The Amanda's Letter add-on for The Pig has been Kill Switched due to an issue with incorrect RBT count.
http://dbd.game/killswitch
Wesker is a tunneling champion.
I don’t know why I haven’t noticed this before.. but I just faced a wesky boy on cold wind. He got me infected and eventually downed me. Tm8 comes in for the save and wesker comes bounding back over and hard tunnels for me. Turns out he had the addons they increase passive infection gain and I was quickly hindered to power walking soccer mom speed. Obviously he caught me very quickly being it’s super open cold wind. He proceeded to do the exact same thing again and killed me at 3 gens. Then did the same process for the next survivor, then slugged for the 4k. Didn’t realize how easy a wesker can tunnel somebody out with those addons. There’s literally no escaping, especially on open maps with bad RNG.
Hope everybody is having good games tonight. :)
Comments
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Yeah they really need to either remove the hinderance off the infection and/or remove killer instinct when you use a spray can (why is this even a thing?)
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Yea it’s pretty wild. I wasn’t even given the chance to spray. They should atleast halt the infection if you get chased within a certain time of being unhooked. It was literally impossible to escape, and I’m pretty strong in chase. I was just fully infected wayyy too fast and the hindered effect is no joke.
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you can carry a vaccine spray unless the wesker also has franklin demise. you can often drop a strong pallet then spray yourself as the killer breaks the pallet. for example, coldwind farm has the cow loop. drop cow loop pallet then spray yourself.
nothing really needs to change, just survivors need to adapt to the ability.
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What a fried take. You realise you need the time when a pallet drops to get away right?
Secondly, its not about adapting to something. Its about a mechanic being unnecessarily strong and giving the player incentive/option to tunnel.
it doesn't make sense thematically nor gameplay wise. It would be the same as pigs boxes making loud noise notifications whenever someone used a box to remove a trap.
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depends situation. the spray is pretty fast. I think it takes 5 seconds by default to spray yourself. depending on what map your on, you will find different places where you can spray yourself when in the chase. most of the time, it just wastes a strong pallet that could been looped for way longer for cost of removing infection.
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yeah it seems like his kit naturally favours tunneling.
I personally enjoy dabbling with his Coulrophobia build which is already great for tunneling, but when you mix the two together you get a wonderful recipe of unpleasant gameplay.
I wouldn't be upset at losing the Killer Instinct on using the vaccine in exchange for maybe a few less cans or something.
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He needed the passive gain rate add-on, or else it takes an eternity for survivors to get to max infection.
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You can't hide and spray mid-chase because of killer instinct lmao. In what world would you have 5s for a pallet break and still have time to get away?
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To be fair, several Killers are a little too good at proxy camping, then tunneling immediately off hook. Wesker is just the latest addition to the club.
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Right... I don't think it would be a good idea to kill him completely @Jangles, nor is it really possible to spray yourself after dropping a pallet @Devil_hit11. At least not if the killer knows about his vaulting ability (useful with strong pallets) or if he doesn't kick the pallet at all. In addition, the survivor would have to have a spray can in the first place.
We had a pretty good suggestion from a user here on the forums. I don't remember their names unfortunately, so I'll just reproduce their suggestions here.
After being unhooked, the infection timer pauses. The timer starts running forward the moment the survivor decides to perform a conspicuous action.
Imo that's pretty fair for both parties. And that's all that matters to me.
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dbd itself incentive to tunnel one player out from the game asap (more easier to manage 3 people instead of 4, that's a fact) because it's a flawed core mechanic that will never be erased.
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the pallet vaulting does not do anything, it just kicks him out of his ability and put hims on long cooldown with huge m/s slowdown. pointless mechanic. the killer is forced to kick the pallet because the pallet is too strong and has no mindgames. carrying the spray is the most efficient way to remove infection since as soon as you get unhooked, you can spray yourself and the spray has 2 charges for 2 hook-states. its almost like dev planned tunneling with his power.
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lol I know that. I was not GIVEN the chance to do this. I was first in chase, and the only one in chase all the way till being killed. I never even got to open a chest for a spray.
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Just increase the amount the infection reduces after being unhooked and give the passive infection add-on a downside that makes so the infection rate of a survivor pauses for 15/20 seconds after being unhooked or something. No need to change the killer instinct, unless wesker is using an aura reading add-on, you can counter it by simply bringing the spray as far from him as possible and then hiding if he approaches. Don't forget: even though he is fast, his terror radius is also ridiculously big.
Removing the hindered effect would make the infection effect nearly pointless (come on, how often do you insta-grab people with maximum infection? They usually cure themselves before that and it makes no difference if they are injured.) and take away pressure for survivors to go for sprays.
Removing the killer instinct would allow for survivors to easily remove infection with no downside and full infection would rarely be reached unless Wesker is tuneling, not the way to go.
So no, don't remove any features from him, just give unhooked survivors more time. I don't want Wesker's Uroboros infection to become a useless mechanic like Nemesis' T-Virus infection.
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Yea I don’t mind the infection, just as you said. Needs some kind of work around on tunneling.
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- Spraying takes a long while, and progress doesn't carry over.
- If you do somehow get sprayed near a pallet, you'll make 0 distance afterwards, so you'll just get downed lmao.
- "AdApT" lol
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The killer Instinct lends itself heavily into tunneling.
Perhaps the survivor should be immune to killer instinct for a certain amount of time after getting unhooked if there's more than just themselves in the trial.
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the killer instinct doesn’t bother, nor does tunneling. But being tunneled RIGHT off the hook, giving me no time to spray makes it impossible last any worthy amount of time.
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Or atleast be halted. For instance, head trap timers stop if you’re in chase.. onryo condemnation stops if you’re in chase (carrying a tape). I know they are a bit different but same principle
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