Nurse patch comes soon
This archive challenge makes a clear distinction between Basic Attacks and Lethal Blinks. Must be an indication that Nurse is gonna get big changes soon, yau!
Comments
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Isn't the only change for now the nerf to range add-ons ? I mean it would be nice, but they'd have to give Spirit the same treament then. (Turning the hits with their power to special attacks instead of Basic attacks)
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Basic attack = M1 without the help of blinking (M2). A lethal blink just means you hit them by using a blink.
No further Nurse changes are needed.
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No, it can just be one or 2 killers, not everyone needs a lethal attack
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This challenge can already be done 🤗
It corresponds to the use of the "Spasmodic Breath" addon, which allows the nurse to move at 4.6m/s after a lethal blink, and thus to be able to catch up and hit a survivor in the classic way 🤗
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I agree, that's why I only mentioned Spirit xp. I honestly don't even know if it would work with how Spirit's power works, but that's what most people also list when talking about changing blink attacks into special attacks.
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I don't think spirit out of phase needs to be a special attack. she cant go through walls after all, besides her power is much harder to use especially after the nerfs
that saying i think only the second blink needs to be special attack for nurse.
i would prefer both but that just cuts nurse build variety in half
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I guess yeah, it would just probably be a window of time like how wraith has like 4 ish seconds to make a surprise attack happen
I think that nurse change would be good, because that's what everyone is hoping for, blink attacks to be special attacks, and that really wouldn't hurt nurse much anyways
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Better that than to make her not go through walls and just be able to blink through pallets (and maybe windows) . Urgh.
Wait..... That's basically Wesker. Thew that won't happen then.
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Its a reference to one of her addons. How desperate can you be?
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Survivors: "Nerf Nurse! Nerf Nurse! Nerf Nurse"
Devs:
"Past buffs to The Trapper have made him a wee bit over powered, so these changes are intended to adjust the most obviously overpowered elements:
- The Trapper starts the trial with 0 traps (was 2)
- amount of randomly spawned traps is reduced to 3 (was 6)
- disarm time is reduced to 0,5 sec (was 3,5 sec)
- escape attempt time is reduced to 0,3 sec (was 1,8 sec)
Traps have been balanced to provide more consistent game experiences and to bring him up to our modern standard of play. We’ll continue monitoring how he performs, and potentially have more "changes" for him in the future. Muahaha..." (Entity giggles)
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