Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Really fun Executioner build I run all the time.

2022-10-06 09_04_45-DeadByDaylight.png

You can use whatever add-ons you want btw, I just don't ever run his because they're all borderline useless.

This build really serves to stall out the game and keep up pressure on survivors. You may think it's weird at first to have so many hook perks on him, but it does work. More often than not you're going to have to manually hook survivors once through-out your games with him.

This build requires you to be efficient in chase, so it's not exactly beginner friendly. If you take too long you don't get much value out of your perks. But, Pyramid Head can take down survivors pretty easily once you get familiar with how to play him.

So it plays out like this. Deadlock gives you time between gens to build up your Grim Embrace. The strategy with Grim Embrace is to keep one survivor tormented so you can cage them, find them again and activate Grim Embrace when it's the best time for it. It is a risky strategy, but it can also pay off really well. If you don't want to take that risk just hook them and try to make the best out of the time you have. All the while you're exploding gens with Pain Resonance. The ideal scenario with this is you blow up the most progressed gen and active Grim Embrace. Then, at the end of the game, No Way Out is your last stand. You get about a minute to make the most out of. That doesn't sound like a lot, but during that time you can cause some damage and force survivors to heal or rescue, delaying the gates even more. No Way Out is great for comebacks.

I hope you enjoy it. If you would make any alterations to it let me know!

Comments

  • Config
    Config Member Posts: 306
    edited October 2022

    If u are enjoying it, go ahead, if I really want to win I use my main build, it's consisted by: corrupt, deadlock, call of brine, eruption. Its a tremendously amount of slowdown that can allow you to tunell as effective as possible or go for many chases as possible. Ph main strength is getting someone out of the game earlier than many killer can, and with a much lower risk, so i don't see why not using his cages, since they're ur main way to generate pressure, and u should use them most of the time.

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,929

    Honestly it's a no from me. 3 hook-related perks, 1 of which is a Scourge Hook perk and another is Grim Embrace? Absolutely not. I'd get more value out of an M1 perk and you won't see me caught dead using them on him either.

    His power just has so much anti-synergy with 3 of those perks that the only one I can see being remotely viable is No Way Out.

    OverBrine, Lethal, I'm All Ears. Those 4 perks are where it's at.

    If you're having fun, then stick to it. But that build honestly looks more like a handicap.

  • MrDardon
    MrDardon Member Posts: 4,169

    You came up with a gen defence build. I mean, if it's fun for you but for me seeing yet another gen slowdown build isn't the most fun.

    I still like IaE, Nemesis, Enduring and Lethal Pursuer with double range.

  • Config
    Config Member Posts: 306

    That sounds fun, the only problem is losing isn't fun.

  • Vampwire
    Vampwire Member Posts: 731

    The build isn't focused on regression, just game stall. It's entire purpose is being able to flip the game at any moment in the match.

    Aura reading is fun but I don't care for it too much anymore. It's good for pog shots and that's about it.

  • Vampwire
    Vampwire Member Posts: 731


    Well M1/chase perks don't do much for him anyways. Enduring, STBFL (this one is only bad because its hard to force an M2 in certain places), Spirit Fury, Bamboozle. All of those kind of go against what you want to do. Denying pallets is a big part of his chase, along with getting people when they're stuck in an animation and can't move. I'd say dissolution would be decent since you can trap a survivor at a loop, M2 them, then they're just dead at that point. You already have a super versatile chase tool.

    Obviously regression is going to be best along with aura reads but I wanted this to be something different. The build is more focused on keeping the match tipping back and forth. It keeps the game engaging for me. It's enough to not completely get rolled but also not so much you can just keep the game going forever with overbrine and eruption.

    Like I said it seems weird to run hook perks on him but normally you're going to hook people a couple times. I like this build because it let's me have a couple of strategies besides "defend these 3 gens at all costs".

  • GoodBoyKaru
    GoodBoyKaru Member Posts: 22,929

    Well M1/chase perks don't do much for him anyways. Enduring, STBFL (this one is only bad because its hard to force an M2 in certain places), Spirit Fury, Bamboozle. All of those kind of go against what you want to do. Denying pallets is a big part of his chase, along with getting people when they're stuck in an animation and can't move. I'd say dissolution would be decent since you can trap a survivor at a loop, M2 them, then they're just dead at that point. You already have a super versatile chase tool.

    That is my point, yes. They are worthless. As are the hook perks.

    I've been playing Pyramid head since his release near-enough non-stop. I know how he works. And I know that Scourge Hook perks are worse on him than every other killer. You're going to hook people, yes I do not contest that. But there will also come times where caging/Final Judgementing someone is the correct, most efficient play to minimise downtime and ensure that you can win but then you won't get any value out of your SH perk/Grim Embrace, unlike if you'd used a perk that has far more consistent value that can still perform it's effect (and better, because it's more versatile) hence OverBrine.

    Also you've dedicated four slots to slowdown. Absolutely not. The fun part of the game to me is the chasing and the sick shots through walls and the shutting down loops and the winning the game my way. I can't do that with quad slowdown because it feels super cheap. If I can earn my win using 2 slowdown 2 information I feel substantially better about myself and can leave the game knowing that others also had more fun than if I'd subjected them to the quad slowdown hell, especially solo queue.

    Like I said, if it's fun for you, great. But in my professional opinion that build is a handicap to efficiency and just downright screams "I AM BORING AND WILL PLAY VERY PREDICTABLY".

    And being predictable? Now that's just no fun.

  • Vampwire
    Vampwire Member Posts: 731


    I've played him a long time as well. You can still use cages with this build. The issue is rarely survivors will step into torment without corralling them into it, which isn't always possible. In the majority of my games I get hooks more than cages. Still, cages are still extremely strong even with this build. I may not get my scourge hook, but now I have a quick hook state and can immediately get back to harassing everyone else. It's enough of a trade off that my scourge hook doesn't matter much anymore. It's not the best pick for him, but it does bring the build together nicely for what I'm trying to achieve. I find more often that using trails will make people run the other way, which is the way I use it to cut off survivor paths.

    It is a slowdown build, yes. But it takes actual effort to use. I don't just kick a gen and make it explode a bunch. I have 1 regression perk. The entire purpose of the build is to surprise survivors and give myself time periods to do as much damage as I can worry free. Like once my Grim Embrace activates I can take a bad chase with no punishment. That gets rid of pallets in a strong area and a down. Or if I can't find someone I can find my obsession and chase them. I can also hold off on my Grim Embrace and save it for when I need it most. Cages help with that part, but like I said you can't always get someone tormented. Then No Way Out activates as a final trump card. The last chance to do as much damage as possible. I find a lot that this perk gives me just enough time to get the finishing blows I needed before the survivor escapes.

    If you find it boring, that's too bad. But I don't see how it's more boring or predictable than another guy running Eruption+ Brine/Overcharge. It at least takes some planning and improvising to make use out of it. It's not the most efficient or oppressive build and that's fine. I created it to have a good amount of game delay but not make it at the survivors expense. I have to try just as much as they do to make it work.