to run this perk but with your suggestion killers no longer needs to bring 4 slowdown perks. So you are buffing killers, so they won't need anti-gen perks but survivors will still need to use anti-tunnel and camp perks.


    Fair indeed.


    And ofcourse nothing for solo survivors. SWF will get all free informations but as solo bring perks 4head.


    Very fair.

  • dictep
    dictep Member Posts: 1,333

    Well, put again gens to 80s and create a perk to last gens 90secs

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    I know that all of those basekit changes aren't meant for Solo Survivor

    But if we continue using perks to make basekit changes... it'll be fine if they don't do anything off the wall

    I think Kindred could be used as an example: Basekit Kindred would show the other Survivors but not the Killer (the perk still needs to be used for the Killers aura)

    But DS would be harder: (Just my thoughts) but allow basekit DS to be on both hook stages but for 3 second stun (again you'd have to use the perk to get the 5 second stun

    Anything else

  • RaSavage42
    RaSavage42 Member Posts: 5,549

    That can just be put on Thana, Dying Light, and Gift Of Pain