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It's good to see kill rates are so high

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Comments

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    11% is too much, huh? I think I see why we've gotten 1 reliable gen regression perk in like 3 years. I think you're missing that gen regression is supposed to significant. Otherwise, what's the point of bringing it? All gens were getting done against killers with pre-nerf Pop and Pain Res when they got value out of both of them basically every hook, and they got like 7 or 8 hooks. What makes you think that 2.5% regression, which takes 1.8 seconds to do, is gonna be good enough to be considered a "bonus"?

  • HoodedWildKard
    HoodedWildKard Member Posts: 2,013
    edited September 2022

    It's an interesting difference isn't it? 6 hooks and 2 kills is someone tunneling like a naked mole rat. Whereas 6 hooks and no kills is pretty feasible.

    Would also be interesting to see which affects the killer's mmr more. Kills or hooks.

  • ad19970
    ad19970 Member Posts: 6,421

    It's what most people call it. Playing fair and in a fun way pretty much means no camping and tunneling. I was just assuming everyone knows that.

    Yes, I do know that BHVR confirmed that camping and tunneling are legitimate tactics. That's why I also can't really blame people for using those strategies, but rather just the devs for not addressng these strategies enough.

    But most people simply refer to not tunneling and camping as playing fair, because the general consensus is that tunneling and camping, are either not fair, or at least not healthy or fun for the game.

    So all you are doing here is arguing semantics. Which fair enough, I can understand when people say that "playing fairly" is not perfectly accurate. Playing in a healthy and fun way might be more accurate, but of course, this is the "fun" factor for survivors we are talking about in this case.

    But it does not change anything else. It's very clear that camping and tunneling are two of the biggest problems of DBD right now, because no one enjoys going against those strategies, no matter if you call those tactics fair or not. So the question of whether these tactics are fair or not is irrelevant.

    And you know what isn't subjective? Queue times.

  • ad19970
    ad19970 Member Posts: 6,421

    The game needs to be balanced for all ranks. Not just high ranks. So if killers are a noob crusher, that is still a problem, even if they aren't too strong at high ranks.

    I do feel like one problem DBD really has is that the balance can shift noticeably at lower ranks, and I am not quite sure how the devs could fix that.

  • ad19970
    ad19970 Member Posts: 6,421

    I agree with the nerfs to tunneling and camping, as well as solo queue buffs.

    Bloodlust definitely doesn't need to be buffed however. It's bad enough that it even got buffed in the last midchapter update. We do not need a mechanic like that that evens out the discrepancy between bad and good loopers. Instead, we need a better matchmaking system, so newer killer players don't get screwed by having to play against much better survivor players.

    Regarding your fourth point, I think I would go the opposite way. Jungle gyms or pallet towns do not need to be made stronger, instead we need more weaker loops, but more loops in general. This way, both sides have more counterplay at all time. I do not think it's interesting gameplay as a killer to constantly have to break pallets just to eventually down a survivor, and at the same time, I don't think it's fun as survivor to go down simply because after the killer broke the pallet, I had no where else to go anymore.

  • ad19970
    ad19970 Member Posts: 6,421

    The real problem arises when you realise that the escape rate is probably somewhere between 30-35 % for solo survivors, considering swf survivors have a 15% higher escape rate.

    I still enjoy survivor, but there are just too many possibilities on the survivors side to not have a fun match at all. And then you add on the fact that survivors have a lower win rate, and things aren't looking too good. I do think that all the posts of solo queue being dead is very exaggerated and pretty ridiculous, but there is not doubt that solo queue definitely needs some help now, and asap.

  • danielmaster87
    danielmaster87 Member Posts: 9,440

    Asking to balance for all levels of play is asking to balance around bad players. I've seen no arguments from anybody that disproves this. If the killer is at low MMR and they crush the survivors, then clearly they're not gonna stay there. They'll go up in MMR and face survivors that can actually give them a challenge and beat him. When they start losing, my point is proven, because they didn't start losing until they faced survivors who know how to play efficiently, aka knowing how to play the game.


    Survivors will lose to killers they shouldn't be, but that's an MMR problem because they shouldn't be getting such weak teammates so consistently if they're that good. They can beat the killer with ease if they just have decent teammates, because the killer who's at low MMR isn't playing with the full strength of their killer. For example, low MMR Pinheads won't be able to interrupt the box unless the survivor screws up. Only because they screw up does the killer get them there. So what you're asking for at a base level is for bad survivors to beat bad killers, which translates to good survivors beating good killers. It should be an even match.

  • Bardon
    Bardon Member Posts: 1,004

    Again, here you are speaking for "most people". I'd love to see your evidence. Plenty of people consider tunnelling and camping legit and therefore fair - if they were unfair then the devs would state so rather than definitely calling them legit tactics.

    I think we're going to have to agree to disagree.