The Lycan (Killer Concept)

Hex_iButt
Hex_iButt Member Posts: 233

An attempt to make a concept for a Werewolf themed chapter. Just threw in numbers for examples based on other perks and abilities for the most part. Some descriptions generalized because I don't want to math everything. Tried to make a mix of good and not so great perks for both sides; some situational, some for any game.


Killer Lore: Victims of lycanthropy, the curse fully taking control of them. The original carrier is unknown, but many of its victims have been spotted making their mark. A few of them catching the eyes of the Entity. Flavor text suggesting that each game may have a different werewolf chasing the survivor's in the Entity's realm (kinda similar to Legion being a group of 4 killers).

Survivor A: An occult enthusiast who has taken up studies researching Lycanthropy. Searching for a way to save someone dear to them, who has been bitten. Caught in the Entity's twisted game.

Survivor B: Bitten by a werewolf, suppressing the curse to keep their humanity. Refuses to hunt their friends, so the Entity sends its toys after them.


Killer Power: Cursed Bloodline

"By biting on unsuspecting prey, The Lycan can spread its curse to its victims."

Special Attack: Vicious Assault

"When the beast has got its eyes set on a target, it will do its best to keep you in its sights. The Lycan will pounce, taking a bite out of your flesh, passing along the curse its afflicted with.."

  • -Hold down the power button to lower into a crouching position. Press the attack button to charge forward, biting a survivor on a successful hit infects them with the curse.
  • -Biting a survivor who has already been infected will have their infection rate increased slightly.
  • -If used on a survivor in the injured state, the Lycan will pick them up automatically.
  • -Can be used to break pallets/breakable doors.

Passive Ability: Flowing in Your Veins

Survivors bitten will soon start to show signs of their infection as it increases over time with different levels of effects:

Tier 1

  1. Survivors will autonomously howl (screaming essentially) randomly, revealing their location at a 25% chance every 45 seconds.
  2. Survivors suffer from the Mangled Status Effect while injured.

Tier 2

  1. Mangled changes to Oblivious status for injured survivors.
  2. Scream chance increased to 35%.
  3. Increased skill check probability.

Tier 3 (Max)

  1. Oblivious status affects healthy survivors.
  2. Scream chance increased to 50%.
  3. Skill check probability and difficulty increased.
  4. Healing progression decreased.
  5. Special Mori when on final hook state.


Active Ability: Howling to the Moon

"Like a regular wolf, The Lycan will let out a vicious howl in an attempt to seek out its kin."

-Pressing the active ability button will cause the Lycan to howl (60 sec CD). Any nearby survivors who have been infected will stop what they are doing and involuntarily Scream as well, revealing their location. Survivors hiding in lockers will not reveal themselves.

Special Interactions: Silver

"One of the few weaknesses a werewolf can have is to a certain precious metal. Unfortunately there won't be enough lying around to kill your stalker, but in a pinch it may just save your life."

-To cleanse themselves of the curse, a Survivor can seek out an artifact crafted of silver highlighted on the map when infected. There is a limited amount of artifacts within the trial, but can be used to cure Lycanthropy completely.

Special Ability: Moonlight Eternal

"Some victims of the Lycan end up being used purely for sustenance. The bastards unlucky enough to endure its wrath will fall victim to the curse and transform themselves into a beast, joining its ranks."

-Full infection survivor can be killed while in the dying state (special mori). The Lycan watches as it's victim transforms into a werewolf and they run out into the wild to seek new prey (They don't work as AI or anything to help the killer, just to clarify!!).

Regular Mori: The Lycan mauls its victims to shreds, howling into the moonlight afterwards.


Add-on example effects of unspecified rarities:

  • Various types to affect howling probability/frequency.
  • Bite causes Deep Wounds status when dropped to injured.
  • Bitten Survivors receive the Exhausted status for X time.
  • Bitten Survivors receive Broken status at Tier 1, and can only be healed when reaching Tier 2.
  • Survivors who use Silver will have their Aura's revealed for X amount of time.
  • Survivors cannot cleanse their curse at Tier 1.
  • Infected Survivors reveal Aura of nearby allies when howling for 3 seconds.
  • Vicious Assault can vault over pallets/windows.
  • Iridescent: The Obsession will start the trial with a slowly rising infection starting at Tier 1. If there is no Obsession, the Survivor will be chosen at random.
  • Iridescent 2: Silver artifacts will injure a healthy survivor or put an injured Survivor into the Broken status. Survivors gain a choice to use Silver on selves or on The Lycan (to prevent Bite).


Killer Perks

Scent of Blood

You have marked your prey, and will make sure to keep track of their whereabouts.

  • You become Obsessed with one Survivor. After injuring them, their pools of blood are brighter, and can be tracked for 4 seconds longer. While injured the Obsession suffers from the Broken status for 30 seconds and a reduced healing proficiency of 4%/6%/8%.

Hex: Ossein Offering

These bones have more uses than satisfying one's chewing needs.

  • All of your totem's Auras are revealed to you in white. The next time you hook a Survivor gain a token. After you accumulate 5/4/3 tokens you may interact with a Dull Totem to re-activate one of your equipped Hex Totem Perks. This perk deactivates after being used. Hex: Ossein Offering will not apply to the perk Hex: Undying.

Moonlight's Embrace

The light of the full moon, grants you a gift.

  • The next time you are blinded by a Survivor their Aura is revealed to you for 4/5/6 seconds. The Survivor also suffers from the Blindness and Hinderance status effects for 20 seconds. This perk has a cooldown of 45 seconds.


Survivor A Perks

Occult Expertise

"Ancient tomes revealed a new trick to aid your survival."

  • Your cleansing and boon speed is reduced by 8%. If you have a boon totem in play, you may instantly transfer its effects to the next Dull totem you interact with, causing the first boon totem to deactivate. After use, this perk goes on cooldown for 100/90/80 seconds.

Boon: Guardian Angel

"A risky ritual that can help in a time of crisis."

  • Boon's radius of 24 meters. If a survivor is hooked within the boon's radius, reduce the speed of the sacrificial timer by 20%. Survivor's who attempt to unhook themselves will receive 1/2/3 more attempts.

Sensory Overload

"Throw them off your trail as best as you can!"

  • You have studied ways to disrupt your chaser's tracking capabilities. Rummaging inside an open chest will gain a token. When you enter a locker while empty-handed, you may create the limited-item "Sensory Bomb". Using the item will drop a cloud of fog in a 12 meter radius, disabling the killer's ability to see scratch marks for 6/8/10 seconds.

Survivor B Perks

Bloodied Vigor

"The smell of blood in the air gets you excited."

  • If you are within 24 meters of the survivor when they are injured or sent into the dying state, gain the haste status effect, moving at an increased 3% speed for 5/6/7 seconds. Reduces your healing efficiency by 15%.

Primal Reserve

"Your primal instincts take over, ignoring your wounds until you are safe."

  • While you are on your final hook stage, any injury that would send you to the dying state puts you in Deep Wounds instead, and gain an additional 3 seconds of haste. This perk then goes on cooldown for 100/90/80 seconds.

Blockcade

"In order to stay alive, you must craft a plan of action."

  • After a pallet or breakable wall is destroyed, fragments of debris will spawn. Gain a token for each piece of debris you collect from the area. After collecting 4/3/2 tokens, press and hold the Ability button to reinforce a pallet or breakable wall. The Killer must perform the break action twice to successfully remove the pallet and wall from the map. If multiple people have this perk, debris can only be picked up by one Survivor.