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Why do survivors bring Dead Dawg offerings?
Just like when I see a killer bring The Game offering doesn't make any sense to me
Comments
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Even if it's a swf that brings boil over and exponential going to Dead Dawg usually still results in a killer win in my experience
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As a survivor, dead dog is one of my favorite maps. And when I play my impossible healing build doctor, the game is my preferred map. I make his terror radius as big as possible use his special power in the center of the map since it goes on both floors. I time his power so they can’t drop the pallets. Haha maybe I’m not your cup of tea? Sorry. I felt targeted by this post HAHA
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Hey more power to ya! I just find that Killers tend to easily lose on that map thanks to the amount of pallets and shift W meaning even a perfect game as killer still easily leads to losses
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I haven’t lost on the game yet with the impossible healing doctor 💪 as long as you count 3 k and hatch as a win as that occasionally happens. But ya, I actually hope for the game offerings with the doctor. I think it just depends on what your play style is
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I enjoy Dead Dawg a lot, especially for some of it's more unique tiles that can't be found on other maps. I feel like if you know the map, as a survivor you can still do pretty well on that map. But in general, due to it's small size and good amount of mindgameable and unsafe pallets, it's a bit of a killer sided map.
But I'd much rather play survivor on that map than the Game for example, because chases where both sides have counterplay are more interesting to me than just running from one pallet to the next and dropping it.
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I like it because it has The Best Bushes in the game.
They are fantastic. Who ever cares for the bushes does a great job and needs a raise.
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Dead Dawg is kind of like Coal Tower. Small. Gen Rush. Considered fair. But I consider it a survivor sided map. With the strength of the main building. The chaining of loops in the town area.
Always found it odd when Otz and other streamers called it killer sided.
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Isn't dead dawg survivor sided last I checked?
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For wiggle builds I assume
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Even though I do think dead dawg is killer sided for the most part, I still like the map as a survivor. I hardly ever bring offerings for it though (or map offerings in general).
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If it is that's news to me, and my experience certainly suggests its not survivor sided but who am I to say
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those bushes can be pretty comfy
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99% of the survivors bringing Dead Dawg offering play super immersed and just crouch from bush to bush...
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It has always been one of the few moderately killer-sided maps. The main building and the bushes are survivor-sided but otherwise it's killer-favored.
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Not a fan as Dead Dawg as killer but really like it as survivor tbh.
The loops can be ran in ways that are really strong if the killer does not break some of the walls. The map is very open which really does make stealth killers a lot easier to spot and make normal killers easier to track. Main Building generator and Gallows generator are pretty difficult, if not impossible, to keep safe from survivors as killer due to their elevation, positioning, as well as again, the map being very open.
This is of course ignoring the elephant in the room which is that the Main Building is an infinite against M1 killers as long as you do not start chase.
(People really like to underestimate how good this map is for survivor in my opinion.)
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Because Dead Dawg has a really cool esthetic, it's small so I won't get lost trying to find generators, and it's bright so it feels so good going there after a streak of Midwich and Autohaven ! :D
I don't know how to run tiles anyway, so I might as well enjoy the warmth and visuals of the map :)
So yeah Dead Dawg is one of my favorite map as survivor haha !
3 -
I love it as killer, my best map easily, I win there most of the time.
As survivor, I love the design and it's fun but I definitely start the match with the "oh well, I guess I'll die" mindset.
If I had to give a reason why I'd bring it as survivor considering how good it is for killers it's probably because I have balanced landing or boons. I consider this map good for boons because it's small and has a guaranteed spot (or at least very common) at the water tower.
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Because the main building is extremely save + the gen up there is the safest to complete. A team that repairs this gen last, is unstoppable.
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I bring the Game offering because I need to kick/break 40 pallets, doors, or gens. :P
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Because I like to serve drinks and play the piano to the killer.
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Every time I see a survivor use the Dead Dawg offering they usually have Head On and try to use it in the narrow parts of the balcony on the main building.
Or they are a streamer and use it for the main building because they can loop it for awhile and make some content from it.
But yeah, they still almost always die.
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The game is one of my favorite maps on all of my 3 main killers, hag, dredge, and doctor. oh yes it makes sense.
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More and more people are waking up to the fact that that map is broken for survivor, not killer sided just because groupthink.
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Lucky you.
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I enjoy the map. I feel the need to defend that though, by saying that I don't enjoy it because of how safe and abusable main building is, but because of its overall aesthetic and the mixture of safe, and somewhat unsafe pallets.
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I think Dead Dawg is actually on the more balanced side as far as maps go. With the community event survey thingy it's also the one with the most votes iirc (both the last time and this time) meaning that it gets picked both by survivor players and killer players.
I also like it. It's on the smaller side but the different two story situations make it feel bigger/make for usable loops, there are enough pallets that are useful but not too many. Breakable walls instead of more godpallets is also sth I like.
