http://dbd.game/killswitch
My 3rd attempt at a Friday the 13th fan chapter
I ironed out some of the detail from my previous attempts, and think I finally have something somewhat balanced, but I'll let you be the judge.
Dead by Daylight: Friday The 13th
New Map: Camp Crystal Lake
New Killer: The Undead (Jason Voorhees)
New Survivor: Tommy Jarvis
Killer
Name: The Undead (Jason Voorhees)
Weapon: Machete
Height: Tall
Terror Radius: 24 Meters
Movement Speed: 110%
Primary Power: "Kill For Mommy". Whenever the Undead kicks a generator, hits a healthy survivor, hooks a survivor, gets stunned by a pallet, breaks a pallet, vaults during a chase, or looses a survivor during a chase, his power bar fills by 20 percent. When the power bar is full, "Kill For Mommy" becomes "Undead Rage", and can be activated whenever The Undead chooses. When activated, "Undead Rage" has a 60 second timer. During "Undead Rage", The Undead's movement speed becomes 120% percent, all survivors suffer from the Hindered status effect (5% reduced movement speed) pallets being used to stun the Undead will instantly break and only stun The Undead for 50% of normal stun time, and The Undead can walk through vaults, completely destroying the vault. Destroying a vault will immediately end "Undead Rage".
Secondary Power: When standing in front of a locker, The Undead can slash his machete across the locker, completely destroying it. Doing so will fill your power bar by 40 percent. If a survivor was in the locker at the time or leaving the locker during this animation, they are instantly downed. This ability has a 60 second cooldown.
Killer Perks
Motherly Advice: The memory of a lost loved one's voice guides your rage as your hunt continues. Sounds of survivors carrying items are 50%/75/100% louder. If a survivor drops an item, their aura is revealed for 10 seconds.
"Kill them, Jason. Kill them all!" -Pamela Voorhees-
Salvation Becomes Damnation: Even the safest places can become their tomb. If a healthy survivor or an injured survivor stays in the exit gate area for longer then 4 seconds, the exit gate for that exit gate area will become blocked by the Entity. It will remain blocked until no survivors are in that exit gate area for 20/15/10 seconds.
"We thought we were safe. We thought we had escaped. God, we were fools. -Christine Higgins-
Hex: Traumatic Memories: Some childhoods were better then others. While this Hex Totem is active, you gain bloodlust 30%/40%/50% faster. When this Hex Totem is cleansed, you gain the Undetectable status effect for 60/80/100 seconds, or until you injure, down, or grab a survivor.
"You let him drown! You never paid any attention!" -Pamela Vorrhees-
Survivor: Tommy Jarvis
Perks
Situational Awareness: You pay attention to the world around you, ready for whatever may come. You repair generators at 15%/13.5%/10% slower speed. If you gain the Exposed status, and the Killer downs you while you are healthy, you will not be downed and will be injured and gain the Mangled status effect instead. You will move at 10%/7.5%/5% reduced movement speed until you are fully healed by another survivor.
"I've beaten that monster more times then I can count. If he wants me, I'm right here." -Tommy Jarvis
Whatever Is Available At Hand: For a seasoned Veteran, anything can become a weapon. When the Killer picks up a downed survivor, if you are within 1 meter of the Killer and have an item in hand, you can preform a difficult skill check. (This skill check would be 1/3 the size of the skill check for Decisive Strike.) If you succeed, your item is destroyed and the killer drops the downed survivor and is stunned for 3 seconds. If you were healthy when you preformed the skill check, you now become injured. If you were injured when you preformed the skill check, you move at 10%/7.5%/5% reduced moment for the next 20 seconds.
"Here, use this. If you don't have a gun, then blunt force trauma is your best bet. -Tommy Jarvis-
You Gotta Catch Me First: Anything to buy your friends more time is a godsend. Whenever you blind a killer with a flashlight, break into a sprint at 150% of your normal running speed for the next 4 seconds. Causes the Exhausted status effect for the next 60/50/40 seconds. You Gotta Catch Me First can't be used while Exhausted.
"Over here! I'm the one you want, Maggot Head!" -Tommy Jarvis-
Thus ends my chapter idea. Thoughts and opinions? Too much?
Comments
-
I think its a very well executed idea. in my making of killer concepts i forgot that vault locations can be altered, destroying a locker is interesting concept as well.
1
