What were the Devs thinking ?
I understand being slugged for 4 minutes isn't fun and a complete waste of time but why reward toxic behavior with free wins?
High mobility killers with exposed perks are going to be able to down survivors pretty fast and within 45s making matches end quite faster than just hooking survivors if you think about it you just need 1 hook and it's a win right there with the right combination of perks
With this change the exposed status needs to be changed or its effects greatly reduced along with instant down killers
I rather have a different approach than the current up coming one.
Allowing survivors to pick themselves up multiple times isn't good but if they're to pick themselves up the penalty should be they're incapacitated and broken for 60s and each time they get themselves up it takes longer to recover.
The match should not end instantly ... what about Noed now is going to be free wins for sure
Comments
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Instead of all this, just :
- Add a surrender option after 5min in the game.
Done. No more slug complaint. No more hacker problem.
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Its probably not likely someone would always be affected, but the change is silly nonetheless.
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