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Does Eruption need changes?

I feel like Eruption is way too strong for Solo Q but too weak for SWF. The point of the perk is to buy the killer more time, but it feels really unfair to play against when you play for yourself. 20 seconds of nothing is huge in that scenario. On the other hand people can just call out "I am going down" so the perk loses all meaning. I feel Eruption need changes in both ways.

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Comments

  • fake
    fake Member Posts: 3,250

    I miss RUIN, where all I had to do was break a bone.

    Now a combo of Eruption and call of brine that is quite difficult to compete with in a solo cue.

    Can we at least test 20 seconds? If it is still too much, then 15 seconds.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Imo the restrictions it has justifies its power level.

    Like yeah for survivors it sucks that they can basically do nothing for 30 secs but for killers it sucks when you kick a gen and it gets completed before you can get a down. What did eruption do for you there?

    And eruption CoB is only really good in a 3 gen scenario where you can defend the gen.

    Like its a solid perk but im still almost never running it because PR is still more reliable and less of an hassle to use.

  • dugman
    dugman Member Posts: 9,713

    One way to balance the gap in this perk between solo and swf players would be to get rid of the Incapacitated effect and increase the gen regression to compensate for it. So instead of regressing 10% of gen progress and survivors on it being incapacitated for 25 seconds make it just regress something like 15-25% of gen progress with no incapacitation.

  • Vampwire
    Vampwire Member Posts: 709

    It definitely needs some kind of change. Eruption is crazy strong when there's no comms and being completely useless for around 30 seconds is way too much. I think the incapacitated should be a lot shorter. Like 10 seconds. That basically means they can't finish the gen while you hook, which is what the perk is trying to achieve. Maybe give it a larger regression increase to compensate? I love the perk in the sense it encourages you to spread pressure on gens and be efficient in chases, but it's flaws really stick out.

  • ad19970
    ad19970 Member Posts: 6,464

    If BHVR tunes slowdown perks indivdually based on their performance in synergy with other slowdown perks, won't we just end up with more killers using multiple slowdown perks? Because those that only run one, or maybe two that do not synergize that well, will not want to do so anymore if the slowdown perks are not good when used alone. I sometimes use only one slowdown perk in my builds, but if that wouldn't be very helpful anymore, I would use multiple as well. Which I feel would be a shame.

    When it comes to Eruption, I agree that perk needs a nerf. I personally also think that Pentimento should have it's values reduced slightly. But a lot of slowdown perks in my opinion are fine, I would rather have BHVR look at how they can decrease the synergies between slowdown perks, like adding diminishing returns when effects like regression effects stack, as in the combo of Call of Brine and Overcharge for example. I think Call of Brine is a pretty balanced slowdown perk on it's own, but I can see it being a bit much when stacked with Overcharge, and especially when also stacked with Eruption.

    I also wouldn't mind caps to stacking effects, like for action speed debuffs. 25% or 30% would probably work, so multiple slowdown perks in combination, like Gift of Pain + Pentimento + Dying Light couldn't ever go above 25 or 30 %.

    Oh and they should get rid of the Pain Resonance + Dead Man's Switch combo. It's still so ridiculous to me that they brought that combo back after getting rid of it just a month prior to that.

  • Entinaty
    Entinaty Member Posts: 165

    Honestly I like the surprise aspect of the perk as it is one of the few that has any surprise left. Almost everything that a Killer does or would be is broadcasted before a chase is even started thus allowing for a good bit of intel to already end up in survivors hands at the start.

    On the other hand the Killer only knows what item you have and who you are playing as Survivor. Survivor also has a plethora of perks available that are unknown until they are used.

    IMO it may be an annoying perk to face but honestly it gives more unique interactions and situations than it being Jolt with extra steps. If it needs to be changed I say add 15-30 secs to cooldown and call

  • Laluzi
    Laluzi Member Posts: 6,226

    Yeah, it's pretty overtuned. 25 seconds of incapacitation is too much, especially with how often it can be applied - killers who religiously defend gens with Overcharge/Eruption/CoB create some of the nastiest, grindiest games I've had the displeasure of being stuck in. And it just further exacerbates the solo queue/SWF disparity when comms can ignore most of the perk by calling their chases, something solo queue has no way of getting around or predicting. It reminds me of Third Seal, except meta. Eurgh.

