Suggestion to make both sides happier?
Just talking about the concept of camping for instance. Many survivors are SCREAMING for punishing the killer who camps. Devs just nerfed two major perks that I can see that encouraged EFing off as soon as you hook. With BBQ and chili, it showed you where people were, FAR AWAY.So, reason to leave and GET EM...same for pain resonance. You had an idea of what gen needed pressure RIGHT then and the regression gave you JUST enough time maybe to get there. Buuut, they got rid of the part that encourages people to leave the hook. Sooo, question for you survivors...honest one. Would you prefer it this way where they get LESS info and MORE reason to camp...or they get MORE info and LESS reason to camp?
On a related note:
The problem with camping. What if...when a killer hooks someone, all generators not being worked will regress very slowly starting at 35m after hook, and the rate of regression goes up faster the further the killer is from the hook. (Nothing insane) but this encourages and rewards killers for not camping and applies extra pressure for survivors to get someone off the hook ASAP...but it would mean a lot LESS camping and both sides get a trade off for it...then you can just have ruin do something like double that speed that it goes up by or whatever. I don't see any abuse problems with this right off the bat but I could be wrong. What do you guys things about something like this?