What's wrong with increasing base Gen regression?
With what's happening I want more people to give me their version of positives and negatives with increasing base Gen regression
For me:
Positives:
Less Gen regression perks being used- cause Killers now will bring 4 Gen regression perks with the intention to slow the game down so they can get that 4K
Less camping and tunneling- cause giving Killers more to do is more beneficial then punishing it
More interactions with the Killer- again lessening camping and tunneling will encourage more interactions with the Killer
Negatives:
Will strengthen Gen regression perks to a point- cause the regression perks are based off of base Gen regression there is no way around it (Call Of Brine, Overcharge and Ruin)
Will make the game longer- I put this here cause some players don't have a lot of time to spend playing the game
Will make 3 Genning an issue- if the Killer forces it to happen
Comments
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Well, it comes down to... Survivor dislikes doing Generators all the time, despite it being their only objective to win for Escapes.
Alots of other Survivors, especially Streamers do not like sitting on Gens, and want to seek any form of interactions with the killer, by any means; but they need to have at least more then one teammates working on a Gen or two at a time.
Killer are more pressure to tunnel and camp more, especially when healing with Boon: CoH & Medkits are strong, Gen perks like Prove Thyself and Hyper Focus are strong, and many Maps are either large or imbalance in its rng map tile connections. It far more anti productive in "Killing" when you trade hooks or go for different Survivors; then if you were find the same survivor or two and finished them off.
The Killer's objective in hooking more then killing is not evenly match, compared the only objective Survivors need to do is Generator Repair, especially when they have they number advantage at the start. That is also why camping and tunnelling is more efficient, as you can easily overwhelmed the Survivors by dropping their numbers. Experienced SWF knows this, so they will do everything in their power, to not let a teammate died and will take the hit or even trade hooks, so they can keep this 4v1 advantage at all times.
Personally, Nerf Generator time to repair shouldn't be the only solution; I think we need to gives Survivors more stuff to do; like looking for Gas To power the gens, giving killers the ability to damage a finished Gen, making Survivor have more then 3 hooks and making it more of a team hook count. (A survivor can protect a fellow survivor by sacrifice their hook states, so they last longer in the hook.) Or better, just Rework Breakable Walls to be more... "Buildable Walls" for Survivors to do (Gives survivor the ability to repair or build up their defense with new walls, vault ledges, and even pallets; at the cost of time wasting in repair/rebuilding; over Gen repair)
Only then, a killer will mostly likely doesn't need to camp and tunnel to win; while being giving more opportunities to buy time and do hooks more then kills.
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Ok so reverting the Gen back to what 80 or 60 charges would be fair enough?
And changing Maps to be better
I honestly had a thought to make Pop gain tokens that'll allow the Killer to damage a completed Gen
Fair enough... I appreciate your feedback
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