Decisive Strike
It should be known that the perk Decisive Strike is *****. What I think should be changed is by giving the Killer a bonus upon use. If we look at the perk Object of Obsession, it allows the survivor to have an incredible ability of seeing the Killer’s aura when looking in the direction of the killer and being outside of the terror radius up until a given distance. This gives the survivor great power, but it also allows the Killer to see the survivor’s arua when they are looking in their direction. It gives great power to the survivor while giving the killer a bonus along with it to keep things fair. If we look at Devisive Strike, it gives the survivor the incredible ability of escaping the killers grasp upon hitting a skill check after being picked up. Upon use of the perk, the survivor then has a set amount of time to run away and greatly extend the time for survivors to make great progress on generators or do other things that allow for them to escape. This perk gives ZERO bonus to the killer upon use. It is simply to give the survivor an incredible advantage without giving a **** about the Killer. The devs must implement something to help balance the perk out by giving the killer a certain advantage or giving the survivor a certain disadvantage that does not allow for such progress to be lost for one simple skill check. Some of my ideas are this: 1) Make it so the survivor who hits the skill check has their aura revealed to the killer at all times. 2) Make it so that the survivor CANNOT vault or interact with anything until they have been hooked to prevent form any more stalling 3) Make it so that the survivor cannot heal or be constantly under the Exposed status effect 4) make it so that the killer has a speed boost to catch the survivor quicker 5) Make it so that the survivor skips one hook status (ex. Go directly into the struggle state if not hooked yet and If dead on hook, allow for the ability to be Mori’d) or maybe any combinations of these. I do not want to see the devs allow for one skill check mean the difference of the killer’s will to play. This cannot remain like this in this game. This is open to any opinions from all sides.
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Damn trump...
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6) Make it so that the survivor die when they hit the skill check. Lol
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@Sinister_Fury said:
6) Make it so that the survivor die when they hit the skill check. LolBest idea yet lmao
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@GT_Legend2 said:
Some of my ideas are this: 1) Make it so the survivor who hits the skill check has their aura revealed to the killer at all times. 2) Make it so that the survivor CANNOT vault or interact with anything until they have been hooked to prevent form any more stalling 3) Make it so that the survivor cannot heal or be constantly under the Exposed status effect 4) make it so that the killer has a speed boost to catch the survivor quicker 5) Make it so that the survivor skips one hook status (ex. Go directly into the struggle state if not hooked yet and If dead on hook, allow for the ability to be Mori’d) or maybe any combinations of these. I do not want to see the devs allow for one skill check mean the difference of the killer’s will to play. This cannot remain like this in this game. This is open to any opinions from all sides.I mean you mind as well get rid of the perk if you want to make these changes. No one would use DS anymore lmao. Most of those suggestions just guarantee an easy down for the killer.
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@Zanfer Same with plenty of perks that survivors can use, especially Laurie’s. There should be three perks for every survivor, especially DLC, and not all perks have to be incredible. I’d say that it is in need of a serious nerf, though it should have never been present in the first place.
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@GT_Legend2 said:
@Zanfer Same with plenty of perks that survivors can use, especially Laurie’s. There should be three perks for every survivor, especially DLC, and not all perks have to be incredible. I’d say that it is in need of a serious nerf, though it should have never been present in the first place.It needs a nerf, but has to be still useful in a way for the survivor to want to use it still. Yeah there are perks in this game that aren't used that often, but completely gutting a perk right out isn't the best way to go about it.
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@Zanfer you’re right, I guess I’m just so sick of it’s purpose. I would say make it so that it just stuns the killer and allows for extra wiggle time in hopes of escaping, but the devs made a whole perk for wiggling faster in 2.0.0. Losing faith halp send amber lamps
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Simple solution would be to make all perks 1 use only unless it's your own perk. So if for instance your playing Claudette Self Care is unlimited uses. If on someone else it's 1 time use then it's greyed out. To make it fair there could be tiers of super perks like that that're 1 time use only on other chars.
Now you could tweak it so that they can get 1 more use but only one by making an extraordinary skill check with a 4% chance similar to hook escape. If you fail at that then you get no more usage. You could make it really tough choice if you fail the killer is instantly shown your aura for 10 secs.
This would help both at really high ranks but also for SWF groups but would cause issues at lower ranks. You could base it off of ranks as well as if in SWF group and scale it from there.
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@powerbats the only thing is that the game allows perks from any other character in any character you chose, making people not want to progress other characters if they don’t have that same ability. However, it could allow for a lot more thinking about what survivors may do with them having an advantage over their perks and may use them. I don’t know, this whole situation is so frustrating.
