I Feel Offerings Are Flawed

2»

Comments

  • mcNuggets
    mcNuggets Member Posts: 766

    @JammyJewels said:
    They used to have more meaning or more effects on the match, but the drastic ones that added fog or a darker moonlight have been removed. Offerings are indeed quite useless in terms of affecting anything inside of the match, as no particular offering has killed nor saved me but what would they become if they were more involved in gameplay? Another issue of balance, that is what. And unfortunately they get enough hassle about that as it is.

    They just removed the lighting offerings, because they were too stupid to figure lighting on maps.

  • ModernFable
    ModernFable Member Posts: 836
    Delfador said:

    @JammyJewels said:
    They used to have more meaning or more effects on the match, but the drastic ones that added fog or a darker moonlight have been removed. Offerings are indeed quite useless in terms of affecting anything inside of the match, as no particular offering has killed nor saved me but what would they become if they were more involved in gameplay? Another issue of balance, that is what. And unfortunately they get enough hassle about that as it is.

    Ebony mori changes everything tbh.

    But they’ve implemented additional means of getting a Mori, like Rancor. Who’s not to say even the Mori offerings will go? Perhaps all Offerings will go but then what would replace the Bloodpoint boosting offerings?
    Items and Add-Ons will fill the Blood Webs, they’re size will not change.

    Blood Point gains can be directly increased.
  • Chaoxide
    Chaoxide Member Posts: 69

    The entirety of the bloodweb system is just a incredibly long grinding system which becomes more and more of a grind the higher level you upgrade the survivor in the blood web. Having this grind doesnt do anything really outside of forced gameplay to get the "cool" additions of the bloodweb, or to get every perk which is a ridiculous amount for you must snatch every perk AND its rank up equivalents as you "progress" through the web. The bloodweb is just the grinding wheel and this is how:

    15 x 3 = 45 Separate Perks which are Survivor Exclusive before finding their teachable thus either A.) Forcing the survivor to grind every other survivor to 40 in order to access every perk, or B.) Buy every or many teachable's through the weekly shrine which is also a grind in itself through the leveling system with no way to even shorten this process by any means.
    With 1 survivor having access to every perk which would take 100,000,000 BP easily(with a EXTREME LOWBALL) in it self you then must now upgrade this survivor now to level 177 or to level 50 and then upgrading that said survivor 127 more times in the extremely large level 50 blood web tree which would take 30,000,000BP almost in itself.
    This means bare MINIMUM you must invest 130,000,000BP+ Within the survivor class with EXTREME LOWBALL in order to have just ONE survivor have access to every perk in the game to which about only 60-80%(high balling) are even used and also without prestige levels taking place for this survivor or any survivor. If you include prestige levels you must now upgrade again 100 more times to finally get a truly full maximum potential survivor. Which would add another 3,000,000 or so each prestige making the grand total to have a max level survivor prestige 3 with maximum build potential WITHOUT ALSO INCLUDING WANTING TO GO FOR GOOD ADD ON'S-> 133,000,000BP+ With again extreme LOWball.

    That number is just a absolutely outrageous number in itself counting on average you win every single game and get about 20,000BP per game you need-> 6,650 bare minimum games played to fully access one survivor this is the equivalent with saying roughly each game taking 10 minutes WITHOUT que timers also playing into effect for easily another 5 but ill say 2 minutes of wait time-> 79,800 Minutes in full immerse game play winning every single game for that oh so "big" 20k blood point score(roughly one line on a level 50 web) which equals 1,330 Hours of FULL IMMERSE Game-play. Again this is with EXTREME low ball.

    The Bloodweb needs to be fixed and cutting out many of the white offerings and changing many of the bp offerings to just be 25-50-75-100% as well as removing low end mist offerings, hooks, shrouds etc would help decrease this timer by a extreme amount for as is most offerings give you in actuality a extremely low bonus output from using them in terms of blood points and the others are just a hindrance on game balance or frame rate most of the time and are thus NOT NEEDED. They serve almost no point outside of filler to increase the grinding span needed to reach maximum potential as a player.

    Also as a final point and a pretty big one at that, these numbers are not even including the other HALF of the game from the killers side which is just slightly lower then the survivors in terms of maximum numbers. This grinding system is just absurd and is just a negativity on the core of the game.

  • Boss
    Boss Member Posts: 13,618

    @ModernFable said:
    Boss said:

    @ModernFable said:

    Boss said:

    I like to increase fog as Wraith, i can truly get some surprises, even though i b-line it.
    

