http://dbd.game/killswitch
New Mori Update: "No Mither" and "Unbreakable" Concept
Previously, the perk "No Mither" gave you the ability to recover without help whenever you want, the catch was that you were give the Broken Status Effect permanently during the trial, with no exceptions. With the New Mori Update, the perk has no further use than to be a "Veteran" difficulty for the playstyle. And as for "Unbreakable", it was a similar perk to "No Mither", but you could get up once without help, now it just increases their recovery speeds and nothing much else. So, here's my concept.
New Perk: No Mither
You are one tough cookie, and nothing could crush you unless you'd allow them to. When No Mither is in use:
"You remain broken for most of the trial, making you a greater target."
"When broken, you leave NO pools of blood, and your grunts of pain are decreased by 25/50/75%."
"Your recovery speed is increased by 10/15/20%, and 20/25/30% if you're the Obsession. If you happen to be in the Killer's Terror Radius after recovering, you are given the Endurance Effect for 10 seconds, applying Deep Wound in place of the Dying State. You still remain Broken after mending."
"If you are the Obsession and the last survivor is standing, other Survivors in the Dying State are given a 2% increase in recovery speed."
"You receive 50% bonus Bloodpoints in all categories while using this perk."
"Broken prevents Survivors from being healed at any compacity."
New Perk: Unbreakable
Past battles have taught you a thing or two about survival.
When in use, your recovery speed is increase by 25/30/35%. Once per trial, after recovering from the Dying State, you are automatically given the Healthy State. This can only be given after performing an Altruistic action for a Survivor.
(Altruistic actions can be stuff like healing and unhooking.)
So yeah, that's the perk idea. Feel free to give you opinions in the comments. Do you think it's too OP? How would you tweak it? Feel free to share your thoughts.

