Chaotic and crazy perk buffs + reworks to actually shake up the meta

disclaimer: This will only be the tier 3 versions, obviously T1, and T2 would get buffed as well to similar values
Killers:
A nurses calling: extended to 48 meters (was 28)
Agitation: Increased movementspeed to 25% (was 18%)
Awakened awarness: reverted the change, aura will now lingerie again
Bamboozle: vault 35% faster (was 15%)
BBQ chili: reverted + terror radius based instead of meter based (If a killer has 16 meter terror radius it will be able to see anyone outside that range)
Beast of prey: Activates if you been in chase for 10 seconds (no longer requiers bloodlust)
Bittermurmur: extended for 16 seconds (was 10)
Bloodecho: Removed the cooldown
Bloodwarden: Active for 80 seconds (was 60)
Bloodhound: Pools of blood are shown in bright red color for 10 seconds (was 4)
Brutal strenght: Increased to 30% (was 20)
Coup the grace: gain token from hooks instead of gens completed
Claustrophobia: Active for 60 seconds (was 30)
Dark Devotion: Effect is up for 50 seconds (was 30)
Darkness revealed: Increased to 16 meters (was 8) aura increased for 7 seconds (was 5). cooldown increased to 45 seconds (was 30)
Deerstalker: Increased range to 48 meters (was 36)
Discordance: Removed the meter requierment
Dragons grip: cooldown reduced to 60 seconds (was 80)
Dying light: stack is now 4% per hook (was 3%)
Enduring: Reduces ALL stuns instead of just pallet stuns, includes flashlight saves, Wiggle offs, head on and DS now.
Furtive chase rework: Every time you hook a survivor you gain a token, each token reduce terror radius by 4 meters, there is no token cap, every time you are pallet stun you gain a tempoary token for 45 seconds. Every time a generator is completed furtive chase will be deactivated for 25 seconds.
Grim embrace: Remains active for 65 seconds (was 40)
Hangsmantrick: Wwill see survivors that are near any hook by 16 meters (was 4)
Universeal hex perks buff besides haunted grounds: All hex perks effects will remain for an extra 30 seconds after being cleansed/blessed
I am all ears: reduce cooldown to 25 seconds (was 40)
Merciless storm: Activates once the gen has reached 85% progress (was 90%)
Monitor and abuse: reduce terror radius by 20 meters whenever you are outside of a chase (was 16)
Play with your food: gain 1 token if you hook the obsession
Spies from the shadows: Survivors will have their aura revealed for 4 seconds whenever they disturb a crow.
Stridor: Increased the sounds of grunts of pain by 70% (was 50%)
Survelliance: reverted the so called "bug fix", The gen will forever be highlighted in white even when it has reached 0% progress until someone begin working on it again.
Territorial imperative: Will always activate whenever a survivor enters the basement no matter how close or far the killer is.
Tphobia: Reverted to its patch 4.3.0 state, (it will now affect healing speed and be 5% per injure)
Survivors:
Aftercare: Only 1 random survivor aura effect disappear if you get hooked by the killer (was everyone)
Alert: Extend aura timer to 7 seconds (was 5)
Any means: remove the cooldown
Apprasial: you can use all your tokens on a single chest
Autodidact: Gain a token if you fully healed someone
Balance landing: Reverted the nerf, reduce stagger at all times even when the perk is on cooldown
Better then new: survivor action speeds are increased to 24% (was 16%)
Blastmine: Reverted the changes
Bond: Increased to 40 meters (was 36), aditional buff, survivors within 20 meters from you will now also see your aura (open handed will increase this)
Botany knowledge: reverted back to its original state
Breakdown: killer aura is revealed to you for 10 seconds (was 6)
Breakout: carried survivors wiggling speed increased by 30% (was 20%)
Buckle up: Survivors 20 meters within your range now crawls 20% faster, they can also recover while crawling as long as there are within your range
Calm spirit: removed the interaction speed penalty
Counterforce: Totem aura is revealed for 8 seconds (was 4)
Detective hunch: you will now also see the killer aura every time a gen is completed
Diversion: Can stack up to 2 tokens (was 1)
Head on: stun increased to 4 seconds (was 3)
Iron will: no longer deactivates if you are exhausted
Kinship if another survivor is within 24 meters of your hook it activates (was 16)
We are gonna live forever: reverted the changes
Decisive strike: Buffed to 4.5 seconds (before nerf it was 5 seconds, the current state is only 3)
Vigil: You now recover exhaustion while sprinting but only by 5%, it will be increased to its default value when just walking/standing still/crouching
Wire tap: Now works with open handed
Some of the current meta perks would most likely get a nerf or 2 due to this, but I think it would be fine