    The fog is an interesting mechanic, but it can be adjusted separately.

    I prefer to give the fog Offerings actual meaning for me to use.

    I understand that, but why do you want Offerings in the first place?

    Why do you like them?

    I like gaining more control over the match.

  • Chaoxide
    Chaoxide Member Posts: 69

    @Boss said:

    @ModernFable said:
    Boss said:

    @ModernFable said:

    Boss said:

    I like to increase fog as Wraith, i can truly get some surprises, even though i b-line it.
    

    The fog is an interesting mechanic, but it can be adjusted separately.

    I prefer to give the fog Offerings actual meaning for me to use.

    I understand that, but why do you want Offerings in the first place?

    Why do you like them?

    I like gaining more control over the match.

    Like with that Sloppy blood fountain wraith exclusive perk am i right?

  • ModernFable
    ModernFable Member Posts: 836
    Boss said:

    @ModernFable said:
    Boss said:

    @ModernFable said:

    Boss said:

    I like to increase fog as Wraith, i can truly get some surprises, even though i b-line it.
    

    The fog is an interesting mechanic, but it can be adjusted separately.

    I prefer to give the fog Offerings actual meaning for me to use.

    I understand that, but why do you want Offerings in the first place?

    Why do you like them?

    I like gaining more control over the match.

    Okay that’s a preference, but what do you think about the Blood Point Offerings?

    Because they’re just additional filler for an already incredibly grindy game.
  • Boss
    Boss Member Posts: 13,618

    @Chaoxide said:

    @Boss said:

    @ModernFable said:
    Boss said:

    @ModernFable said:

    Boss said:

    I like to increase fog as Wraith, i can truly get some surprises, even though i b-line it.
    

    The fog is an interesting mechanic, but it can be adjusted separately.

    I prefer to give the fog Offerings actual meaning for me to use.

    I understand that, but why do you want Offerings in the first place?

    Why do you like them?

    I like gaining more control over the match.

    Like with that Sloppy blood fountain wraith exclusive perk am i right?

    I think it would actually be a decent buff to the very weak Hemorrhage.
    But just without the frame rate drops and crashes. :)

  • ModernFable
    ModernFable Member Posts: 836
    Boss said:

    @Chaoxide said:

    @Boss said:

    @ModernFable said:
    Boss said:

    @ModernFable said:

    Boss said:

    I like to increase fog as Wraith, i can truly get some surprises, even though i b-line it.
    

    The fog is an interesting mechanic, but it can be adjusted separately.

    I prefer to give the fog Offerings actual meaning for me to use.

    I understand that, but why do you want Offerings in the first place?

    Why do you like them?

    I like gaining more control over the match.

    Like with that Sloppy blood fountain wraith exclusive perk am i right?

    I think it would actually be a decent buff to the very weak Hemorrhage.
    But just without the frame rate drops and crashes. :)

    If it was then the Hemorrhage effect would probably have to be removed from Sloppy Butcher.

    Because having the Mangled and a huge Hemorrhage debuff on one perk that’s easy to apply, would be a tad too strong.
  • Chaoxide
    Chaoxide Member Posts: 69

    Decent? Do you truly believe that being able to see a survivor who is in a locker with no other means but a very common sloppy butcher is just a decent buff? Being able to see a blood effect from a good 48+ meters away is just a decent buff? Please explain to me why you believe this is good for the game for im interested in your thought process. Perhaps if it was removed from Sloppy and added to like say Bloodhound whos only really used on Legion or other flex killers then it could work.

  • Boss
    Boss Member Posts: 13,618

    @ModernFable said:
    Boss said:

    @ModernFable said:

    Boss said:

    @ModernFable said:
    
    Boss said:
    

    I like to increase fog as Wraith, i can truly get some surprises, even though i b-line it.

    The fog is an interesting mechanic, but it can be adjusted separately.
    
    
    
    I prefer to give the fog Offerings actual meaning for me to use.
    
    
    
    I understand that, but why do you want Offerings in the first place?
    

    Why do you like them?

    I like gaining more control over the match.

    Okay that’s a preference, but what do you think about the Blood Point Offerings?

    Because they’re just additional filler for an already incredibly grindy game.

    Since they don't do the "direct influence" that i mentioned before, i think less of them, but i still like them.
    They suffer from being old though.
    I mean, BPS the same rarity as Ardent & Fragrant series? Please.