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GT_Legend2 said:@Zanfer you’re right, I guess I’m just so sick of it’s purpose. I would say make it so that it just stuns the killer and allows for extra wiggle time in hopes of escaping, but the devs made a whole perk for wiggling faster in 2.0.0. Losing faith halp send amber lam
The perk boil over your talking about doesn’t help with wiggling faster at all it makes the killer sway side to side more often it clearly says that the description of the perk and I get why killers hate DS but there’s killer perks that are just as annoying like bbq and noed ect. I think maybe if they were going to nerf it at all it the best option would to be you repair like 10-20% slower if killer mains keep moaning about it and I play survivor and killer and I feel DS is annoying but it’s fair because if a killer has iron grasp your not getting out at all so this perk is basically to stop tunneling and give a slight chance to get away from the nearest hook
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@GT_Legend2
Hello! I'm both a survivor/killer main and I agree with everything you've stated about Decisive Strike. The perk offers outstanding value for just being a perk and it's just in general, would be considered a OP perk.
I have a rework idea for the perk Decisive Strike and I want to your thoughts.
Decisive Strike:
Once per trial, when in the killer's grasp and you've at least wiggled to a total of 200/185/160% during the trial. Succeed a skill check to automatically fill the rest of the wiggle meter. Increases your chances of becoming the killer's obsession.
Of course the numbers can always be changed but what my rework specifically targets the obsession. The obsession won't get a instant "Get our of jail card" and other survivors that use Decisive Strike won't have a disadvantage when they're not the killer's obsession. However it's much harder to use Decisive Strike and sometimes survivors won't be able to use it if your always close to a hook.
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@Zanfer said:
@GT_Legend2 said:
@Zanfer Same with plenty of perks that survivors can use, especially Laurie’s. There should be three perks for every survivor, especially DLC, and not all perks have to be incredible. I’d say that it is in need of a serious nerf, though it should have never been present in the first place.It needs a nerf, but has to be still useful in a way for the survivor to want to use it still. Yeah there are perks in this game that aren't used that often, but completely gutting a perk right out isn't the best way to go about it.
@Zanfer said:
@GT_Legend2 said:
@Zanfer Same with plenty of perks that survivors can use, especially Laurie’s. There should be three perks for every survivor, especially DLC, and not all perks have to be incredible. I’d say that it is in need of a serious nerf, though it should have never been present in the first place.It needs a nerf, but has to be still useful in a way for the survivor to want to use it still. Yeah there are perks in this game that aren't used that often, but completely gutting a perk right out isn't the best way to go about it.
Unrelenting/Save the best for last would like a word with you...
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Why does this broken perk still exist in this game? Anyone?
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Every game past rank 15 has every single survivor running it. It is absolutely disgusting. I have to hook each one of them 3 times and on top of that they get a "get out of jail free" card which means I need to essentially put them in a downed phase 4 times per person, and for some odd reason the survivors are still spawning beside my hex:ruin and are destroying it still before I can even get across the map to defend it. On top of all of this they can loop the living hell out of me and on top of all of this they have BNPs and bodyblocking/flashlight BS. How on earth can they not see that this game is friggin' broken unless you are using a mori/OP add-ons as a killer? Why did I spend money on killer skins when I just get looped still for days? Totally going to mind-game safe pallets that make up a majority of the pallets still.
Back to World of Warcraft for me. Was fun blowing 100+ bucks for a few hours of loopage gameplay.
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@Markness said:
@Zanfer said:
@GT_Legend2 said:
@Zanfer Same with plenty of perks that survivors can use, especially Laurie’s. There should be three perks for every survivor, especially DLC, and not all perks have to be incredible. I’d say that it is in need of a serious nerf, though it should have never been present in the first place.It needs a nerf, but has to be still useful in a way for the survivor to want to use it still. Yeah there are perks in this game that aren't used that often, but completely gutting a perk right out isn't the best way to go about it.
@Zanfer said:
@GT_Legend2 said:
@Zanfer Same with plenty of perks that survivors can use, especially Laurie’s. There should be three perks for every survivor, especially DLC, and not all perks have to be incredible. I’d say that it is in need of a serious nerf, though it should have never been present in the first place.It needs a nerf, but has to be still useful in a way for the survivor to want to use it still. Yeah there are perks in this game that aren't used that often, but completely gutting a perk right out isn't the best way to go about it.
Unrelenting/Save the best for last would like a word with you...
True. I mean calm spirit and spies of the shadows would like to as well..
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