The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Killers that don't need to be 115

gatsby
gatsby Member Posts: 2,533

Wesker, Artist, Blight and Pyramid Head.

All these Killers rely on their power more than an M1 anyway. All you'd have to do is remove any movement speed penalty while charging/setting up their power so they don't lose momentum and they'd be very similar power levels in chase.

I feel like if a Killer has a really strong power (especially a power that has a high skill ceiling) their kit should incentivize always using it over brute forcing 115 with bloodlust.

Comments

  • This content has been removed.
  • gatsby
    gatsby Member Posts: 2,533
    edited September 2022

    A Wesker that moves at normal speed while charging his bound attack is better at loops than you're thinking.

    And Wesker definitely is a ranged Killer he just launches himself instead of a projectile like Nurse and Blight.

    Artist and Pyramid head both have extended range from their power so they're obviously ranged.

  • gatsby
    gatsby Member Posts: 2,533
    edited September 2022

    I'm literally saying that he would move at normal speed while charging his bound as a compensation buff if he was changed to 110. Every post says that

  • OrangeBear
    OrangeBear Member Posts: 2,781

    I misunderstood, my bad.

    I personally wouldn't like this version of wesker though because it'd just be a trickster with different properties. Or a worse huntress.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,913

    No, those killers are fine at 115.

    Wesker and Blight can’t really reliably use their power at every loop and need to play m1 sometimes.

    Artist and PH would be too hard-countered by shift W if they were 110 and would become extremely boring. Removing movement speed penalties on their powers to compensate would not make those killers better designed than they are now. They need those penalties to be balanced. And Artist can’t just prepare her birds and then shoot them in any direction without delay the way Huntress can throw a hatchet in any direction. She has to set up first.

    Generally speaking imo a killer shouldn’t be 110 unless absolutely necessary for balance.

  • gatsby
    gatsby Member Posts: 2,533

    Blight is strong enough that the 110 nerf without compensation buffs would probably only drop him from SS tier to B+ tier because of his map pressure and his potential at loops where his power is effective.

    As for Artist, Wesker and Pyramid Head. I think that 115 speed is a cop-out to make them easier to learn. If the Devs leaned more into their power with some compensation buffs for the 110 nerf, I think they could be more unique and distinguished from the other Killers.

  • Laluzi
    Laluzi Member Posts: 6,223

    The only one I think you have a point on is Artist. Blight and Wesker don't have nearly the amount of versatility in loops that you think they do. And Pyramid Head is not a ranged killer any more than Nemesis or Demo are ranged killers.

  • Jago
    Jago Member Posts: 1,742
  • SuzuKR
    SuzuKR Member Posts: 3,910
    edited September 2022

    Pyramid Head range is not comparable at all to a ranged killer. It cannot cross gaps and is extremely shorter range. Making someone 110% in return for a stronger power is also not a great way of going about it, because walking around the map and loops as a 110% is enormous suffering.

    Blight/Wesker cannot use his power on every single loop and tile. Being a 110% means he auto loses a chase in time efficiency there. That is awful design.

  • gatsby
    gatsby Member Posts: 2,533

    Increase Pyramid Head's range from 8m to 16m. Remove the movement speed penalty while setting up Punishment attacks. You could make him something unique instead of a reskin of Demo/Nemesis.

  • gatsby
    gatsby Member Posts: 2,533
    edited September 2022

    No Demo doesn't have charges like Blight and Wesker so there's no way to "correct" if your first attack misses or get around structures.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    If you remove the movespeed penalty and give a 16m attack, that is literally uncounterable the second he catches up.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    The comparison with Demogorgon was to Pyramid Head. Both have extremely small ranges.

  • gatsby
    gatsby Member Posts: 2,533

    Not really. It still has the animation cast time which Survivors can dodge even at close range. Pyramid Head always requires some prediction. Even hits on pallet drops and vaults only go through if you correctly assumed what the Survivor would do ahead of time.

  • Crowman
    Crowman Member Posts: 9,517

    Pyramid Head already moves at 110% speed when dragging his sword. You wouldn't be changing much on his power for a nerf to his normal speed.

    Not that any of these killers really need to be nerfed this way, but with PH it really just shows a lack of understanding of their powers.

  • gatsby
    gatsby Member Posts: 2,533

    I would buff Pyramid Head's range probably double it and plus the main unique point of the Killer is the prediction hits through walls, which has always distinguished him from Demo at loops. Increased range would just let Pyramid Head go for wilder trick shots like hitting a Survivor vaulting a jungle gym tile from the pallet.

  • gatsby
    gatsby Member Posts: 2,533

    I would definitely increase Pyramid Head's range substantially

  • SuzuKR
    SuzuKR Member Posts: 3,910

    I mean, if you massively buff and change how their powers work, I guess 110% could work, but it’s unnecessary in the first place and cuts away the built up identity and playstyle that already exists.

