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Possible idea to help solo q... GTFIH

Outside of the base-kit kindred and buffing DS, which was needed yesterday. Something I thought would be a good incentive for survivors to not be absolute potatoes in matches, is a bonus multiplier...

Meaning for every survivor that escapes, the team gets a BP bonus like .5 or etc. to their net gain in the match. This would encourage teamwork and provide a tangible incentive (other than just hook farming) to motivate solo q to not play selfishly.

I think a big issue in the game is that there's a limit on playing altruistically, and a prioritization on individual survival.


Thoughts?

Share your ideas/opinions below.

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