Sure, there are certain killers that can take massive advantage; nurse, impossibke skillcheck doctor or wesker with coulro, spirit and condemn Sadako come to mind - but safe for nurse and spirit they are rather niche. And those have a map-advantage on more than one map anyway.
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If they bring 4 flashlights and send you to Dead Dawg that basically guarantees you won't have fun as a killer. The only counter to that is Lightborn. That and never go anywhere near the main building.
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They want to hide or abuse main building. Can't stand dead dawg due to hiding now
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Saloon has an extremely strong main building... until you break 2 or 3 walls depending on the RNG, some people think they may get to run it freely if they face a not so good player.
Killers bringing The Game depends, its a great map for stealth Killers and/or they may have a "break X amount of pallets/walls" challenge.
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I love dead dawg on both sides. Always seem to do well with Oni on it due to long sight lines and few obstacles. Its a good map imo
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I mean, is it a killer sided map, yes. But its enjoyable and consistent for the most part. I mean midwitch is the most killer sided ma and i hate it even as killer, its so boring and dull. For the same reason the game is very survivor sided but even as survivor is a boring map, its basically can you use all the god pallets or can the killer deal with it the map.
Dead dawg just has a nice balance, strong looping areas, stealth plays, easy gens for survivor, check. Small map, easy to patrol, get 3 gen situations, mind game loops for killers, check. Strong aesthetic and theme, yes. Easy one of the best maps that they have added.
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From my experience:
- Double flashlight locker is super easy to pull off here.
- The central structure can be very strong if they know how to run it.
- You can basically hide forever.
When I see an SWF bring this offering, I know there are shenanigans afoot.
Killers and 'The Game'...it's a very strong map for killers with traversal.
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I like the map personally. It offers decent stealth options as well as mostly fair loops.
It's not a mindless hold W and predrop every pallet scenario, it actually is a really fun map for mindgaming cuz the pallets aren't completely dogwater and not extremely safe either.
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my friends just like it aesthetically. it's their favorite map, so they burn it constantly when i play with them.
not everyone takes the game so seriously that they're using map offerings just to try to win.
a couple thousand hours in, and my whole group just uses them to finish challenges faster (have to drop 30 pallets in chase? we're going to the game. need to fall from a great height multiple times? meet you at the dead dawg gallows) or because we like how they look.
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Because he knows I hate it.
######## you Noah you ass. You know I hate Dead Dawg and nothing drives me closer to insanity than seeing you self-care in a dead dawg corner.
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Because clearly they enjoy getting 3 genned at the gallows corner. Never fails lol.
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Huh, I always thought with the gen at the hangman spot and the gen in the main building and the long paths to get there, it'd be heavily favoured for survivors
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Dead Dawg is deceptively strong for survivors who understand how to play it.
Saloon gen is practically a free gen so as long as survivor get other gens done first, the last gen is free.
Being the map that introduced breakable walls, it has really strong tiles that can also be chained together as the trade off is the killer can weaken them by spending time breaking walls.
It's also a map that killers are least likely to just d/c in loading seeing an offering for.
I wouldn't say the map favor killers or survivors, but people really ignore the good qualities the map has for survivors.
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My rule of thhumb is, 2+ beamers in the lobby? Lightborn it is. I love watching survivors waste time trying to blind me during a pallet break or survivor pickup, rather than doing gens. What's funny is, my killer MMR is pretty high, and I usually get very sweaty survivors. Even still, some of the best survivors get bamboozled for a bit by Lightborn.
As far as Dead Dawg is concerned, it is even for the most part, except the Main building. If the survivors know how to play Main, you are not going to have a fun time as killer.
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I'm happy going to that map when I play killer, no matter who I'm using. The map isn't big, if I don't take bad chases into the main building I'm usually okay, and it's easy to patrol and force a 3-gen a lot of times if it gets to that. Most of the pallets are unsafe, and other than the ridiculous amount of breakable walls that are time-wasters, there's not much that ends up being problematic for me. I usually do well on it.
As survivor, the only time I've brought an offering for it is when there's a "Fall from a great height" challenge in the Rift. With multiple locations you can do that from on the map, I usually get that challenge wiped out in one try there.
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Some survivor builds love dead dawg, and with UB base kit those bushes are gonna be legendary./
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Main building is great for head on trolling. Killers bring the game to play scratched mirror myers, nurse, or maybe ghostface for optimal sneaking
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I'll bring it if I feel like I need a break from Swamp/Lerys/Eyrie. Seems like a "safe" map in terms of not making the killer Alt+F4 as opposed to say RPD or Badham.
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It's a fairly strong survivor map against many killers.
Top killers don't mind Saloon, and generally excell at it. Lots of grass for Spirit to track you, and it's easy to pressure gens with mobility killers.
But killers that rely entirely on their strong 1v1 like Slinger and Clown have a lot of trouble there due to pallet density and strong loops.
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dead dawg is fun. I like it as a survivor, even if my escape rate isn't the best.
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