    I'd happily accept an increase in the regression in exchange for shortening the incapacitation. Being unable to do anything meaningful for 25 seconds repeatedly is far too punishing. It also causes nasty situations where your teammates who weren't around for the Eruption don't understand why you aren't doing anything and get pissy/form vendettas, because again, we're talking solo queue and nobody knows why anyone is doing what they are.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,984

    PR is better in many ways, but also much easier to avoid for solo players. It's easy enough to let go of a gen after a pickup because everyone can see that, but you never really know when then down is coming in solo. You get one or two good uses of PR (it's only really powerful with DMS, imo) before a team is on to you, unless they're potatoes.

    One of the other things about Eruption is that because you can still lose that gen shortly after kicking it (as you pointed out), it almost demands that you run CoB or Overcharge (sometimes both) with it to increase the chances of getting value. I know I wouldn't run it without at least one of those two.

    Heck, I ran into someone running all three plus Dragon's Grip, which is just mean (and NGL, kinda funny).

    All that said, the only change I would make to it would be to shorten the incapacitated length, maybe by half.

    One thing people forget about all these gen kicking perks, especially people who don't play killer much (or at all), is how inefficient kicking gens actually is. One thing I see a lot more of these days is killers dropping chase and/or otherwise going out of their way to kick gens, which often loses them the game, ultimately.

  • Aneurysm
    Aneurysm Member Posts: 5,270

    Yeah, incapacitated duration needs brought back down.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    Im not talking about PR DMS combo i think PR literally by itself is better than eruption unless you are going for a 3 gen.

    And yeah thats what i mean, going out of your way to kick a gen is something like 4-5 seconds extra time the survivor gets to just hold w. And that doesnt really matter in a 3gen but i hate going for 3 gens

  • AverageAshEnjoyer
    AverageAshEnjoyer Member Posts: 427

    I would decrease the incapacitated to 16s but completely remove the cooldown

  • neb
    neb Member Posts: 790

    Decrease the time you're incapacitated, but increase the percentage of progress lost

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,019
    edited October 2022

    Yes it’s just really badly designed and too strong against solos. It doesn’t feel fair to face at all. I think it should block gens instead of inflicting incapacitated (and also reduce the duration) and remove the survivor scream. This way it has more counterplay as it wouldn’t inhibit other actions anymore but also couldn’t be avoided by letting go of the gen.

    I would be okay with slightly increasing the regression as compensation if needed (not much though).

  • bm33
    bm33 Member Posts: 8,274
    edited October 2022

    The 25 seconds incapacitated is wicked obnoxious, especially when you have an injured random doing nothing but teabagging/clicking flashlight wanting a heal and there's nothing to indicate you can't do anything.

    It's also wicked frustrating during events when you have to be on the event gen when it's completed to get the event BP. You get bumped off thanks to Eruption and someone runs over to finish the gen you had at 90% while you just stand there not being able to do anything.

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  • The_Daydreamer
    The_Daydreamer Member Posts: 745

    From what I can see right now, is that most people agree that it need changes.

    I feel like a fair change would be, so Eruption does not use the Incapacitated status effect instead it just blocks the generator for 20-25 seconds. This way it stays effective against SWF but does not feel unfair for solo q.

  • Whoudini
    Whoudini Member Posts: 309

    Eruption hurts solo q more, if we bridged the gap then eruption would be less of a solo q issue since solo q overall would be better. If we nerfed eruption, solo q is still going to suck regardless lol.

  • Seanzu
    Seanzu Member Posts: 7,525

    There is nothing you can do to solo queue to make losing progress on a generator + being locked from doing any game progressing objective more enjoyable.

  • Starrseed
    Starrseed Member Posts: 1,774

    I mean is it strong? Yes. Could it need a nerf? Probably.