  • Lochnload_exe
    Lochnload_exe Member Posts: 1,360

    Hot take: with the direction the game is going (especially with them not reducing map size any time soon) there isn't many instances that I think killers should be 110 ever. Nurse is an obvious exception, but Blight's existence throws everything out of wack imo. IDK why Spirit is 110 when blight has a far more versatile and readily available movement ability.

    IMO 115 killers just feel far better than other killers. Why should I play trickster that is 110 and hard to use, when I could use pyramid or nemesis who literally have the same strength of a powerful chase ability but are ALSO 115?

    Personally, with exceptions to like Nurse and (POSSIBLY) Huntress, no other killers really feel they need to be 110. The powers just need to be slightly adjusted if anything to account for it, but a killer being 115 instantly means they can at least rely on being a m1 killer when map RNG is awful.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,913

    Eh, Spirit and Huntress would be too strong if not 110. I do agree that in most cases 115 killers feel better to play, but their powers are strong enough to mitigate that. Map size does need to be looked at though. We don't need more large maps.

    Deathslinger you could maybe make a case for. I'd almost want to see how he'd be if he was 4.5m/s (and then probably nerf his ADS movement speed and/or increase the penalty for canceling ADS so faking it isn't as effective). Might be a bad idea, but something I'd be interested to try out.

    Trickster is just a poorly designed killer in general and making him 115 won't fix that.

    Hag just feels outdated to me tbh, but that's more of a personal opinion.

    And then Nurse obviously has to be as slow as she is.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Spirit being 115 is basically irrelevant. Being a 115 without a power isn’t good, it’s a baseline. Anything slower without a power is awful. And her power requires her to stop to charge it up before using it anyways at which point being 115 isn’t a buff anyways.

  • Tranquil_Blue
    Tranquil_Blue Member Posts: 335

    I'd genuinely be interested to see what a 112.5% (4.5 m/s) killer would feel like for both sides.

    Of the killers you mentioned, MAYBE Blight could stand to be slightly slower.

  • gatsby
    gatsby Member Posts: 2,533

    I do think its strange that everything is so standardized. And my entire idea of about distinguishing Killers and making them more unique. maybe a 112.5 speed tier (for blight) or a 117.5 speed tier (for sadako) would be interesting.

  • Sonzaishinai
    Sonzaishinai Member Posts: 7,976

    I don't think you realise how much difference 115 to 110 makes

  • INoLuv
    INoLuv Member Posts: 464

    Pyramid needs a buff, a QOL change like plague did to be less clunky and to be faster when putting sword in the ground

  • Adjatha
    Adjatha Member Posts: 1,814

    "Pyramid Head"

    Good to see that PH is STILL the most over-hyped killer on the roster.

    You don't actually SEE people playing him. And he has a pathetic win rate. And his cage power set is absurdly over-reliant on survivors playing poorly. And his shockwave attack is the loudest, most over-broadcast attack in the game. And he has the worst addons of any killer in the entire game.

    But, you know. Obviously super OP. If you ignore all evidence to the contrary. Better nerf him! Nobody plays him already, but toss a nerf in there anyway because OP saw him once in a game and decided he must surely be Triple-S tier (despite never seeing him again, ever).

  • Devil_hit11
    Devil_hit11 Member Posts: 8,824

    I disagree, I think wesker is easily 110%. he could even be 100% m/s or 96 m/s if his power was buffed a lot.

    Artist could be 110% m/s but her crows would have to be a lot stronger, range-wise. its too clunky and has too long cooldown to be used as range-tool. Its more of zoning tool now then a ranged tool in regards to the 1vs1 chase.

    Blight could be 110% m/s but his power would need to have less cooldown like 5 seconds instead of 10. Hug tech is not required for blight to be successful, but at 110% m/s, it will force him to use it as basic skill. I think punishing lesser skilled blights and raising his skill-floor is not necessary. He is fine where he is.

    I do not think pyramid head is candiate for 110% m/s. His POTD is unreliable because by nature, his ability is suppose to feel like a delay-skill shot that the survivor need to walk into. Its too unreliable for his power to be 110% m/s. Maybe if it granted him instant down but even that is a large stretch.

  • the_honey_badger
    the_honey_badger Member Posts: 111

    I'm sorry...wesker at a slower speed than now would completely kill the character

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Non-permaranged killers should always be 115% unless their power can be used on every single location and tile in this game, which currently is exclusively Nurse.

  • Deathstroke
    Deathstroke Member Posts: 3,516

    Just no 110% killer sucks. Rather see them removed from game than make them 110%. You only have point on blight. Good blight's can use his power anywhere.

  • HauntedKnight
    HauntedKnight Member Posts: 388

    110% literally only makes true sense on nurse and huntress. Spirit and Hag being 110 is acceptable. But I find it strange that people throw in deathslinger and trickster along with huntress as “ranged” killers to justify them being 110. Is trickster really a ranged killer?

  • RatbasterdJr
    RatbasterdJr Member Posts: 702

    Y’all leave blight alone. He is one of the most balanced and well made killers. Y’all just looking for easy games.

  • SuzuKR
    SuzuKR Member Posts: 3,910