http://dbd.game/killswitch
It was the best month in the game...
...after the release of the mid-chapter, while everyone was learning to play with a new dh / thought it was bad perk, you could swing it right away, and not bite it out for 5 seconds. The pallets were thrown off immediately, no one made an extra circle, and mistakes in loops made sense. Now the game has again turned into a boring simulator of the fear of one perk, which can extend chase in 2-4 times.
This ######### shouldn't exist. I'm going to miss this best month in the history of the game.
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Have you tried Save the Best for Last? Free stacks baby!
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I feel like you can definitely just swing right away now, though? Worst case scenario is that you drop chase in exchange for Deep Wound, best case scenario is you still get a down.
Hell, dodging a hit was never the problematic part of Dead Hard to begin with, so it being reduced to only doing that is a gigantic improvement all on its own.
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Well I actually thought that this might happen
That players would get used to using certain perks...
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I wish it was as easy as you say.
> hit survivor, he gets a deep wound, and runs to another place
> you just give up on chase and go in an unknown direction, god knows where, simply because, spending not only a lot of time on the chase itself, but also on the way to the next goal only because the survivor has "E skill"
Sounds very balanced and fair tho
Bottom line: you lose a lot of time, which you don’t have anyway, survivor just mend himself up instead of chilling on hook. Repeat it up to 10 times per match.
Fantastic tactic, pretty sure you win every game with this genius tactic.
Please don't explain to me how to deal with it and teach me to play. Especially if you don't understand how it works. Just read the words I wrote, there was nothing about it.
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I mean. If you genuinely have zero indication where any other survivor is, sure, at that point commit to the chase, but usually there's some idea where other survivors are.
I'm not saying Dead Hard isn't a good perk for the survivors to bring, but you're making it sound like seeing a DH in the match is a hopeless, despair-inducing scenario where you lose no matter what, and that's just not true. There are so many ways around new Dead Hard, depending on what tools you have available, and even the worst case scenario is significantly less damaging to you than before.
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I'm just said it's boring to bite it out every game. That's all. All this "hopeless, despair-including" bullshit taken from your own head. So don't even see a reason to answer on this one.
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It really isn't anywhere as bad. Per game I might get hit by two dead hards early on and then I don't again. It's really not that hard to play against.
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How did I gather the guests of the club "I read with my feet" here?
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