Thoughts of blast mine buff?
What do you think? It is enought to compensate the huge nerf it received?
Comments
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To be honest, the old version was very strong in that it could block the killer's actions while giving an information advantage to its allies by simply spamming it the moment it became active, but this adjustment is not a weakening at all.
It is now more difficult to gain a free information advantage, but in terms of the perk's original effect of blinding and stun (and the need to kick it again after it ends) and the time it takes to restrain the killer, being able to activate in 40 seconds is an enhancement.
Now that generator kick perks are in vogue due to the impact of the ruin being useless, you can still gain an advantage by making sure the killer is close enough.
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A rare case where a perk gets a buff to compensate for fixing a bug.
Be like "we noticed some totem spawns couldn't get cleansed so we fixed the spawns but buffed hex totems in compensation."
A marvelous example of where volume wins buffs. Why would people ever stop complaining about things, when doing so gets you free stat bonuses?
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I mean I'll take it, it -is- a decent little buff but it's still outright worse than it was, and it's still annoying they felt the need to nerf an already underpowered perk. Yes I know it was a 'fix' but it's still a big nerf to a low-tier perk.
I mean Wiretap has a stronger effect and is easier to get.
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Still weaker than first version but better than nothing I guess.
Will it make me to use it again? No
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