    In general, only one thing about Offerings bothers me: Their abundance in the Bloodweb.
    While i do like Offerings overall, i, like many other people, much prefer Add-ons.
    And Bloodwebs, mine at least, have loads of Offerings.
    Since you can only use 1 Offering & 2 Add-ons, i'd prefer for the Bloodweb to lean more towards having 66% Add-ons & 33% Offerings.

  • ModernFable
    ModernFable Member Posts: 836
    Boss said:

    @ModernFable said:
    Boss said:

    @ModernFable said:

    Boss said:

    @ModernFable said:
    
    Boss said:
    

    I like to increase fog as Wraith, i can truly get some surprises, even though i b-line it.

    The fog is an interesting mechanic, but it can be adjusted separately.
    
    
    
    I prefer to give the fog Offerings actual meaning for me to use.
    
    
    
    I understand that, but why do you want Offerings in the first place?
    

    Why do you like them?

    I like gaining more control over the match.

    Okay that’s a preference, but what do you think about the Blood Point Offerings?

    Because they’re just additional filler for an already incredibly grindy game.

    Since they don't do the "direct influence" that i mentioned before, i think less of them, but i still like them.
    They suffer from being old though.
    I mean, BPS the same rarity as Ardent & Fragrant series? Please.

    In general, only one thing about Offerings bothers me: Their abundance in the Bloodweb.
    While i do like Offerings overall, i, like many other people, much prefer Add-ons.
    And Bloodwebs, mine at least, have loads of Offerings.
    Since you can only use 1 Offering & 2 Add-ons, i'd prefer for the Bloodweb to lean more towards having 66% Add-ons & 33% Offerings.

    If we were to remove BP Offerings, and then leave most other things then:

    I’d prefer having something like 50% Add-Ons, 25% Items, and then 25% Offerings.

    (And the 2 Perks would always be there, of course)
  • Beverly
    Beverly Member Posts: 184

    It's pretty high risk low reward. A few extra bloodpoints are fine, but there's no guarantee you'll live long enough/kill enough to profit.

    As far as map offerings go, I see no point unless you have a VERRYYY specific build. I get where you're coming from. It can be disappointing when you want to test something only to have someone else send you to coldwind and completely cancel out your attempt. Other than that, I've learned all the maps fairly well and couldn't care less where I go. Unless it's the game, yuck!

    Wards and hook offerings are also sorta meh. Extra/less hooks don't really change much for me. Luck offerings, well... I don't think I need to explain why they aren't the best idea. Currently point/mori offerings seem to be the only viable thing for me to bring into games. Even then, who knows? What if the killer/survivors dc? What if your game crashes?

    I feel some things about it need to be changed, but I can't necessarily say what... It's not as clear cut as I'd like to believe. I could also say the exact same things for items.

  • ModernFable
    ModernFable Member Posts: 836
    Beverly said:

    I feel some things about it need to be changed, but I can't necessarily say what... It's not as clear cut as I'd like to believe. I could also say the exact same things for items.

    So why not remove them?

    A few things may need adjustments after the fact, but it would solve multiple problems simultaneously.
  • IamFran
    IamFran Member Posts: 1,681

    For me the luck offerings are more useless than BP bonus offerings
    If at least the luck affect the quality of the items you find in the chests... When I was new in the game I thought that luck offerings affect it and used them frequently, when I found out that those offerings don't affect the chests I facepalmed hard.
    Offerings that don't guarantee a self unhook even being purple and considering is way better to wait if a team mate unhook you make that offerings so useless.

  • ModernFable
    ModernFable Member Posts: 836

    @IamFran said:
    For me the luck offerings are more useless than BP bonus offerings
    If at least the luck affect the quality of the items you find in the chests... When I was new in the game I thought that luck offerings affect it and used them frequently, when I found out that those offerings don't affect the chests I facepalmed hard.
    Offerings that don't guarantee a self unhook even being purple and considering is way better to wait if a team mate unhook you make that offerings so useless.

    While I agree that Luck should affect more and the Offerings aren't too useful at the moment: they still have a purpose. They maybe not be very at that purpose, and I personally wouldn't mind them being removed as well, but they still have one.

    Blood Point Offerings, save for Blood Party Streamers and Cakes/Puddings, only serve as artificial filler for the Blood Web and should be removed no matter what.