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Halloween Killer Concept: The Werewolf
Once a talented doctor and war surgeon, Leon Winters was afflicted with a strange disease after being bitten by a soldier who seemingly turned feral. After returning home, he had dinner with his family to celebrate his safe return... however, when night fell and the full moon rose high into the sky, Leon underwent a rapid, painful transformation. His whole body thrashed in agony as his organs enlarged and his bones shattered and reknitted themselves, until he looked like a monster. A nightmare creature that could walk upright like a human... But hunted, and howled like a wolf. Gone was the man. Now, only the beast remained, and it hungered for flesh.
Leon's family was found butchered the very next morning, but he was absent. Along with the scene of blood and viscera, were also wisps of black fog.
The Werewolf's power is: Bestial Frenzy
Little to nothing of The Werewolf's human mind remains. Only the beast can be seen, and it is merciless.
Special Ability: Predatory Senses
Your senses are as sharp as a wild beast. Once a scent is caught, it's hard to lose you.
When The Werewolf injures a Survivor, they are marked by Killer Instinct for 6 seconds after escaping The Werewolf.
Special Ability: Rage
When the prey fight back, it enrages you, driving you to break their body and spirit.
When the Werewolf breaks a pallet or breakable object, or damages a generator, you build Rage. For each Rage Stage you get, your break and damage actions are faster, generators regress faster, and your threat to Survivors also increases.
Rage Stage 1: Break and damage actions and generator regression rate are unchanged.
Rage Stage 2: Breaking pallets and breakable walls is 5% faster. Generator regression rate increased by 4%.
Rage Stage 3: Breaking pallets and breakable walls is 10% faster. Generator regression rate increased by 6%. Your next Basic Attack will immediately put a Survivor into the Dying State. Putting a Survivor into the Dying State this way completely resets your Rage.
The Werewolf has three perks.
His first perk is called: Wild Hunt
The first few moments are crucial for any hunt.
At the start of the trial, this perk activates, giving the Killer the Undetectable status until you injure a Survivor. After injuring a Survivor, this perk deactivates for the rest of the trial.
His second perk is called: Omen: Bloodmoon
A red moon is often a sign of imminent death.
The map is illuminated by a blood red moon for the duration of the trial.
When the first generator is fully repaired, Omen: Bloodmoon activates.
For every generator repaired, Omen: Bloodmoon reveals the aura of all Survivors for 6/8/10 seconds.
When all generators are repaired, Omen: Bloodmoon triggers Endgame Collapse regardless if the exit gates are opened.
The Werewolf's final perk is called: Supernatural Strength
Your monstrous form gives you more than just fangs and claws.
After injuring a Survivor, Supernatural Strength activates.
The next time you damage a generator, it's progress completely resets, after which, this Perk deactivates until another Survivor is injured, and undergoes a cooldown of 110/100/90 seconds.
Movement speed: 4.7mph.
Terror Radius: 40 meters.
Size: Large.
Mori: The Werewolf savages the downed Survivor, before tearing their throat out.
Attack animation: The Werewolf swipes at the Survivor with his claws.