Hardcore Perk Roulette
As an homage to the Hardcore Survivor series, I've created a set of rules for a similar "hardcore" challenge that I believe is much more accessible to the average player.
Warning: Bookkeeping Required!
GOAL:
Collect all perks AND win your Final Trial
How to Play:
Step 1: Clear all 3 loadout slots on the character of your choice.
Step 2: Use a random perk generator to create 3 builds, and add them to your 3 loadouts.
Step 3: Swap perks between the 3 builds, to create synergies as you see fit
Step 4: Start a trial!
Step 5: Clear your loadout after the trial
Step 6: If all 3 loadout slots are empty, repeat Steps 2 thru 5
Rules:
Collecting Perks
Every time you win a trial (escape as survivor, or 3k+ as killer), the perks you used are added to your collection--log this information in a notepad, a spreadsheet, etc.
losing perks
Everytime you lose a trial, the perks you used are lost from your collection
Items, Add-Ons & Offerings
All of these are fair game at any time, as long as you have them in your inventory.
FINAL TRIAL:
The final trial takes place only after you have collected ALL perks on either Killer or Survivor. At this time, you can clear all 3 loadouts, and create the build of your choice. If you win the trial, you have completed Hardcore Perk Roulette!
...but if you lose, repeat Step 2 and keep grinding!
Optional Rules
Locking perks
If you win a trial with a perk that is already in your collection, mark that perk as LOCKED. It can no longer be lost!
Death March
If you lose a perk that is currently not in your collection, and you have previously lost it, you lose that perk permanently. Subtract that perk from the total needed to complete Hardcore Perk Roulette, and replace it with another perk from the generator.
If you are playing this mode multiple times, note your final perk count as your high score.
Comments
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This actually seems fun. I have all the survivor perks so it should be good
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I put together an excel sheet, in case you decide to give it a whirl!
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Sounds fun, and a great way to discover the potential of perks you don't usually bring in a trial :D
I don't have all perks on either role, but I'll probably give it a try on killer when I'll have more time to play.
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Sounds like a fun way to spice things up. Nice one OP.
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Thank you
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Eh, just sounds like rng, something me and my friend already do all the time, but with extra steps, lol, we literally rng everything, the perks, add-ons, offerings, we did it twice last night and my two items were a brown tool box and brown medkit and my friends 2 items were a broken key and a green map...rng did not want us using good items, lol
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the whole system is predicated on RNG.
Personally, I have found perk roulette to grow stale after a while, because there is no structure to it. I'm already pretty good about running off-meta builds routinely, that the arbitrary nature of perk roulette frustrates me more than it creates fun builds.
I'm competitive tho, so these rules exist to give me some structure and a goal.
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