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Killer Idea: The Hustler.
Killer Idea. Name: The Hustler. Power: Getaway Tools. Press the secondary power button to switch your tool of use. Power automatically charges. Takes 18 seconds to fully recharge. 4.6ms speed. Butterfly Knife: Throwable knife that inflicts broken and deals 1 state of damage. They have to pull the knife out which takes 7 seconds. Can move while pulling out. Consumes 60% of your power meter. You cannot hit a survivor with more than 1 butterfly knife. If a survivor chooses to not pull out the knife, you cannot use the knife. Knife inflicts Hemorrhage and Broken for 16 seconds after pulled out Morphine Injection: Reduces any stun effect by 30%, vault and break pallets 15%. Consumes 30% of your meter. Lasts 5 seconds. Unstackable. Snake Venom: Consumes 50% of your meter and stops recharging until hit. Cannot be thrown. Applies to the next hit, but also makes your cooldown for it longer. Gives them a larger speed boost but inflicts Incapacitated,Hindred and worsens vision slightly. Lasts 30 seconds on the survivor. Heroin Shot: Consumes 85% of your meter. Increases move speed by 7%, increases FOV. Increases lunge by 0.5 seconds. Lasts 6 seconds, not stackable. Hitting a survivor within 3 seconds after Heroin shot ends reducing the cost. Further uses of Heroin increase it’s costs up to 90, then 100%. When the player is using any of these, there is a visual and auditory reference, for counterplay. When the duration ends, the killer is slightly slowed. (similar to how blight drugs up after a rush, and how blight drips serum.)
Iridescent Add-on one: Mixed Toxin: Removes ability to use snake venom, butterfly now has the hindred and exhausted effect for 4 seconds. Broken now persists for an additional 24 seconds after removing the butterfly knife. Flavor text, “One of Julian’s handmade serums, tested on a total of 493 people. It was ultimately the thing that killed, and so the drink he downed.”
Iridescent Add-on two: Addict: Reduces slow when using any injection item. Each time you use the same ability in a row, it’s cost is increased but it’s effect is increased as well. Stackable up to two times. Removes ability to use Snake Venom. Flavor text, “Whenever Julian made a large breakthrough, he put a couple drops of snake poison into his alcohol, always ending up in another hospital with blood poisoning. He always smiled in his bed.”
The Hustler’s perks give you more and more options to use your time wisely.
Good As Gold: Each time a survivor is hooked, changes hooked state, heals, or completes a generator, lose a token. You start with 15 tokens. For each token lost, survivors vault pallets, throw pallets, and vault windows 0.6/0.7/0.8% slower.
Shifting Tides: A survivor is chosen to be the obsession. When they are performing any action excluding cleansing totems or vaulting, its progression is increased by 5%. If any other survivor is performing the same action at the same time or within 16 seconds, anywhere on the map, their progression is slowed by 13,16,19%. The obsession does not know that they are afflicted by Shifting Tides until all generators are done.
Obligatory Setback: Each time a generator is completed, all survivors within 16, 24, 32 meters of it suffer from Exhaustion and Blindness for 30 seconds. When all generators are completed, all pallets and windows become blocked for 30 seconds. Sacrificing a survivor after all generators are done blocks all pallets and windows within a 28 meter radius permanently.
This idea is from a document of mine, feel free to leave the feedback there. https://docs.google.com/document/d/1-MOTI9wAMF95sQknl8OpVLfQS63CP56tQQn1EJsXrQU/edit#