    But why all these people come with the same idea. Oh just get rid of the incapacitated and compensate that with more regression. no no no we don't need another regression perk we have enough perks that fo the same thing just triggert differently.

  • MrPenguin
    MrPenguin Member Posts: 2,426

    Make it block gens instead of incapacitate, that way its hits Solo and SWF equally.

  • Whoudini
    Whoudini Member Posts: 309
  • danielmaster87
    danielmaster87 Member Posts: 9,708

    I usually don't concede anything, but here's my offer. The Incapacitated status should be shorter in exchange for the explosion doing more regression.

  • Seanzu
    Seanzu Member Posts: 7,525
    edited October 2022
  • SpaghettiYOLO
    SpaghettiYOLO Member Posts: 234

    That's kind of a poor argument because the game is balanced around no comms, which means that info you get in voice chat is not as intended. That's why people complain about SWFs.

    Just saying. You're arguing that information being shared amongst teammates in a way that wasn't intended is more fair than a perk that is working as intended in its current state. They can't regulate voice chat though, which is why they continue to state that it will never be officially added to the game. It's a gen slowdown perk. It used to be 16 seconds and that was pointless most of the time. Personally, I think it's fine as is. There's plenty of perks that a soloQ player can use to see the auras of teammates. You can tell when they're hurt and in chase. It's not hard, just like letting go of the gen before someone gets hooked with Pain Res/DMS.

    If you're solo, use Bond or Aftercare. If you're SWF, SWF it up. Either way, there's counters no matter how you're playing, so utilize them instead of calling for something to get nerfed. It just got buffed from a pretty mediocre state.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    I hope enough people bought Nemesis already so they can nerf Eruption because this perk is a carrot on a stick like release MoM was in its days.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited October 2022

    It should just block the gen for 20s instead of inflicting incapacitated for 25s.

  • Seraphor
    Seraphor Member Posts: 9,429

    Eruption is a problem for solo queue. It's a non-problem for SWF. Eruption is one of the things that makes SWF more powerful than solo queue, therefore in order to balance solo queue, you need to change Eruption.

  • Whoudini
    Whoudini Member Posts: 309

    If you could add a voice chat or a ping system the problem would go away immediately. One perk is not what makes solo q miserable.

  • Seraphor
    Seraphor Member Posts: 9,429

    No it's not, but it's one of the things that makes solo queue miserable, particularly because it's a meta perk and is seen a lot.

    You don't seem to realise how much of an effect having a meta has on the game. They wouldn't even need to functionally change Eruption, they could just flat nerf it so that it's no longer meta, and it would improve solo queue.

    Voice chat is not the answer because not everyone will want to use it, or want to feel pressured to use it. There are a myriad of other options to provide information to survivors that is superfluous to voice chat, and therefore will aid solo survivors without enhancing SWFs.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    No it wouldnt, what happens with voicechat when you have 4 people in the same team and nobody speaks the same language? A chinese, a korean, a japanese and a far east russian for example or a citizen of USA, a mexican and an haitian. Not everyone speaks the same language.

    Pings are ok for certain games like MOBAs because they are just a "put your camera here" signal then you get the info yourself by directly observing wathever is going on but in a game like DBD what does a ping mean? Im going to get downed? I saw the Killer here? a gen is going to pop? People cant even set for what hook dancing is imagine random pings around the map.

  • brokedownpalace
    brokedownpalace Member Posts: 8,813

    I hate this perk. I'm so tired of playing against it.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    Voice comms in solo queue would solve the issue.

  • MalevolentSadist
    MalevolentSadist Member Posts: 40

    Considering survivor has 2 soon to be 3 meta perks on base, how about no

  • Hawk81584
    Hawk81584 Member Posts: 405

    i mean, it is being overused as was deadhard was. and according to what i read here...then yes NERF it...cant overuse perks and expect people to be ok with it

  • Hawk81584
    Hawk81584 Member Posts: 405

    take that away, and i would bet the game goes silent in weeks

  • xni6_
    xni6_ Member Posts: 505

    yeah. remove the cooldown so after a down you can immediately put eruption on a gen, and set the incap to like 15 seconds so its not too op against solo