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How I almost lost my 700 game streak | Franklins Demise (Counter meta build for high mmr)

BradQuackson
BradQuackson Member Posts: 385
edited September 2022 in General Discussions

They had 4 BNP's, full SWF.

People have told me for a while that they don't believe I have streaked 1000 games with this build, however, I have. I am trying to break that currently.

This build is a very direct counter to the current meta in dead by daylight, I have streaked way too many games with this build, and it completely makes the game unplayable. Below is the playstyle to the best of my ability explained.

Discordance acts as an early game pressure tool, with franklins and jolt it makes a really deadly combo for an early infectious freight. Discordance later in the game acts as an information perk, as shown in the video. Being able to know exactly where survivors will be running and where they are going.

Franklins can be in reality swapped out for anything, but with the current toolbox meta in the highest MMR and people not running a ton of boons, healing has become a medkit problem for most survivors. Running Franklins is a VERY good option on high mobility killers currently if you can play around it. Franklins can be swapped out for almost ANYTHING you want if they don't bring items, agitation for faster hooks and better pressure, knockout to be an #########, devour hope if you want to never get value, things like that.

For this build to work you really must understand how chases work and the concept of hook prioritization and playing around with objectives and zoning. You want to make the survivors play the game how you want to.

Fearmonger is the last thing that ties this entire build together, if you use fearmonger correctly and abuse the blindness effect and if you know where people are on the map you can catch them by surprise. In solo queue, it inadvertently causes a slowdown effect because they MUST get off the gen if they want that info. Making it stronger than any other slowdown in the game in solo queue, especially with everyone running windows of opportunity. This build completely relies on you as a player to end chases quickly, and most of the time ending the game in seconds.

I have been running this build for a while now, and it still counters mostly everything. People don't believe it, however.

Anyway, hope some of you give this build a try. It is an absolute stomp fest.

Any questions in the thread I would love to answer below, please nerf this killer I haven't had fun since 2017

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